From f11a85f1a06e15bf09a244af892e6363561ecae1 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Fri, 17 Apr 2015 08:37:00 +0200 Subject: [PATCH] * Clout of the Dominus - Fixed wrong tooltip text. --- .../src/mage/sets/eventide/CloutOfTheDominus.java | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/Mage.Sets/src/mage/sets/eventide/CloutOfTheDominus.java b/Mage.Sets/src/mage/sets/eventide/CloutOfTheDominus.java index c43483d9f1e..b80d0b2cb99 100644 --- a/Mage.Sets/src/mage/sets/eventide/CloutOfTheDominus.java +++ b/Mage.Sets/src/mage/sets/eventide/CloutOfTheDominus.java @@ -36,7 +36,6 @@ import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.effects.common.AttachEffect; import mage.abilities.effects.common.continuous.BoostEnchantedEffect; import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect; -import mage.abilities.keyword.DeathtouchAbility; import mage.abilities.keyword.EnchantAbility; import mage.abilities.keyword.HasteAbility; import mage.abilities.keyword.ShroudAbility; @@ -70,12 +69,17 @@ public class CloutOfTheDominus extends CardImpl { Ability ability = new EnchantAbility(auraTarget.getTargetName()); this.addAbility(ability); // As long as enchanted creature is blue, it gets +1/+1 and has shroud. - SimpleStaticAbility blueAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.BLUE), "As long as enchanted creature is black, it gets +1/+1")); - blueAbility.addEffect(new ConditionalContinuousEffect(new GainAbilityAttachedEffect(ShroudAbility.getInstance(), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.BLUE), "and has deathtouch")); + SimpleStaticAbility blueAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect( + new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.BLUE), "As long as enchanted creature is blue, it gets +1/+1")); + blueAbility.addEffect(new ConditionalContinuousEffect(new GainAbilityAttachedEffect(ShroudAbility.getInstance(), AttachmentType.AURA), + new EnchantedCreatureColorCondition(ObjectColor.BLUE), "and has shroud")); this.addAbility(blueAbility); + // As long as enchanted creature is red, it gets +1/+1 and has haste. - SimpleStaticAbility redAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.RED), "As long as enchanted creature is red, it gets +1/+1")); - redAbility.addEffect(new ConditionalContinuousEffect(new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.RED), "and has haste")); + SimpleStaticAbility redAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect( + new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.RED), "As long as enchanted creature is red, it gets +1/+1")); + redAbility.addEffect(new ConditionalContinuousEffect(new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.AURA), + new EnchantedCreatureColorCondition(ObjectColor.RED), "and has haste")); this.addAbility(redAbility); }