From f121225e2bd37e2fa648e600d28f7b52f40d1c67 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Fri, 18 Sep 2015 19:32:01 +0200 Subject: [PATCH] [BFZ] Added full spoiler to mtg-cards-data.txt --- Utils/mtg-cards-data.txt | 373 ++++++++++++++++++++++++++------------- 1 file changed, 252 insertions(+), 121 deletions(-) diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index c4c09c39715..ea8b48c0b41 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -27356,146 +27356,277 @@ Swamp|Duel Decks: Zendikar vs. Eldrazi|72|L||Basic Land - Swamp|||B| Mountain|Duel Decks: Zendikar vs. Eldrazi|73|L||Basic Land - Mountain|||M| Mountain|Duel Decks: Zendikar vs. Eldrazi|74|L||Basic Land - Mountain|||M| Mountain|Duel Decks: Zendikar vs. Eldrazi|75|L||Basic Land - Mountain|||M| -Blight Herder|Battle for Zendikar|2|R|{5}|Creature - Eldrazi Processor|4|5|When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."| -Breaker of Armies|Battle for Zendikar|3|U|{8}|Creature - Eldrazi|10|8|All creatures able to block Breaker of Armies do so.| -Conduit of Ruin|Battle for Zendikar|4|R|{6}|Creature - Eldrazi|5|5|When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, then shuffle your library and put that card on top of it. The first creature spell you cast each turn costs {2} less to cast.| -Deathless Behemoth|Battle for Zendikar|5|R|{6}|Creature - Eldrazi|6|6|Vigilance$Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.| -Desolation Twin|Battle for Zendikar|6|R|{10}|Creature - Eldrazi|10|10|When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield.| -Eldrazi Devastator|Battle for Zendikar|7|C|{8}|Creature - Eldrazi|8|9|Trample| -Endless One|Battle for Zendikar|8|R|{X}|Creature - Eldrazi|0|0|Endless One enters the battlefield with X +1/+1 counters on it.| -Gruesome Slaughter|Battle for Zendikar|9|R|{6}|Sorcery|||Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."| -Kozilek's Channeler|Battle for Zendikar|10|C|{5}|Creature - Eldrazi|4|4|{T}: Add {2} to your mana pool.| -Oblivion Sower|Battle for Zendikar|11|M|{6}|Creature - Eldrazi|5|8|When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.| -Scour from Existence|Battle for Zendikar|13|C|{7}|Instant|||Exile target permanent.| -Titan's Presence|Battle for Zendikar|14|U|{3}|Instant|||As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.$Exile target creature if its power is less than or equal to the revealed card's power.| -Ulamog, the Ceaseless Hunger|Battle for Zendikar|15|M|{10}|Legendary Creature - Eldrazi|10|10|When you cast Ulamog, the Ceaseless Hunger, exile two target permanents.$Indestructible$Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library.| -Void Winnower|Battle for Zendikar|17|M|{9}|Your opponents can't cast spells with even converted mana costs. (Zero is even.)$Your opponents can't block with creatures with even converted mana costs.| +Blight Herder|Battle for Zendikar|002|R|{5}|Creature - Eldrazi Processor|4|5|When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."| +Kozilek's Channeler|Battle for Zendikar|010|C|{5}|Creature - Eldrazi|4|4|{T}: Add {2} to your mana pool.| +Eldrazi Devastator|Battle for Zendikar|007|C|{8}|Creature - Eldrazi|8|9|Trample| +Titan's Presence|Battle for Zendikar|014|U|{3}|Instant|||As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.$Exile target creature if its power is less than or equal to the revealed card's power.| +Ulamog, the Ceaseless Hunger|Battle for Zendikar|015|M|{1}{0}|Legendary Creature - Eldrazi|10|10|When you cast Ulamog, the Ceaseless Hunger, exile two target permanents.$Indestructible$Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library.| +Breaker of Armies|Battle for Zendikar|003|U|{8}|Creature - Eldrazi|10|8|All creatures able to block Breaker of Armies do so.| +Desolation Twin|Battle for Zendikar|006|R|{1}{0}|Creature - Eldrazi|10|10|When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield.| +Conduit of Ruin|Battle for Zendikar|004|R|{6}|Creature - Eldrazi|5|5|When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it.$The first creature spell you cast each turn costs {2} less to cast.| +Deathless Behemoth|Battle for Zendikar|005|U|{6}|Creature - Eldrazi|6|6|Vigilance$Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.| +Void Winnower|Battle for Zendikar|017|M|{9}|Creature - Eldrazi|11|9|Your opponent can't cast spells with even converted mana costs. (Zero is even.)$Your opponents can't block with creatures with even converted mana costs.| +Endless One|Battle for Zendikar|008|R|{X}|Creature - Eldrazi|0|0|Endless One enters the battlefield with X +1/+1 counters on it.| +Scour from Existence|Battle for Zendikar|013|C|{7}|Instant|||Exile target permanent.| +Gruesome Slaughter|Battle for Zendikar|009|R|{6}|Sorcery|||Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."| +Bane of Bala Ged|Battle for Zendikar|001|U|{7}|Creature - Eldrazi|7|5|Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls.| +Ruin Processor|Battle for Zendikar|012|U|{7}|Creature - Eldrazi Processor|7|8|When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.| +Ulamog's Despoiler|Battle for Zendikar|016|U|{6}|Creature - Eldrazi Processor|5|5|As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it.| +Oblivion Sower|Battle for Zendikar|011|M|{6}|Creature - Eldrazi|5|8|When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.| +Angel of Renewal|Battle for Zendikar|018|U|{5}{W}|Creature - Angel Ally|4|4|Flying$When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.| +Angelic Gift|Battle for Zendikar|019|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Angelic Gift enters the battlefield, draw a card.$Enchanted creature has flying.| +Cliffside Lookout|Battle for Zendikar|020|C|{W}|Creature - Kor Scout Ally|1|1|{4}{W}: Creatures you control get +1/+1 until end of turn.| +Courier Griffin|Battle for Zendikar|020|C|{3}{W}|Creature - Griffin|2|3|Flying$When Courier Griffin enters the battlefield, you gain 2 life.| +Emeria Shepherd|Battle for Zendikar|22|R|{5}{W}{W}|Creature - Angel|4|4|Flying$Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.| +Encircling Fissure|Battle for Zendikar|023|U|{2}{W}|Instant|||Prevent all combat damage that would be dealt this turn by creatures target opponent controls.$Awaken 2 —{4}{W} (If you cast this spell for 5U, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Expedition Envoy|Battle for Zendikar|024|U|{W}|Creature - Human Scout Ally|2|1|| Felidar Cub|Battle for Zendikar|25|C|{1}{W}|Creature - Cat Beast|2|2|Sacrifice Felidar Cub: Destroy target enchantment.| Felidar Sovereign|Battle for Zendikar|26|R|{4}{W}{W}|Creature - Cat Beast|4|6|Vigilance, lifelink$At the beginning of your upkeep, if you have 40 or more life, you win the game.| -Gideon, Ally of Zendikar|Battle for Zendikar|29|M|{2}{W}{W}|Planeswalker - Gideon|||+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.$0: Put a 2/2 white Knight Ally creature token onto the battlefield.$-4: You get an emblem with "Creatures you control get +1/+1."| +Fortified Rampart|Battle for Zendikar|027|C|{1}{W}|Creature - Wall|0|6|Defender| +Ghostly Sentinel|Battle for Zendikar|028|C|{4}{W}|Creature - Kor Spirit|3|3|Flying, vigilance| +Gideon, Ally of Zendikar|Battle for Zendikar|29|M|{2}{W}{W}|Planeswalker - Gideon|4|+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.$0: Put a 2/2 white Knight Ally creature token onto the battlefield.$-4: You get an emblem with "Creatures you control get +1/+1."| Gideon's Reproach|Battle for Zendikar|30|C|{1}{W}|Instant|||Gideon's Reproach deals 4 damage to target attacking or blocking creature.