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implemented Damage Assignment Order
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8 changed files with 52 additions and 3 deletions
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@ -61,7 +61,7 @@ public class Combat implements Serializable, Copyable<Combat> {
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protected List<CombatGroup> groups = new ArrayList<CombatGroup>();
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protected Set<UUID> defenders = new HashSet<UUID>();
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protected UUID attackerId;
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protected UUID attackerId; //the player that is attacking
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public Combat() {}
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@ -346,7 +346,9 @@ public class Combat implements Serializable, Copyable<Combat> {
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}
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public void damageAssignmentOrder(Game game) {
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//TODO: set damage assignment order
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for (CombatGroup group: groups) {
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group.pickBlockerOrder(attackerId, game);
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}
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}
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@Override
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@ -34,6 +34,8 @@ import java.util.*;
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import mage.abilities.keyword.DoubleStrikeAbility;
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import mage.abilities.keyword.FirstStrikeAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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@ -271,6 +273,29 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
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}
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}
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public void pickBlockerOrder(UUID playerId, Game game) {
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if (blockers.isEmpty())
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return;
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Player player = game.getPlayer(playerId);
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List<UUID> blockerList = new ArrayList<UUID>(blockers);
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blockerOrder.clear();
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while (true) {
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if (blockerList.size() == 1) {
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blockerOrder.add(blockerList.get(0));
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break;
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}
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else {
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Cards blockerCards = new CardsImpl();
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for (UUID blockerId: blockerList) {
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blockerCards.add(game.getCard(blockerId));
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}
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UUID blockerId = player.chooseBlockerOrder(blockerCards, game);
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blockerOrder.add(blockerId);
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blockerList.remove(blockerId);
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}
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}
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}
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public int totalAttackerDamage(Game game) {
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int total = 0;
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for (UUID attackerId: attackers) {
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@ -158,6 +158,7 @@ public interface Player extends MageItem, Copyable<Player> {
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public abstract TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game);
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public abstract void selectAttackers(Game game);
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public abstract void selectBlockers(Game game);
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public abstract UUID chooseBlockerOrder(Cards blockers, Game game);
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public abstract void assignDamage(int damage, List<UUID> targets, UUID sourceId, Game game);
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public abstract int getAmount(int min, int max, String message, Game game);
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public abstract void sideboard(Match match, Deck deck);
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