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* Fixed a bug with removing spells from stack (e.g. Split Second had some problems) fixes #1333.
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2 changed files with 48 additions and 32 deletions
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@ -25,7 +25,6 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.copy;
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import mage.constants.PhaseStep;
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@ -39,16 +38,13 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*/
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public class IsochronScepterTest extends CardTestPlayerBase {
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/**
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* Isochron Scepter
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* Artifact, 2 (2)
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* Imprint — When Isochron Scepter enters the battlefield, you may exile an
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* instant card with converted mana cost 2 or less from your hand.
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* {2}, {T}: You may copy the exiled card. If you do, you may cast the copy
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* without paying its mana cost.
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*
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*/
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* Isochron Scepter Artifact, 2 (2) Imprint — When Isochron Scepter enters
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* the battlefield, you may exile an instant card with converted mana cost 2
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* or less from your hand. {2}, {T}: You may copy the exiled card. If you
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* do, you may cast the copy without paying its mana cost.
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*
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*/
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@Test
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public void testImprint() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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@ -64,9 +60,9 @@ public class IsochronScepterTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Isochron Scepter", 1);
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assertExileCount("Lightning Bolt", 1);
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assertLife(playerB, 20);
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}
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@Test
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public void testCopyCard() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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@ -86,7 +82,7 @@ public class IsochronScepterTest extends CardTestPlayerBase {
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assertExileCount("Lightning Bolt", 1);
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assertGraveyardCount(playerA, "Lightning Bolt", 0);
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assertLife(playerB, 17);
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}
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@Test
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@ -108,20 +104,33 @@ public class IsochronScepterTest extends CardTestPlayerBase {
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assertExileCount("Lightning Bolt", 1);
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assertGraveyardCount(playerA, "Lightning Bolt", 0);
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assertLife(playerB, 20);
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}
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/**
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* Not sure if it's triggered by just casting Angel's Grace or by casting it
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* from an Isochron Scepter, but when the bug happens neither player is able
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* to play spells or activate abilities anymore for the rest of the game.
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*
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* Maybe something related to Split Second?
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*/
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@Test
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public void testAngelsGrace() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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addCard(Zone.HAND, playerA, "Isochron Scepter");
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// Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
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// You can't lose the game this turn and your opponents can't win the game this turn.
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// Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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addCard(Zone.HAND, playerA, "Angel's Grace");
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addCard(Zone.BATTLEFIELD, playerB, "Dross Crocodile", 4);
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addCard(Zone.BATTLEFIELD, playerB, "Dross Crocodile", 4);// 5/1
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addCard(Zone.HAND, playerB, "Lightning Bolt", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter");
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addTarget(playerA, "Angel's Grace");
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attack(2, playerB, "Dross Crocodile");
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attack(2, playerB, "Dross Crocodile");
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attack(2, playerB, "Dross Crocodile");
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@ -131,24 +140,34 @@ public class IsochronScepterTest extends CardTestPlayerBase {
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setChoice(playerA, "Yes");
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setChoice(playerA, "Yes");
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setStopAt(2, PhaseStep.END_COMBAT);
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// Damage life loss is reduced to 0 because of Angel's Grace effect active
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
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// Spells can be cast again
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Dross Crocodile");
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Isochron Scepter", 1);
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assertExileCount("Angel's Grace", 1);
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assertGraveyardCount(playerA, "Angel's Grace", 0);
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assertLife(playerA, 1);
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assertLife(playerB, 20);
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assertGraveyardCount(playerB, "Lightning Bolt", 2);
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assertGraveyardCount(playerB, "Dross Crocodile", 1);
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assertPermanentCount(playerB, "Dross Crocodile", 3);
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assertPermanentCount(playerA, "Isochron Scepter", 1);
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}
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/**
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* Resolving a Silence cast from exile via Isochron Scepter during my opponent's upkeep does
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* not prevent that opponent from casting spells that turn.
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*
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* Resolving a Silence cast from exile via Isochron Scepter during my
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* opponent's upkeep does not prevent that opponent from casting spells that
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* turn.
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*
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*/
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@Test
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public void testSilence() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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@ -160,7 +179,7 @@ public class IsochronScepterTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter");
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addTarget(playerA, "Silence");
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activateAbility(2, PhaseStep.UPKEEP, playerA, "{2},{T}:");
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setChoice(playerA, "Yes");
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setChoice(playerA, "Yes");
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@ -175,6 +194,6 @@ public class IsochronScepterTest extends CardTestPlayerBase {
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assertHandCount(playerB, "Silvercoat Lion", 1);
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assertPermanentCount(playerB, "Silvercoat Lion", 0);
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}
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}
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}
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