confirmed bug for Postmortem Lunge (#2132). Fixed Soul Warden test (mana usage)

This commit is contained in:
drmDev 2016-07-31 11:31:35 -04:00
parent 94e59e5ee7
commit f1f92c055e
2 changed files with 48 additions and 6 deletions

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@ -19,16 +19,15 @@ public class SoulWardenTest extends CardTestPlayerBase {
*/
@Test
public void testDisabledEffectOnChangeZone() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Zone.BATTLEFIELD, playerA, "Soul Warden", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
addCard(Zone.HAND, playerA, "Elite Vanguard", 2);
addCard(Zone.HAND, playerA, "Raise the Alarm", 1);
addCard(Zone.BATTLEFIELD, playerA, "Soul Warden", 1);
// Creature 2/1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard"); // 2/1 creature
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm"); // put 2 1/1 soldiers on the battlefield
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm"); // put two 1/1 soldiers on the battlefield
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt");
addTarget(playerA, "Soul Warden");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Elite Vanguard"); // should not gain life now that soul warden is dead

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@ -0,0 +1,43 @@
package org.mage.test.cards.triggers.delayed;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class PostMortemLungeTest extends CardTestPlayerBase {
/*
Reported bug: "Postmortem Lunge returns a creature to the battlefield, but does not seem to exile it afterwards."
*/
@Test
public void testExilesCreatureAtEndStep() {
/*
{P}{X} - Sorcery
Return target creature card with converted mana cost X from your graveyard to the battlefield.
It gains haste. Exile it at the beginning of the next end step.
*/
addCard(Zone.HAND, playerA, "Postmortem Lunge");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
addCard(Zone.GRAVEYARD, playerA, "Elite Vanguard"); // {W} 2/1 creature
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Postmortem Lunge");
addTarget(playerA, "Elite Vanguard");
setChoice(playerA, "Elite Vanguard");
attack(1, playerA, "Elite Vanguard");
setStopAt(1, PhaseStep.CLEANUP);
execute();
assertLife(playerB, 18);
assertGraveyardCount(playerA, "Postmortem Lunge", 1);
assertExileCount("Elite Vanguard", 1);
assertPermanentCount(playerA, "Elite Vanguard", 0);
}
}