| -Hero of Goma Fada|Battle for Zendikar|31|R|{4}{W}|Creature - Human Knight Ally|4|3|Rally - Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.| -Lantern Scout|Battle for Zendikar|37|R|{2}{W}|Creature - Human Scout Ally|3|2|Rally - Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.| -Planar Outburst|Battle for Zendikar|42|R|{3}{W}{W}|Sorcery|||Destroy all nonland creatures.$Awaken 4-{5}{W}{W}{W} If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| -Quarantine Field|Battle for Zendikar|43|M|{X}{X}{W}{W}|Enchantment|||Quarantine Field enters the battlefield with X isolation counters on it.$When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponenet controls until Quarantine Field leaves the battlefield.| -Retreat to Emeria|Battle for Zendikar|44|U|{3}{W}|Enchantment|||Landfall - Whenever a land enters the battlefield under you control, choose one - Put a 1/1 white Kor Ally creature token onto the battlefield; or Creatures you control get +1/+1 until end of turn.| -Sheer Drop|Battle for Zendikar|48|C|{2}{W}|Sorcery|||Destroy target tapped creature.$Awaken 3-{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| -Stasis Snare|Battle for Zendikar|50|U|{1}{W}{W}|Enchantment|||Flash$When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield.| +Hero of Goma Fada|Battle for Zendikar|31|R|{4}{W}|Creature - Human Knight Ally|4|3|Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.| +Inspired Charge|Battle for Zendikar|032|C|{2}{W}{W}|Instant|||Creatures you control get +2/+1 until end of turn.| +Kitesail Scout|Battle for Zendikar|033|C|{W}|Creature - Kor Scout|1|1|Flying| +Kor Bladewhirl|Battle for Zendikar|034|U|{1}{W}|Creature - Kor Soldier Ally|2|2|Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.| +Kor Castigator|Battle for Zendikar|035|C|{1}{W}|Creature - Kor Wizard Ally|3|1|Kor Castigator can't be blocked by Eldrazi Scions.| +Kor Entanglers|Battle for Zendikar|036|U|{4}{W}|Creature - Kor Soldier Ally|3|4|Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.| +Lantern Scout|Battle for Zendikar|37|R|{2}{W}|Creature - Human Scout Ally|3|2|Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.| +Lithomancer's Focus|Battle for Zendikar|038|C|{W}|Instant|||Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.| +Makindi Patrol|Battle for Zendikar|039|C|{2}{W}|Creature - Human Knight Ally|2|3|Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.| +Ondu Greathorn|Battle for Zendikar|040|C|{3}{W}|Creature - Beast|2|3|First strike$Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.| +Ondu Rising|Battle for Zendikar|041|U|{1}{W}|Sorcery|||Whenever a creature attacks this turn, it gains lifelink until end of turn.$Awaken 4—{4}{W} (If you cast this spell for 5U, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Planar Outburst|Battle for Zendikar|42|R|{3}{W}{W}|Sorcery|||Destroy all nonland creatures.$Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Quarantine Field|Battle for Zendikar|43|M|{X}{X}{W}{W}|Enchantment|||Quarantine Field enters the battlefield with X isolation counters on it.$When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.| +Retreat to Emeria|Battle for Zendikar|44|U|{3}{W}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, choose one —$• Put a 1/1 white Kor Ally creature token onto the battlefield.$• Creatures you control get +1/+1 until end of turn.| +Roil's Retribution|Battle for Zendikar|045|U|{3}{W}{W}|Instant|||Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.| +Serene Steward|Battle for Zendikar|046|U|{1}{W}|Creature - Human Cleric Ally|2|2|Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.| +Shadow Glider|Battle for Zendikar|047|C|{2}{W}|Creature - Kor Soldier|2|2|Flying| +Sheer Drop|Battle for Zendikar|48|C|{2}{W}|Sorcery|||Destroy target tapped creature.$Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Smite the Monstrous|Battle for Zendikar|049|C|{3}{W}|Instant|||Destroy target creature with power 4 or greater.| +Stasis Snare|Battle for Zendikar|50|U|{1}{W}{W}|Enchantment|||Flash$When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)| +Stone Haven Medic|Battle for Zendikar|051|C|{1}{W}|Creature - Kor Cleric|1|3|{W}, {t}: You gain 1 life.| Tandem Tactics|Battle for Zendikar|52|C|{1}{W}|Instant|||Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.| +Unified Front|Battle for Zendikar|053|U|{3}{W}|Sorcery|||Converge — Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front.| +Adverse Conditions|Battle for Zendikar|54|U|{3}{U}|Instant|||Devoid (This card has no color.)$Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."| +Anticipate|Battle for Zendikar|69|C|{1}{U}|Instant|||Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Benthic Infiltrator|Battle for Zendikar|55|C|{2}{U}|Creature - Eldrazi Drone|1|4|Devoid (This card has no color.)$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)$Benthic Infiltrator can't be blocked.| -Drowner of Hope|Battle for Zendikar|57|R|{5}{U}|Creature - Eldrazi|5|5|Devoid (This card has no color.)$When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."$Sacrifice an Eldrazi Scion: Tap target creature.| -Horribly Awry|Battle for Zendikar|59|U|{1}{U}|Instant|||Devoid (This card has no color.)$Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| -Incubator Drone|Battle for Zendikar|60|C|{3}{U}|Creature - Eldrazi Drone|2|3|Devoid (This card has no color.)$Whenever Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."| -Mist Intruder|Battle for Zendikar|61|C|{1}{U}|Creature - Eldrazi Drone|1|2|Devoid (This card has no color.)$Flying$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)| -Murk Strider|Battle for Zendikar|62|C|{3}{U}|Creature - Eldrazi Processor|3|2|Devoid (This card has no color.)$When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.| -Coastal Discovery|Battle for Zendikar|73|U|{3}{U}|Sorcery|||Draw two cards.$Awaken 4 - {5}U} If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| -Exert Influence|Battle for Zendikar|77|R|{4}{U}|Sorcery|||Converge-Gain control of target creature if its power is less than or equal to the number of colors spent to cast Exert Influence.| -Guardian of Tazeem|Battle for Zendikar|78|R|{3}{U}{U}|Creature - Sphinx|4|5|Flying$Landfall - Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.| -Part the Waterveil|Battle for Zendikar|80|M|{4}{U}{U}|Sorcery|||Take an extra turn after this one. Exile Part the Waterveil.$Awaken 6-{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| -Prism Array|Battle for Zendikar|81|R|{4}{U}|Enchantment|||Converge - Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.$Remove a crystal counter from Prism Array: Tap target creature.${W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| -Retreat to Coralhelm|Battle for Zendikar|82|U|{2}{U}|Enchantment|||Landfall- Whenever a land enters the battlefield under your control, choose one - You may tap or untap target creature; or Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| -Scatter to the Winds|Battle for Zendikar|85|R|{1}{U}{U}|Instant|||Counter target spell.$Awaken 3-{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| -Ugin's Insight|Battle for Zendikar|87|R|{3}{U}{U}|Sorcery|||Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.| +Brilliant Spectrum|Battle for Zendikar|70|C|{3}{U}|Sorcery|||Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.| +Cloud Manta|Battle for Zendikar|71|C|{3}{U}|Creature - Fish|3|2|Flying| +Clutch of Currents|Battle for Zendikar|72|C|{U}|Sorcery|||Return target creature to its owner's hand.$Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Coastal Discovery|Battle for Zendikar|073|U|{3}{U}|Sorcery|||Draw two cards.$Awaken 4—{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Coralhelm Guide|Battle for Zendikar|74|C|{1}{U}|Creature - Merfolk Scout Ally|2|1|{4}{U}: Target creature can't be blocked this turn.| +Cryptic Cruiser|Battle for Zendikar|56|U|{3}{U}|Creature - Eldrazi Processor|3|3|Devoid (This card has no color.)${2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.| +Dampening Pulse|Battle for Zendikar|75|U|{3}{U}|Enchantment|||Creatures your opponents control get -1/-0.| +Dispel|Battle for Zendikar|76|C|{U}|Instant|||Counter target instant spell.| +Drowner of Hope|Battle for Zendikar|057|R|{5}{U}|Creature - Eldrazi|5|5|Devoid (This card has no color.)$When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."$Sacrifice an Eldrazi Scion: Tap Target creature.| +Eldrazi Skyspawner|Battle for Zendikar|58|C|{2}{U}|Creature - Eldrazi Drone|2|1|Devoid (This card has no color.)$Flying$When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."| +Exert Influence|Battle for Zendikar|077|R|{4}{U}|Sorcery|||Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.| +Guardian of Tazeem|Battle for Zendikar|078|R|{3}{U}{U}|Creature - Sphinx|4|5|Flying$Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. | +Halimar Tidecaller|Battle for Zendikar|79|U|{2}{U}|Creature - Human Wizard Ally|2|3|When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.$Land creatures you control have flying.| +Horribly Awry|Battle for Zendikar|059|U|{1}{U}|Instant|||Devoid (This card has no color.)$Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| +Incubator Drone|Battle for Zendikar|060|C|{3}{U}|Creature - Eldrazi Drone|2|3|Devoid (This card has no color.)$When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."| +Mist Intruder|Battle for Zendikar|061|C|{1}{U}|Creature - Eldrazi Drone|1|2|Devoid (This card has no color.)$Flying$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)| +Murk Strider|Battle for Zendikar|62|C|{3}{U}|Creature - Eldrazi Processor|3|2|When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.| +Oracle of Dust|Battle for Zendikar|63|C|{4}{U}|Creature - Eldrazi Processor|3|5|Devoid (This card has no color.)${2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.| +Part the Waterveil|Battle for Zendikar|80|M|{4}{U}{U}|Sorcery|||Take an extra turn after this one. Exile Part the Waterveil.$Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Prism Array|Battle for Zendikar|081|R|{4}{U}|Enchantment|||Converge — Prism Array enters the battlfield with a crystal counter on it for each color of mana spent to cast it.$Remove a crystal counter from Prism Array: Tap target creature.${W}{U}{B}{R}{G}: Scry 3. | +Retreat to Coralhelm|Battle for Zendikar|082|U|{2}{U}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, choose one —$• You may tap or untap target creature.$• Scry 1.| +Roilmage's Trick|Battle for Zendikar|83|C|{3}{U}|Instant|||Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.$Draw a card.| +Ruination Guide|Battle for Zendikar|64|U|{2}{U}|Creature - Eldrazi Drone|3|2|Devoid (This card has no color.)$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)$Other colorless creatures you control get +1/+0.| +Rush of Ice|Battle for Zendikar|84|C|{U}|Sorcery|||Tap target creature. It doesn't untap during its controller's next untap step.$Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Salvage Drone|Battle for Zendikar|65|C|{U}|Creature - Eldrazi Drone|1|1|Devoid (This card has no color.)$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)$When Salvage Drone dies, you may draw a card. If you do, discard a card.| +Scatter to the Winds|Battle for Zendikar|85|R|{1}{U}{U}|Instant|||Counter target spell.$Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Spell Shrivel|Battle for Zendikar|66|C|{2}{U}|Instant|||Devoid (This card has no color.)$Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| +Tide Drifter|Battle for Zendikar|67|U|{1}{U}|Creature - Eldrazi Drone|0|5|Devoid (This card has no color.)$Other colorless creatures you control get +0/+1.| +Tightening Coils|Battle for Zendikar|86|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -6/-0 and loses flying.| +Ugin's Insight|Battle for Zendikar|087|R|{3}{U}{U}|Sorcery|||Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.| +Ulamog's Reclaimer|Battle for Zendikar|68|U|{4}{U}|Creature - Eldrazi Processor|2|5|Devoid (This card has no color.)$When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.| +Wave-Wing Elemental|Battle for Zendikar|088|C|{5}{U}|Creature - Elemental|3|4|Flying$Landfall — Whenver a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.| +Windrider Patrol|Battle for Zendikar|089|U|{3}{U}{U}|Creature - Merfolk Wizard|4|3|Flying$Whenever Windrider Patrol deals combat damage to a player, scry 2.| +Altar's Reap|Battle for Zendikar|103|C|{1}{B}|Instant|||As an additional cost to cast Altar's Reap, sacrifice a creature.$Draw two cards.| +Bloodbond Vampire|Battle for Zendikar|104|U|{2}{B}{B}|Creature - Vampire Shaman Ally|3|3|Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.| +Bone Splinters|Battle for Zendikar|105|C|{B}|Sorcery|||As an additional cost to cast Bone Splinters, sacrifice a creature.$Destroy target creature.| +Carrier Thrall|Battle for Zendikar|106|U|{1}{B}|Creature - Vampire|2|1|When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion token onto the battlefield. It has "Sacrifice this creature. Add {1} to your mana pool."| Complete Disregard|Battle for Zendikar|90|C|{2}{B}|Instant|||Devoid (This card has no color.)$Exile target creature with power 3 or less.| Culling Drone|Battle for Zendikar|91|C|{1}{B}|Creature - Eldrazi Drone|2|2|Devoid (This card has no color.)$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)| -Dominator Drone|Battle for Zendikar|92|C|{2}{B}|Creature - Eldrazi Drone|3|2|Devoid (This card has no color.)$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)$When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.| -Mind Raker|Battle for Zendikar|95|C|{3}{B}|Creature - Eldrazi Processor|3|3|Devoid (This card has no color.)$When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.| -Skitterskin|Battle for Zendikar|97|U|{3}{B}|Creature - Eldrazi Drone|4|3|Devoid (This card has no color.)$Skitterskin can't block.${1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature.| -Smothering Abomination|Battle for Zendikar|99|R|{2}{B}{B}|Creature - Eldrazi|4|3|Devoid (This card has no color.)$Flying$At the beginning of your upkeep, sacrifice a creature.$Whenever you sacrifice a creature, draw a card.| -Transgress the Mind|Battle for Zendikar|101|U|{1}{B}|Sorcery|||Devoid (This card has no color.)$Target player reveals his or her hand. You may choose a card from it with converted mana cost 3 or greater and exile that card.| -Wasteland Strangler|Battle for Zendikar|102|R|{2}{B}|Creature - Eldrazi Processor|3|2|Devoid (This card has no color.)$When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.| Defiant Bloodlord|Battle for Zendikar|107|R|{5}{B}{B}|Creature - Vampire|4|5|Flying$Whenever you gain life, target opponent loses that much life.| -Drana, Liberator of Malakir|Battle for Zendikar|109|M|{1}{B}{B}|Legendary Creature - Vampire Ally|2|3|Flying, first strike$Whenever Drana, Liberator of Malakir deals combat damage to player, put a +1/+1 counter on each attacking creature you control.| -Guul Draz Overseer|Battle for Zendikar|112|R|{4}{B}{B}|Creature - Vampire|3|4|Flying$Landfall- Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.