Fixed Morph handling, fixed that face down cards stay face down after zone change.

This commit is contained in:
LevelX2 2014-09-10 00:18:03 +02:00
parent c888957fa0
commit f137f9c49c
9 changed files with 59 additions and 7 deletions

View file

@ -82,8 +82,9 @@ public class HoodedHydra extends CardImpl {
Effect effect = new AddCountersSourceEffect(CounterType.P1P1.createInstance(5));
effect.setText("put five +1/+1 counters on it");
// TODO: Does not work because the ability is still removed from permanent while the effect checks if the ability still exosts.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
new AsTurnedFaceUpEffect(effect, false)));
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new AsTurnedFaceUpEffect(effect, false));
ability.setWorksFaceDown(true);
this.addAbility(ability);
}
public HoodedHydra(final HoodedHydra card) {