* Reaper of Sheoldred - Fixed that damage was sometimes dealt to Reaper of Sheoldred controller.

This commit is contained in:
LevelX2 2015-09-27 01:21:47 +02:00
parent b6f6866452
commit f22fb380b7
3 changed files with 87 additions and 6 deletions

View file

@ -29,7 +29,6 @@ package mage.sets.magic2015;
import java.util.UUID;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.common.DrawCardControllerTriggeredAbility;
@ -65,7 +64,7 @@ public class ChasmSkulker extends CardImpl {
// Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
this.addAbility(new DrawCardControllerTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false));
// When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker.
this.addAbility(new DiesTriggeredAbility(new ChasmSkulkerEffect(), false));
}
@ -127,4 +126,4 @@ class ChasmSkulkerSquidToken extends Token {
this.addAbility(new IslandwalkAbility());
}
}
}

View file

@ -41,6 +41,7 @@ import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
/**
@ -57,7 +58,10 @@ public class ReaperOfSheoldred extends CardImpl {
this.power = new MageInt(2);
this.toughness = new MageInt(5);
// Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
this.addAbility(InfectAbility.getInstance());
// Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.
this.addAbility(new ReaperOfSheoldredTriggeredAbility());
}
@ -72,6 +76,7 @@ public class ReaperOfSheoldred extends CardImpl {
}
class ReaperOfSheoldredTriggeredAbility extends TriggeredAbilityImpl {
ReaperOfSheoldredTriggeredAbility() {
super(Zone.BATTLEFIELD, new AddCountersTargetEffect(CounterType.POISON.createInstance()));
}
@ -93,10 +98,16 @@ class ReaperOfSheoldredTriggeredAbility extends TriggeredAbilityImpl {
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getTargetId().equals(this.getSourceId())) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
UUID controller = game.getControllerId(event.getSourceId());
if (controller != null) {
Player player = game.getPlayer(controller);
if (player != null) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(player.getId()));
}
return true;
}
}
return true;
}
return false;
}

View file

@ -0,0 +1,71 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*/
package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DrawTriggeredTest extends CardTestPlayerBase {
/*
* Day's Undoing - Doesn't create card draw triggers "Specifically, it
* doesn't work with Chasm Skulker.
*
* Steps to reproduce:
1) Have Chasm Skulker on the battlefield.
2) Cast Day's Undoing.
3) You will draw 7 cards, but Chasm Skulker's ""when you draw a card"" trigger does not trigger." ==> What is correct
*/
@Test
public void DaysUndoingTriggeredDrewEventAreRemovedTest() {
// Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn.
addCard(Zone.HAND, playerA, "Day's Undoing");
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
// Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
// When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker.
addCard(Zone.BATTLEFIELD, playerB, "Chasm Skulker", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Day's Undoing");
setStopAt(2, PhaseStep.UNTAP);
execute();
assertExileCount("Day's Undoing", 1);
assertPermanentCount(playerB, "Chasm Skulker", 1);
assertPowerToughness(playerB, "Chasm Skulker", 1, 1);
}
}