| -Ob Nixilis Reignited|Battle for Zendikar|119|M|{3}{B}{B}|Planeswalker - Nixilis|||+1: You draw a card and you lose 1 life.$-3: Destroy target creature.$-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."| -Painful Truths|Battle for Zendikar|120|R|{2}{B}|Sorcery|||Converge - Draw X cards and lose X life, where X is the number of colors of mana spent to cast Painful Truths.| -Retreat to Hagra|Battle for Zendikar|121|U|{2}{B}|Enchantment|||Landfall- Whenever a land enters the battlefield under your control, choose one - Target creature gets +1/+0 and gains deathtouch until end of turn; or Each opponent loses 1 life and you gain 1 life.| -Ruinous Path|Battle for Zendikar|123|R|{1}{B}{B}|Sorcery|||Destroy target creature or planeswalker.$Awaken 4-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Demon's Grasp|Battle for Zendikar|108|C|{4}{B}|Sorcery|||Target creature gets -5/-5 until end of turn.| +Dominator Drone|Battle for Zendikar|92|C|{2}{B}|Creature - Eldrazi Drone|3|2|Devoid (This creature has no color.)$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)$When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.| +Drana, Liberator of Malakir|Battle for Zendikar|109|M|{1}{B}{B}|Legendary Creature - Vampire Ally|2|3|Flying, first strike$Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.| +Dutiful Return|Battle for Zendikar|110|C|{3}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.| +Geyserfield Stalker|Battle for Zendikar|111|C|{4}{B}|Creature - Elemental|3|2|Menace$Landfall - Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.| +Grave Birthing|Battle for Zendikar|93|C|{2}{B}|Instant|||Devoid (This card has no color.)$Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."$Draw a card.| +Grip of Desolation|Battle for Zendikar|94|U|{4}{B}{B}|Intant|||Devoid (This card has no color.)$Exile target creature and target land.| +Guul Draz Overseer|Battle for Zendikar|112|R|{4}{B}{B}|Creature - Vampire|3|4|Flying$Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.| +Hagra Sharpshooter|Battle for Zendikar|113|U|{2}{B}|Creature - Human Assassin Ally|2|2|{4}{B}: Target creature gets -1/-1 until end of turn.| +Kalastria Healer|Battle for Zendikar|114|C|{1}{B}|Creature - Vampire Cleric Ally|1|2|Rally - Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.| +Kalastria Nightwatch|Battle for Zendikar|115|C|{4}{B}|Creature - Vampire Warrior Ally|4|5|Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.| +Malakir Familiar|Battle for Zendikar|116|U|{2}{B}|Creature - Bat|2|1|Flying, deahtouch$Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.| +Mind Raker|Battle for Zendikar|95|C|{3}{B}|Creature - Eldrazi Processor|3|3|Devoid (This card has no color.)$When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.| +Mire's Malice|Battle for Zendikar|117|C|{3}{B}|Sorcery|||Target opponent discards two cards.$Awaken 3 - {5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Nirkana Assassin|Battle for Zendikar|118|C|{2}{B}|Creature - Vampire Assassin Ally|2|3|Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn.| +Ob Nixilis Reignited|Battle for Zendikar|119|M|{3}{B}{B}|Planeswalker - Nixilis|5|+1: You draw a card and you lose 1 life.$-3: Destroy target creature.$-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."| +Painful Truths|Battle for Zendikar|120|R|{2}{B}|Sorcery|||Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.| +Retreat to Hagra|Battle for Zendikar|121|U|{2}{B}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, choose one —$• Target creature gets +1/+0 and gains deathtouch until end of turn.$• Each opponent loses 1 life and you gain 1 life.| +Rising Miasma|Battle for Zendikar|122|U|{3}{B}|Sorcery|||All creatures get -2/-2 until end of turn. $Awaken 3 - {5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Ruinous Path|Battle for Zendikar|123|R|{1}{B}{B}|Sorcery|||Destroy target creature or planeswalker.$Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Silent Skimmer|Battle for Zendikar|96|C|{3}{B}|Creature - Eldrazi Drone|0|4|Devoid (This card has no color.)$Flying$Whenever Silent Skimmer attacks, defending player loses 2 life.| +Skitterskin|Battle for Zendikar|97|U|{3}{B}|Creature - Eldrazi Drone|4|3|Devoid (This card has no color.)$Skitterskin can't block.${1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature.| +Sludge Crawler|Battle for Zendikar|98|C|{B}|Creature - Eldrazi Drone|1|1|Devoid (This card has no color.)$Ingest (Whenever this creature deals combat damage to a player, exile the top card of his or her library)${2}: Sludge Crawler gets +1/+1 until end of turn.| +Smothering Abomination|Battle for Zendikar|99|R|{2}{B}{B}|Creature - Eldrazi|4|3|Devoid (This card has no color.)$Flying$At the beginning of your upkeep, sacrifice a creature.$Whenever you sacrifice a creature, draw a card.| +Swarm Surge|Battle for Zendikar|100|C|{2}{B}|Sorcery|||Devoid (This card has no color.)$Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.| +Transgress the Mind|Battle for Zendikar|101|U|{1}{B}|Sorcery|||Devoid (This card has no color.)$Target player reveals his or her hand. You choose a card with converted mana cost 3 or greater and exile that card.| +Vampiric Rites|Battle for Zendikar|124|U|{B}|Enchantment|||{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.| +Voracious Null|Battle for Zendikar|125|C|{2}{B}|Creature - Zombie|2|2|{1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery.| +Wasteland Strangler|Battle for Zendikar|102|R|{2}{B}|Creature - Eldrazi Processor|3|2|Devoid (This card has no color.)$When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.| +Zulaport Cutthroat|Battle for Zendikar|126|U|{1}{B}|Creature - Human Rogue Ally|1|1|Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.| +Akoum Firebird|Battle for Zendikar|138|M|{2}{R}{R}|Creature - Phoenix|3|3|Flying, haste$Akoum Firebird attacks each turn if able.$Landfall — Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield.| +Akoum Hellkite|Battle for Zendikar|139|R|{4}{R}{R}|Creature - Dragon|4|4|Flying$Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land was a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.| +Akoum Stonewaker|Battle for Zendikar|140|U|{1}{R}|Creature - Human Shaman|2|1|Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.| Barrage Tyrant|Battle for Zendikar|127|R|{4}{R}|Creature - Eldrazi|5|3|Devoid (This card has no color.)${2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.| -Crumble to Dust|Battle for Zendikar|128|U|{3}{R}|Sorcery|||Devoid (This card has no color.)$Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library.| +Belligerent Whiptail|Battle for Zendikar|141|C|{3}{R}|Creature - Wurm|4|2|Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.| +Boiling Earth|Battle for Zendikar|142|C|{1}{R}|Sorcery|||Boiling Earth deals 1 damage to each creature your opponents control.$Awaken 4—{6}{R} (If you cast this spell for 5U, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Chasm Guide|Battle for Zendikar|143|U|{3}{R}|Creature - Goblin Scout Ally|3|2|Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.| +Crumble to Dust|Battle for Zendikar|128|U|{3}{R}|Sorcery|||Devoid (This card has no color.)$Exile target nonbasic land. Search it's controller's graveyard, hand and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library.| +Dragonmaster Outcast|Battle for Zendikar|144|M|{R}|Creature - Human Shaman|1|1|At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.