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* Safe Passage - Fixed a problem that damage to player was not prevented (fixes #6995).
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ced6965b59
commit
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3 changed files with 108 additions and 3 deletions
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@ -1,6 +1,5 @@
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package mage.abilities.effects.common;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.PreventionEffectImpl;
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import mage.constants.Duration;
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@ -13,6 +12,8 @@ import mage.game.Game;
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import mage.game.events.GameEvent;
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import java.util.UUID;
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import mage.MageItem;
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import mage.game.events.GameEvent.EventType;
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/**
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* @author BetaSteward_at_googlemail.com
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@ -34,7 +35,7 @@ public class PreventAllDamageToAllEffect extends PreventionEffectImpl {
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}
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public PreventAllDamageToAllEffect(Duration duration, FilterPermanentOrPlayer filter, boolean onlyCombat) {
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super(duration, Integer.MAX_VALUE, onlyCombat);
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super(duration, Integer.MAX_VALUE, onlyCombat, false);
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this.filter = filter;
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staticText = "Prevent all "
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+ (onlyCombat ? "combat " : "")
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@ -84,7 +85,12 @@ public class PreventAllDamageToAllEffect extends PreventionEffectImpl {
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (super.applies(event, source, game)) {
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MageObject object = game.getObject(event.getTargetId());
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MageItem object ;
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if(EventType.DAMAGE_PLAYER.equals(event.getType())) {
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object = game.getPlayer(event.getTargetId());
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} else {
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object = game.getObject(event.getTargetId());
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}
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if (object != null) {
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return filter.match(object, source.getSourceId(), source.getControllerId(), game);
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}
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