[FIN] update spoiler

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theelk801 2025-05-27 15:36:15 -04:00
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@ -57629,6 +57629,7 @@ Summon: Bahamut|Final Fantasy|1|M|{9}|Enchantment Creature - Saga Dragon|9|9|(As
Ultima, Origin of Oblivion|Final Fantasy|2|R|{5}|Legendary Creature - God|4|4|Flying$Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."$Whenever you tap a land for {C}, add an additional {C}.| Ultima, Origin of Oblivion|Final Fantasy|2|R|{5}|Legendary Creature - God|4|4|Flying$Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."$Whenever you tap a land for {C}, add an additional {C}.|
Adelbert Steiner|Final Fantasy|3|U|{1}{W}|Legendary Creature - Human Knight|2|1|Lifelink$Adelbert Steiner gets +1/+1 for each Equipment you control.| Adelbert Steiner|Final Fantasy|3|U|{1}{W}|Legendary Creature - Human Knight|2|1|Lifelink$Adelbert Steiner gets +1/+1 for each Equipment you control.|
Aerith Gainsborough|Final Fantasy|4|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.| Aerith Gainsborough|Final Fantasy|4|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
Aerith Rescue Mission|Final Fantasy|5|C|{3}{W}|Sorcery|||Choose one--$* Take the Elevator -- Create three 1/1 colorless Hero creature tokens.$* Take 59 Flights of Stairs -- Tap up to three target creatures. Put a stun counter on one of them.|
Ambrosia Whiteheart|Final Fantasy|6|U|{1}{W}|Legendary Creature - Bird|2|2|Flash$When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.$Landfall -- Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.| Ambrosia Whiteheart|Final Fantasy|6|U|{1}{W}|Legendary Creature - Bird|2|2|Flash$When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.$Landfall -- Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.|
Ashe, Princess of Dalmasca|Final Fantasy|7|U|{2}{W}|Legendary Creature - Human Rebel Noble|3|2|Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Ashe, Princess of Dalmasca|Final Fantasy|7|U|{2}{W}|Legendary Creature - Human Rebel Noble|3|2|Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
Auron's Inspiration|Final Fantasy|8|U|{2}{W}|Instant|||Attacking creatures get +2/+0 until end of turn.$Flashback {2}{W}{W}| Auron's Inspiration|Final Fantasy|8|U|{2}{W}|Instant|||Attacking creatures get +2/+0 until end of turn.$Flashback {2}{W}{W}|
@ -57647,6 +57648,7 @@ Dwarven Castle Guard|Final Fantasy|18|C|{1}{W}|Creature - Dwarf Soldier|2|1|When
Fate of the Sun-Cryst|Final Fantasy|19|C|{4}{W}|Instant|||This spell costs {2} less to cast if it targets a tapped creature.$Destroy target nonland permanent.| Fate of the Sun-Cryst|Final Fantasy|19|C|{4}{W}|Instant|||This spell costs {2} less to cast if it targets a tapped creature.$Destroy target nonland permanent.|
From Father to Son|Final Fantasy|20|R|{1}{W}|Sorcery|||Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.$Flashback {4}{W}{W}{W}| From Father to Son|Final Fantasy|20|R|{1}{W}|Sorcery|||Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.$Flashback {4}{W}{W}{W}|
G'raha Tia|Final Fantasy|21|U|{4}{W}|Legendary Creature - Cat Archer|3|5|Reach$The Eye of Allag - Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.| G'raha Tia|Final Fantasy|21|U|{4}{W}|Legendary Creature - Cat Archer|3|5|Reach$The Eye of Allag - Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.|
Gaelicat|Final Fantasy|22|C|{2}{W}|Creature - Cat|1|3|Flying, vigilance$As long as you control two or more artifacts, this creature gets +2/+0.|
Machinist's Arsenal|Final Fantasy|23|R|{4}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.$Machina -- Equip {4}| Machinist's Arsenal|Final Fantasy|23|R|{4}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.$Machina -- Equip {4}|
Magitek Armor|Final Fantasy|24|U|{3}{W}|Artifact - Vehicle|4|4|When this Vehicle enters, create a 1/1 colorless Hero creature token.$Crew 1| Magitek Armor|Final Fantasy|24|U|{3}{W}|Artifact - Vehicle|4|4|When this Vehicle enters, create a 1/1 colorless Hero creature token.$Crew 1|