| +Firemantle Mage|Battle for Zendikar|145|U|{2}{R}|Creature - Human Shaman Ally|2|2|Rally — Whenver Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn.| +Goblin War Paint|Battle for Zendikar|146|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has haste.| +Kozilek's Sentinel|Battle for Zendikar|129|C|{1}{R}|Creature - Eldrazi Drone|1|4|Devoid (This card has no color.)$Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.| +Lavastep Raider|Battle for Zendikar|147|C|{R}|Creature - Goblin Warrior|1|1|{2}{R}: Lavastep Raider gets +2/+0 until end of turn.| +Makindi Sliderunner|Battle for Zendikar|148|C|{1}{R}|Creature - Beast|2|1|Trample$Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.| Molten Nursery|Battle for Zendikar|130|U|{2}{R}|Enchantment|||Devoid (This card has no color.)$Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player.| -Akoum Firebird|Battle for Zendikar|138|M|{2}{R}{R}|Creature - Phoenix|3|3|Flying, haste$Akoum Firebird attacks each turn if able.$Landfall-Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield.| -Akoum Hellkite|Battle for Zendikar|139|R|{4}{R}{R}|Creature - Dragon|4|4|Flying$Landfall-Whenever a land enters the battlefield under you control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.| -Dragonmaster Outcast|Battle for Zendikar|144|M|Creature - Human Shaman|1|1|At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.| -Radiant Flames|Battle for Zendikar|151|R|{2}{R}|Sorcery||Converge - Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.| -Retreat to Valakut|Battle for Zendikar|153|U|{2}{R}|Enchantment|||Landfall- Whenever a land enters the battlefield under your control, choose one - Target creature gets +2/+0 until end of turn; or Target creature can't block this turn.| +Nettle Drone|Battle for Zendikar|131|C|{2}{R}|Creature - Eldrazi Drone|3|1|Devoid (This card has no color.)${t}: Nettle Drone deals 1 damage to each opponent.$Whenever you cast a colorless spell, untap Nettle Drone.| +Ondu Champion|Battle for Zendikar|149|C|{2}{R}{R}|Creature - Minotaur Warrior Ally|4|3|Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.| +Outnumber|Battle for Zendikar|150|C|{R}|Instant|||Outnumber deals damage to target creature equal to the number of creatures you control.| +Processor Assault|Battle for Zendikar|132|U|{1}{R}|Sorcery|||Devoid (This card has no color.)$As an additional cost to cast Processor Assault, put a card an opponent controls from exile into its owner's graveyard.$Processor Assault deals 5 damage to target creature.| +Radiant Flames|Battle for Zendikar|151|R|{2}{R}|Sorcery|||Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.| +Reckless Cohort|Battle for Zendikar|152|C|{1}{R}|Creature - Human Warrior Ally|2|2|Reckless Cohort attacks each combat if able unless you control another Ally.| +Retreat to Valakut|Battle for Zendikar|153|U|{2}{R}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, choose one —$• Target creature gets +2/+0 until end of turn.$• Target creature can't block this turn.| Rolling Thunder|Battle for Zendikar|154|U|{X}{R}{R}|Sorcery|||Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.| -Zada, Hedron Grinder|Battle for Zendikar|162|R|{3}{R}|Legendary Creature - Goblin Ally|3|3|Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.| +Serpentine Spike|Battle for Zendikar|133|R|{5}{R}{R}|Sorcery|||Devoid (This card has no color.)$Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.| +Shatterskull Recruit|Battle for Zendikar|155|C|{3}{R}{R}|Creature - Giant Warrior Ally|4|4|Menace| +Stonefury|Battle for Zendikar|156|C|{3}{R}{R}|Instant|||Stonefury deals damage to target creature equal to the number of lands you control.| +Sure Strike|Battle for Zendikar|157|C|{1}{R}|Instant|||Target creature gets +3/+0 and gains first strike until end of turn.| +Touch of the Void|Battle for Zendikar|134|C|{2}{R}|Sorcery|||Devoid (This card has no color.)$Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.| +Tunneling Geopede|Battle for Zendikar|158|U|{2}{R}|Creature - Insect|3|2|Landfall - Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.| +Turn Against|Battle for Zendikar|135|U|{4}{R}|Instant|||Devoid (This card has no color.)$Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| +Valakut Invoker|Battle for Zendikar|159|C|{2}{R}|Creature - Human Shaman|2|3|{8}: Valakut Invoker deals 3 damage to target creature or player.| +Valakut Predator|Battle for Zendikar|160|C|{2}{R}|Creature - Elemental|2|2|Landfall - Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.| +Vestige of Emrakul|Battle for Zendikar|136|C|{3}{R}|Creature - Eldrazi Drone|3|4|Devoid (This card has no color.)$Trample| +Vile Aggregate|Battle for Zendikar|137|U|{2}{R}|Creature - Eldrazi Drone|0|5|Devoid (This card has no color.)$Vile Aggregate's power is equal to the number of colorless creatures you control.$Trample$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)| +Volcanic Upheaval|Battle for Zendikar|161|C|{3}{R}|Instant|||Destroy target land.| +Zada, Hedron Grinder|Battle for Zendikar|162|R|{3}{R}|Legendary Creature - Goblin Ally|3|3|Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.| +Beastcaller Savant|Battle for Zendikar|170|R|{1}{G}|Creature - Elf Shaman Ally|1|1|Haste${T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.| +Blisterpod|Battle for Zendikar|163|C|{G}|Creature - Eldrazi Drone|1|1|Devoid (This card has no color.)$When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."| +Brood Monitor|Battle for Zendikar|164|U|{4}{G}{G}|Creature - Eldrazi Drone|3|3|Devoid (This card has no color.)$When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."| +Broodhunter Wurm|Battle for Zendikar|171|C|{3}{G}|Creature - Wurm|4|3|| +Call the Scions|Battle for Zendikar|165|C|{2}{G}|Sorcery|||Devoid (This card has no color.)$Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: add {1} to your mana pool."| +Earthen Arms|Battle for Zendikar|172|C|{1}{G}|Sorcery|||Put two +1/+1 counters on target permanent.$Awaken 4 - {6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Eyeless Watcher|Battle for Zendikar|166|C|{3}{G}|Creature - Eldrazi Drone|1|1|Devoid (This card has no color.)$When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."| From Beyond|Battle for Zendikar|167|R|{3}{G}|Enchantment|||Devoid (This card has no color.)$At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."${1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.| -Beastcaller Expert|Battle for Zendikar|170|R|{1}{G}|Creature - Elf Shaman Ally|1|1|Haste${T}: Add one mana of any color to you mana pool. Use this mana only to cast creature spells.| -Greenwarden of Murasa|Battle for Zendikar|174|M|{4}{G}{G}|Creature - Elemental|5|4|When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.$When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.| +Giant Mantis|Battle for Zendikar|173|C|{3}{G}|Creature - Insect|2|4|Reach (This creature can block creatures with flying.)| +Greenwarden of Murasa|Battle for Zendikar|174|M|{4}{G}{G}|Creature - Elemental|5|4|When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.$When Greenwarden of Murasa dies, you may exile it. If you do, you may return target card from your graveyard to your hand.| +Infuse with the Elements|Battle for Zendikar|175|U|{3}{G}|Instant|||Converge - Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.| +Jaddi Offshoot|Battle for Zendikar|176|U|{G}|Creature - Plant|0|3|Defender$Landfall - Whenever a land enters the battlefield under your control, you gain 1 life.| +Lifespring Druid|Battle for Zendikar|177|C|{2}{G}|Creature - Elf Druid|2|1|{T}: Add one mana of any color to your mana pool.