* Fixed a bug with removing spells from stack (e.g. Split Second had some problems) fixes #1333.

This commit is contained in:
LevelX2 2015-10-23 18:25:36 +02:00
parent 3d4ebddbc8
commit f14cbb7f36
2 changed files with 48 additions and 32 deletions

View file

@ -25,7 +25,6 @@
* authors and should not be interpreted as representing official policies, either expressed * authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com. * or implied, of BetaSteward_at_googlemail.com.
*/ */
package org.mage.test.cards.copy; package org.mage.test.cards.copy;
import mage.constants.PhaseStep; import mage.constants.PhaseStep;
@ -39,16 +38,13 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
*/ */
public class IsochronScepterTest extends CardTestPlayerBase { public class IsochronScepterTest extends CardTestPlayerBase {
/** /**
* Isochron Scepter * Isochron Scepter Artifact, 2 (2) Imprint When Isochron Scepter enters
* Artifact, 2 (2) * the battlefield, you may exile an instant card with converted mana cost 2
* Imprint When Isochron Scepter enters the battlefield, you may exile an * or less from your hand. {2}, {T}: You may copy the exiled card. If you
* instant card with converted mana cost 2 or less from your hand. * do, you may cast the copy without paying its mana cost.
* {2}, {T}: You may copy the exiled card. If you do, you may cast the copy
* without paying its mana cost.
* *
*/ */
@Test @Test
public void testImprint() { public void testImprint() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4); addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
@ -111,13 +107,26 @@ public class IsochronScepterTest extends CardTestPlayerBase {
} }
/**
* Not sure if it's triggered by just casting Angel's Grace or by casting it
* from an Isochron Scepter, but when the bug happens neither player is able
* to play spells or activate abilities anymore for the rest of the game.
*
* Maybe something related to Split Second?
*/
@Test @Test
public void testAngelsGrace() { public void testAngelsGrace() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.HAND, playerA, "Isochron Scepter"); addCard(Zone.HAND, playerA, "Isochron Scepter");
// Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
// You can't lose the game this turn and your opponents can't win the game this turn.
// Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
addCard(Zone.HAND, playerA, "Angel's Grace"); addCard(Zone.HAND, playerA, "Angel's Grace");
addCard(Zone.BATTLEFIELD, playerB, "Dross Crocodile", 4); addCard(Zone.BATTLEFIELD, playerB, "Dross Crocodile", 4);// 5/1
addCard(Zone.HAND, playerB, "Lightning Bolt", 2);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter");
addTarget(playerA, "Angel's Grace"); addTarget(playerA, "Angel's Grace");
@ -131,24 +140,34 @@ public class IsochronScepterTest extends CardTestPlayerBase {
setChoice(playerA, "Yes"); setChoice(playerA, "Yes");
setChoice(playerA, "Yes"); setChoice(playerA, "Yes");
setStopAt(2, PhaseStep.END_COMBAT); // Damage life loss is reduced to 0 because of Angel's Grace effect active
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
// Spells can be cast again
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Dross Crocodile");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute(); execute();
assertPermanentCount(playerA, "Isochron Scepter", 1);
assertExileCount("Angel's Grace", 1); assertExileCount("Angel's Grace", 1);
assertGraveyardCount(playerA, "Angel's Grace", 0); assertGraveyardCount(playerA, "Angel's Grace", 0);
assertLife(playerA, 1); assertLife(playerA, 1);
assertLife(playerB, 20); assertLife(playerB, 20);
assertGraveyardCount(playerB, "Lightning Bolt", 2);
assertGraveyardCount(playerB, "Dross Crocodile", 1);
assertPermanentCount(playerB, "Dross Crocodile", 3);
assertPermanentCount(playerA, "Isochron Scepter", 1);
} }
/** /**
* Resolving a Silence cast from exile via Isochron Scepter during my opponent's upkeep does * Resolving a Silence cast from exile via Isochron Scepter during my
* not prevent that opponent from casting spells that turn. * opponent's upkeep does not prevent that opponent from casting spells that
* turn.
* *
*/ */
@Test @Test
public void testSilence() { public void testSilence() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);

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@ -207,11 +207,8 @@ public class Spell extends StackObjImpl implements Card {
} }
} }
if (game.getState().getZone(card.getMainCard().getId()) == Zone.STACK) { if (game.getState().getZone(card.getMainCard().getId()) == Zone.STACK) {
if (isCopy() == card.isCopy()) { if (!isCopy()) {
Player player = game.getPlayer(getControllerId()); controller.moveCards(card, Zone.GRAVEYARD, ability, game);
if (player != null) {
player.moveCards(card, Zone.STACK, Zone.GRAVEYARD, ability, game);
}
} }
} }
return result; return result;