From f198dd2bc20bf5141c25643499927f7650fb104b Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Wed, 3 Jun 2015 19:40:54 +0200 Subject: [PATCH] * Grisly Salvage - Fixed that the move to hand effect was not optional. --- Mage.Sets/src/mage/sets/returntoravnica/GrislySalvage.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/sets/returntoravnica/GrislySalvage.java b/Mage.Sets/src/mage/sets/returntoravnica/GrislySalvage.java index 0b1ee4f9c85..e030085eb52 100644 --- a/Mage.Sets/src/mage/sets/returntoravnica/GrislySalvage.java +++ b/Mage.Sets/src/mage/sets/returntoravnica/GrislySalvage.java @@ -56,7 +56,6 @@ public class GrislySalvage extends CardImpl { super(ownerId, 165, "Grisly Salvage", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{B}{G}"); this.expansionSetCode = "RTR"; - // Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. this.getSpellAbility().addEffect(new GrislySalvageEffect()); } @@ -109,7 +108,8 @@ class GrislySalvageEffect extends OneShotEffect { if (!cards.isEmpty()) { controller.revealCards(sourceObject.getName(), cards, game); TargetCard target = new TargetCard(Zone.LIBRARY, filterPutInHand); - if (properCardFound && controller.choose(Outcome.DrawCard, cards, target, game)) { + if (properCardFound && controller.chooseUse(outcome, "Put a creature or land card from the revealed cards into your hand?", game) && + controller.choose(Outcome.DrawCard, cards, target, game)) { Card card = game.getCard(target.getFirstTarget()); if (card != null) { controller.moveCards(card, Zone.LIBRARY, Zone.HAND, source, game);