| +Murasa Ranger|Battle for Zendikar|178|U|{3}{G}|Creature - Human Warrior|3|3|Landfall - Whenever a land enters the battlefield under your control, you may pay {3}{G}. IF you do, put two +1/+1 counters on Murasa Ranger.| +Natural Connection|Battle for Zendikar|179|C|{2}{G}|Instant|||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Nissa's Renewal|Battle for Zendikar|180|R|{5}{G}|Sorcery|||Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.| -Oran-Rief Hydra|Battle for Zendikar|181|R|{4}{G}{G}|Creature - Hydra|5|5|Trample$Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.| -Retreat to Kazandu|Battle for Zendikar|186||U|{2}{G}|Enchantment|||Landfall-Whenever a land enters the battlefield under your control, choose one - Put a +1/+1 counter on target creature; or You gain 2 life.| -Scythe Leopard|Battle for Zendikar|188|U|{G}|Creature - Cat|1|1|Landfall-Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.| +Oran-Rief Hydra|Battle for Zendikar|181|R|{4}{G}{G}|Creature - Hydra|5|5|Trample$Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.| +Oran-Rief Invoker|Battle for Zendikar|182|C|{1}{G}|Creature - Human Shaman|2|2|{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.| +Plated Crusher|Battle for Zendikar|183|U|{4}{G}{G}{G}|Creature - Beast|7|6|Trample, hexproof| +Plummet|Battle for Zendikar|184|C|{1}{G}|Instant|||Destroy target creature with flying.| +Reclaiming Vines|Battle for Zendikar|185|C|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| +Retreat to Kazandu|Battle for Zendikar|186|U|{2}{G}|Enchantment|||Landfall — Whenever a land enters the battlefield under your control, choose one —$• Put a +1/+1 counter on target creature.$• You gain 2 life.| +Rot Shambler|Battle for Zendikar|187|U|{1}{G}|Creature - Fungus|1|1|Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.| +Scythe Leopard|Battle for Zendikar|188|U|{G}|Creature - Cat|1|1|Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.| +Seek the Wilds|Battle for Zendikar|189|C|{1}{G}|Sorcery|||Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| +Snapping Gnarlid|Battle for Zendikar|190|C|{1}{G}|Creature - Beast|2|2|Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.| +Swell of Growth|Battle for Zendikar|191|C|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.| Sylvan Scrying|Battle for Zendikar|192|U|{1}{G}|Sorcery|||Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.| -Tajuru Warcaller|Battle for Zendikar|195|U|{3}{G}{G}|Creature - Elf Warrior Ally|2|1|Rally-Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.| -Undergrowth Champion|Battle for Zendikar|197|M|{1}{G}{G}|Creature - Elemental|2|2|If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.$Landfall-Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.| -Woodland Wanderer|Battle for Zendikar|198|R|{3}{G}|Creature - Elemental|2|2|Vigilance, trample$Converge - Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.| -Brood Butcher|Battle for Zendikar|199|R|{3}{B}{G}|Creature - Eldrazi Drone|3|3|Devoid (This card has no color.)$When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."${B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.| -Brutal Expulsion|Battle for Zendikar|200|R|{2}{U}{R}|Instant|||Devoid (This card has no color.)$Choose one or both - Return target spell or creature to its owner's hand; or Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.| -Catacomb Sifter|Battle for Zendikar|201|U|{1}{B}{G}|Creature - Eldrazi Drone|2|3|Devoid (This card has no color.)$When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."$Whenever another creature you control dies, scry 1 (Look at the top card of your library. You may put that card on the bottom of your library.)| -Dust Stalker|Battle for Zendikar|202|R|{2}{B}{R}|Creautre - Eldrazi|5|3|Devoid (This card has no color.)$Haste$At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.| -Fathom Feeder|Battle for Zendikar|203|R|{U}{B}|Creature - Eldrazi Drone|1|1|Devoid (This card has no color.)$Deathtouch$Ingest Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)${3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library.| -Forerunner of Slaughter|Battle for Zendikar|204|U|{B}{R}|Creature - Eldrazi Drone|3|2|Devoid (This card has no color.)${1}: Target colorless creature gains haste until end of turn.| -Herald of Kozilek|Battle for Zendikar|205|U|{1}{U}{R}|Creature - Eldrazi Drone|2|4|Devoid (This card has no color.)$Colorless spells you cast cost {1} less to cast.| -Ulamog's Nullifier|Battle for Zendikar|207|U|{2}{U}{B}|Creature - Eldrazi Processor|2|3|Devoid (This card has no color.)$Flash$Flying$When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.| +Tajuru Beastmaster|Battle for Zendikar|193|C|{5}{G}|Creature - Elf Warrior Ally|5|5|Rally - Whenever Tajuru Beastmaster or another Ally creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.| +Tajuru Stalwart|Battle for Zendikar|194|C|{2}{G}|Creature - Elf Scout Ally|0|1|Converge - Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.| +Tajuru Warcaller|Battle for Zendikar|195|U|{3}{G}{G}|Creature - Elf Warrior Ally|2|1|Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.| +Territorial Baloth|Battle for Zendikar|196|C|{4}{G}|Creature - Beast|4|4|Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.| +Undergrowth Champion|Battle for Zendikar|197|M|{1}{G}{G}|Creature - Elemental|2|2|If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.$Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.| +Unnatural Aggression|Battle for Zendikar|168|C|{2}{G}|Instant|||Devoid (This card has no color.)$Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.| +Void Attendant|Battle for Zendikar|169|U|{2}{G}|Creature - Eldrazi Processor|2|3|Devoid (This card has no color.)${1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."| +Woodland Wanderer|Battle for Zendikar|198|R|{3}{G}|Creature - Elemental|2|2|Vigilance, trample$Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.| Angelic Captain|Battle for Zendikar|208|R|{3}{R}{W}|Creature - Angel Ally|4|3|Flying$Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.| -Bring to Light|Battle for Zendikar|209|R|{3}{G}{U}|Sorcery|||Converge-Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.| +Bring to Light|Battle for Zendikar|209|R|{3}{G}{U}|Sorcery|||Converge — Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.| +Brood Butcher|Battle for Zendikar|199|R|{3}{B}{G}|Creature - Eldrazi Drone|3|3|Devoid (This card has no color.)$When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."${B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.| +Brutal Expulsion|Battle for Zendikar|200|R|{2}{U}{R}|Instant|||Devoid (This card has no color.)$Choose one or both —$• Return target spell or creature to its owner's hand.$• Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.| +Catacomb Sifter|Battle for Zendikar|201|U|{1}{B}{G}|Creature - Eldrazi Drone|2|3|Devoid (This card has no color.)$When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: add {1} to your mana pool."$Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Drana's Emissary|Battle for Zendikar|210|U|{1}{W}{B}|Creature - Vampire Cleric Ally|2|2|Flying$At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.| -Grove Rumbler|Battle for Zendikar|211|U|{2}{R}{G}|Creature - Elemental|3|3|Trample$Landfall-Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.| -Grovetender Druids|Battle for Zendikar|212|U|{2}{G}{W}|Creature - Elf Druid Ally|3|3|Rally-Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, put a 1/1 green Plant creature token onto the battlefield.| -Kiora, Master of the Depths|Battle for Zendikar|213|M|{2}{G}{U}|Planeswalker - Kiora|||+1: Untap up to one target creature and up to one target land.$-2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.$-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield.| -March from the Tomb|Battle for Zendikar|214|R|{3}{W}{B}|Sorcery|||Return any number of target Ally creature cards with total converted mana cost of 8 or less from your graveyard to the battlefield.| -Munda, Ambush Leader|Battle for Zendikar|215|R|{2}{R}{W}|Legendary Creature - Kor Ally|3|4|Haste$Rally-Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.| +Dust Stalker|Battle for Zendikar|202|R|{2}{B}{R}|Creature - Eldrazi|5|3|Devoid (This card has no color.)$Haste$At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.| +Fathom Feeder|Battle for Zendikar|203|R|{U}{B}|Creature - Eldrazi Drone|1|1|Devoid (This creature has no color.)$Deathtouch$Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)${3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library.| +Forerunner of Slaughter|Battle for Zendikar|204|U|{B}{R}|Creature - Eldrazi Drone|3|2|Devoid (This card has no color.)${1}: Target colorless creature gains haste until end of turn.| +Grove Rumbler|Battle for Zendikar|211|U|{2}{R}{G}|Creature - Elemental|3|3|Trample$Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.| +Grovetender Druids|Battle for Zendikar|212|U|{2}{G}{W}|Creature - Elf Druid Ally|3|3|Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, put a 1/1 green Plant creature token onto the battlefield.| +Herald of Kozilek|Battle for Zendikar|205|U|{1}{U}{R}|Creature - Eldrazi Drone|2|4|Devoid (This card has no color.)$Colorless spells you cast cost {1} less.| +Kiora, Master of the Depths|Battle for Zendikar|213|M|{2}{G}{U}|Planeswalker - Kiora|4|+1: Untap up to one target creature and up to one target land.$-2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.$-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield under your control.| +March from the Tomb|Battle for Zendikar|214|R|{3}{W}{B}|Sorcery|||Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield.| +Munda, Ambush Leader|Battle for Zendikar|215|R|{2}{R}{W}|Legendary Creature - Kor Ally|3|4|Haste$Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under you control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.| Noyan Dar, Roil Shaper|Battle for Zendikar|216|R|{3}{W}{U}|Legendary Creature - Merfolk Ally|4|4|Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.| -Omnath, Locus of Rage|Battle for Zendikar|217|M|{3}{R}{R}{G}{G}|Legendary Creature - Elemental|5|5|Landfall - Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.$Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.| -Resolute Blademaster|Battle for Zendikar|218|U|{3}{R}{W}|Creature - Human Soldier Ally|2|2|Rally-Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.| -Roil Spout|Battle for Zendikar|219|U|{1}{W}{U}|Sorcery|||Put target creature on top of its owner's library.$Awaken 4-{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| -Skyrider Elf|Battle for Zendikar|220|U|{X}{G}{U}|Creature - Elf Warrior Ally|0|0|Flying$Converge-Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.| +Omnath, Locus of Rage|Battle for Zendikar|217|M|{3}{R}{R}{G}{G}|Legendary Creature - Elemental|5|5|Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.$Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.| +Resolute Blademaster|Battle for Zendikar|218|U|{3}{R}{W}|Creature - Human Soldier Ally|2|2|Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.| +Roil Spout|Battle for Zendikar|219|U|{1}{W}{U}|Sorcery|||Put target creature on top of its owner's library.$Awaken 4—{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)| +Sire of Stagnation|Battle for Zendikar|206|M|{4}{U}{B}|Creature - Eldrazi|5|7|Devoid (This card has no color.)$Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards.| +Skyrider Elf|Battle for Zendikar|220|U|{X}{G}{U}|Creature - Elf Warrior Ally|0|0|Flying$Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.| +Ulamog's Nullifier|Battle for Zendikar|207|U|{2}{U}{B}|Creature - Eldrazi Processor|2|3|Devoid (This card has no color.)$Flash$Flying$When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.| Veteran Warleader|Battle for Zendikar|221|R|{1}{G}{W}|Creature - Human Soldier Ally|0|0|Veteran Warleader's power and toughness are each equal to the number of creatures you control.$Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.| -Aligned Hedron Network|Battle for Zendikar|222|R|{4}|Artifact|||When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)| -Hedron Archive|Battle for Zendikar|223|U|{4}|Artifact|||{T}: Add {2} to your mana pool.${2}, {T}, Sacrifice Hedron Archive: Draw two cards.| -Ally Encampment|Battle for Zendikar|228|R||Land|||{T}: Add {1} to your mana pool.${T} Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.${1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.| -Blighted Cataract|Battle for Zendikar|229|U||Land|||{T}: Add {1} to your mana pool.${5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.| -Canopy Vista|Battle for Zendikar|234|R||Land - Forest Plains|||Canopy Vista enters the battlefield tapped unless you control two or more basic lands.| -Cinder Glade|Battle for Zendikar|235|R||Land - Mountain Forest|||Cinder Glade enters the battlefield tapped unless you control two or more basic lands.| +Aligned Hedron Network|Battle for Zendikar|222|R|{4}|Artifact|||When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)| +Hedron Archive|Battle for Zendikar|223|U|{4}|Artifact|||{t}: Add {2} to your mana pool.${2}, {t}, Sacrifice Hedron Archive: Draw two cards.| +Hedron Blade|Battle for Zendikar|224|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| +Pathway Arrows|Battle for Zendikar|225|U|{1}|Artifact - Equipment|||Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."$Equip {2}| +Pilgrim's Eye|Battle for Zendikar|226|U|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| +Slab Hammer|Battle for Zendikar|227|U|{2}|Artifact - Equipment|||Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.$Equip {2}| +Ally Encampment|Battle for Zendikar|228|R||Land|||{t}: Add {1} to your mana pool.${t}: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.${1}, {t}, Sacrifice Ally Encampment: Return an Ally you control to its owner's hand.| +Blighted Cataract|Battle for Zendikar|229|U||Land|||{T}: Add {1} to your mana pool.${5}{U}, {T}, Sacrifice Blighted Cataract: Draw 2 cards.| +Blighted Fen|Battle for Zendikar|230|U||Land|||{T}: Add {1} to your mana pool.${4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.| +Blighted Gorge|Battle for Zendikar|231|U||Land|||{T}: Add {1} to your mana pool.${4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.| +Blighted Steppe|Battle for Zendikar|232|U||Land|||{T}: Add {1} to your mana pool.${3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.| +Blighted Woodland|Battle for Zendikar|233|U||Land|||{T}: Add {1} to your mana pool.${3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.| +Canopy Vista|Battle for Zendikar|234|R||Land - Forest Plains|||({T}: Add {G} or {W} to your mana pool.)$Canopy Vista enters the battlefield tapped unless you control two or more basic lands.| +Cinder Glade|Battle for Zendikar|235|R||Land - Mountain Forest|||({T}: Add {R} or {G} to your mana pool.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.| Evolving Wilds|Battle for Zendikar|236|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| -Fertile Thicket|Battle for Zendikar|237|C||Land|||Fertile Thicket enters the battlefield tapped.$When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.| -Looming Spires|Battle for Zendikar|238|C||Land|||Looming Spires enters the battlefield tapped.$When Looming Spires enters the battlefield, target creature gets +1/+1 and gain first strike until end of turn.${T}: Add {R} to your mana pool.| -Lumbering Falls|Battle for Zendikar|239|R||Land|||Lumbering Falls enters the battlefield tapped.${T}: Add {G} or {U} to your mana pool.${2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.| +Fertile Thicket|Battle for Zendikar|237|C||Land|||Fertile Thicket enters the battlefield tapped.$When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.${T}: Add {G} to your mana pool.| +Forest|Battle for Zendikar|273|L||Basic Land - Forest|||| +Forest|Battle for Zendikar|274|L||Basic Land - Forest|||| +Forest|Battle for Zendikar|272|L||Basic Land - Forest|||| +Forest|Battle for Zendikar|271|L||Basic Land - Forest|||| +Forest|Battle for Zendikar|270|L||Basic Land - Forest|||| +Island|Battle for Zendikar|258|L||Basic Land - Island|||({t}: Add {U} to yoru mana pool.)| +Island|Battle for Zendikar|259|L||Basic Land - Island|||({t}: Add {U} to your mana pool.)| +Island|Battle for Zendikar|256|L||Basic Land - Island|||({t}: Add {U} to your mana pool.)| +Island|Battle for Zendikar|257|L||Basic Land - Island|||({t}: Add {U} to your mana pool.)| +Island|Battle for Zendikar|255|L||Basic Land - Island|||({t}: Add {U} to your mana pool.)| +Looming Spires|Battle for Zendikar|238|C||Land|||Looming Spires enters the battlefield tapped.$When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.${T}: Add {R} to your mana pool.| +Lumbering Falls|Battle for Zendikar|239|R||Land|||Lumbering falls enters the battlefield tapped.${t}: Add {G} or {U} to your mana pool.${2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.| Mortuary Mire|Battle for Zendikar|240|C||Land|||Mortuary Mire enters the battlefield tapped.$When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.${T}: Add {B} to your mana pool.| -Prairie Stream|Battle for Zendikar|241|R||Land - Plains Island|||Prairie Stream enters the battlefield tapped unless you control two or more basic lands.| -Sanctum of Ugin|Battle for Zendikar|242|R||Land|||{T}: Add {1} to your mana pool.$Whenever you cast a colorless spell with converted mana costs 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.| +Mountain|Battle for Zendikar|265|L||Basic Land - Mountain|||| +Mountain|Battle for Zendikar|266|L||Basic Land - Mountain|||| +Mountain|Battle for Zendikar|267|L||Basic Land - Mountain|||| +Mountain|Battle for Zendikar|269|L||Basic Land - Mountain|||| +Mountain|Battle for Zendikar|268|L||Basic Land - Mountain|||| +Plains|Battle for Zendikar|250|L||Basic Land - Plains|||({T}: Add {W} to your mana pool.)| +Plains|Battle for Zendikar|252|L||Basic Land - Plains|||({T}: Add {W} to your mana pool.)| +Plains|Battle for Zendikar|253|L||Basic Land - Plains|||({T}: Add {W} to your mana pool.)| +Plains|Battle for Zendikar|254|L||Basic Land - Plains|||({T}: Add {W} to your mana pool.)| +Plains|Battle for Zendikar|251|L||Basic Land - Plains|||({T}: Add {W} to your mana pool.)| +Prairie Stream|Battle for Zendikar|241|R||Land - Plains Island|||({T}: Add {W} or {U} to your mana pool.)$Prairie Stream enters the battlefield tapped unless you control two or more basic lands.| +Sanctum of Ugin|Battle for Zendikar|242|R||Land|||{T}: Add {1} to your mana pool.$Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.| Sandstone Bridge|Battle for Zendikar|243|C||Land|||Sandstone Bridge enters the battlefield tapped.$When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.${T}: Add {W} to your mana pool.| -Shambling Vent|Battle for Zendikar|244|R||Land|||Shambling Vent enters the battlefield tapped.${T}: Add {W} or {B} to your mana pool.${1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.| -Shrine of the Forsaken Gods|Battle for Zendikar|245|R||Land|||{T}: Add {1} to your mana pool.${T}: Add {2} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.| +Shambling Vent|Battle for Zendikar|244|R||Land|||Shambling Vent enters the battlefield tapped.${T}: Add {W} or {B} to your mana pool.${1}{W}{B}: Shambling Vent becomes a 2/3 white and black elemental creature with lifelink until end of turn. It's still a land.| +Shrine of the Forsaken Gods|Battle for Zendikar|245|R||Land|||{t}: Add {1} to your mana pool.${t}: Add {2} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.| Skyline Cascade|Battle for Zendikar|246|C||Land|||Skyline Cascade enters the battlefield tapped.$When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.${T}: Add {U} to your mana pool.| -Smoldering Marsh|Battle for Zendikar|247|R||Land - Swamp Mountain|||Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.| -Spawning Bed|Battle for Zendikar|248|U||Land|||{T}: Add {1} to your mana pool.${6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."| -Sunken Hollow|Battle for Zendikar|249|R||Land - Island Swamp|||Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.| -Plains|Battle for Zendikar|250|L||Basic Land - Forest|||W| -Plains|Battle for Zendikar|251|L||Basic Land - Forest|||W| -Plains|Battle for Zendikar|252|L||Basic Land - Forest|||W| -Plains|Battle for Zendikar|253|L||Basic Land - Forest|||W| -Plains|Battle for Zendikar|254|L||Basic Land - Forest|||W| -Island|Battle for Zendikar|255|L||Basic Land - Forest|||U| -Island|Battle for Zendikar|256|L||Basic Land - Forest|||U| -Island|Battle for Zendikar|257|L||Basic Land - Forest|||U| -Island|Battle for Zendikar|258|L||Basic Land - Forest|||U| -Island|Battle for Zendikar|259|L||Basic Land - Forest|||U| -Swamp|Battle for Zendikar|260|L||Basic Land - Forest|||B| -Swamp|Battle for Zendikar|261|L||Basic Land - Forest|||B| -Swamp|Battle for Zendikar|262|L||Basic Land - Forest|||B| -Swamp|Battle for Zendikar|263|L||Basic Land - Forest|||B| -Swamp|Battle for Zendikar|264|L||Basic Land - Forest|||B| -Mountain|Battle for Zendikar|265|L||Basic Land - Forest|||R| -Mountain|Battle for Zendikar|266|L||Basic Land - Forest|||R| -Mountain|Battle for Zendikar|267|L||Basic Land - Forest|||R| -Mountain|Battle for Zendikar|268|L||Basic Land - Forest|||R| -Mountain|Battle for Zendikar|269|L||Basic Land - Forest|||R| -Forest|Battle for Zendikar|270|L||Basic Land - Forest|||G| -Forest|Battle for Zendikar|271|L||Basic Land - Forest|||G| -Forest|Battle for Zendikar|272|L||Basic Land - Forest|||G| -Forest|Battle for Zendikar|273|L||Basic Land - Forest|||G| -Forest|Battle for Zendikar|274|L||Basic Land - Forest|||G| \ No newline at end of file +Smoldering Marsh|Battle for Zendikar|247|R||Land - Swamp Mountain|||({T}: Add {B} or {R} to your mana pool.)$Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.| +Spawning Bed|Battle for Zendikar|248|U||Land|||{T}: Add {1} to your mana pool.${6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."| +Sunken Hollow|Battle for Zendikar|249|R||Land - Island Swamp|||({T}: Add {U} or {B} to your mana pool.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.| +Swamp|Battle for Zendikar|263|L||Basic Land - Swamp|||({t}: Add {B} to your mana pool.)| +Swamp|Battle for Zendikar|262|L||Basic Land - Swamp|||({t}: Add {B} to your mana pool.)| +Swamp|Battle for Zendikar|264|L||Basic Land - Swamp|||({t}: Add {B} to your mana pool.)| +Swamp|Battle for Zendikar|260|L||Basic Land - Swamp|||({t}: Add {B} to your mana pool.)| +Swamp|Battle for Zendikar|261|L||Basic Land - Swamp|||({t}: Add {B} to your mana pool.)| \ No newline at end of file