Magitek Infantry|Final Fantasy|25|C|{W}|Artifact Creature - Robot Soldier|1|1|This creature gets +1/+0 as long as you control another artifact.${2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.| Magitek Infantry|Final Fantasy|25|C|{W}|Artifact Creature - Robot Soldier|1|1|This creature gets +1/+0 as long as you control another artifact.${2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.|
@ -57686,16 +57688,19 @@ Louisoix's Sacrifice|Final Fantasy|59|R|{U}|Instant|||As an additional cost to c
The Lunar Whale|Final Fantasy|60|R|{3}{U}|Legendary Artifact - Vehicle|3|5|Flying$You may look at the top card of your library any time.$As long as The Lunar Whale attacked this turn, you may play the top card of your library.$Crew 1| The Lunar Whale|Final Fantasy|60|R|{3}{U}|Legendary Artifact - Vehicle|3|5|Flying$You may look at the top card of your library any time.$As long as The Lunar Whale attacked this turn, you may play the top card of your library.$Crew 1|
Magic Damper|Final Fantasy|61|C|{U}|Instant|||Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.| Magic Damper|Final Fantasy|61|C|{U}|Instant|||Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.|
Matoya, Archon Elder|Final Fantasy|62|R|{2}{U}|Legendary Creature - Human Warlock|1|4|Whenever you scry or surveil, draw a card.| Matoya, Archon Elder|Final Fantasy|62|R|{2}{U}|Legendary Creature - Human Warlock|1|4|Whenever you scry or surveil, draw a card.|
Memories Returning|Final Fantasy|63|R|{2}{U}{U}|Sorcery|||Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.$Flashback {7}{U}{U}.|
The Prima Vista|Final Fantasy|64|U|{4}{U}|Legendary Artifact - Vehicle|5|3|Flying$Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.$Crew 2| The Prima Vista|Final Fantasy|64|U|{4}{U}|Legendary Artifact - Vehicle|5|3|Flying$Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.$Crew 2|
Qiqirn Merchant|Final Fantasy|65|C|{2}{U}|Creature - Beast Citizen|1|4|{1}, {T}: Draw a card, then discard a card.${7}, {T}, Sacrifice this creature: Draw three cards. This ability costs {1} less to activate for each Town you control.| Qiqirn Merchant|Final Fantasy|65|C|{2}{U}|Creature - Beast Citizen|1|4|{1}, {T}: Draw a card, then discard a card.${7}, {T}, Sacrifice this creature: Draw three cards. This ability costs {1} less to activate for each Town you control.|
Quistis Trepe|Final Fantasy|66|U|{2}{U}|Legendary Creature - Human Wizard|2|2|Blue Magic -- When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.| Quistis Trepe|Final Fantasy|66|U|{2}{U}|Legendary Creature - Human Wizard|2|2|Blue Magic -- When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.|
Relm's Sketching|Final Fantasy|67|U|{2}{U}{U}|Sorcery|||Create a token that's a copy of target artifact, creature, or land.| Relm's Sketching|Final Fantasy|67|U|{2}{U}{U}|Sorcery|||Create a token that's a copy of target artifact, creature, or land.|
Retrieve the Esper|Final Fantasy|68|C|{3}{U}|Sorcery|||Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token.$Flashback {5}{U}| Retrieve the Esper|Final Fantasy|68|C|{3}{U}|Sorcery|||Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token.$Flashback {5}{U}|
Rook Turret|Final Fantasy|69|C|{3}{U}|Artifact Creature - Construct|3|3|Flying$Whenever another artifact you control enters, you may draw a card. If you do, discard a card.|
Sage's Nouliths|Final Fantasy|70|C|{1}{U}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.$Hagneia -- Equip {3}| Sage's Nouliths|Final Fantasy|70|C|{1}{U}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.$Hagneia -- Equip {3}|
Sahagin|Final Fantasy|71|C|{1}{U}|Creature - Merfolk Warrior|1|3|Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.| Sahagin|Final Fantasy|71|C|{1}{U}|Creature - Merfolk Warrior|1|3|Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.|
Scorpion Sentinel|Final Fantasy|72|C|{1}{U}|Artifact Creature - Robot Scorpion|1|4|As long as you control seven or more lands, this creature gets +3/+0.| Scorpion Sentinel|Final Fantasy|72|C|{1}{U}|Artifact Creature - Robot Scorpion|1|4|As long as you control seven or more lands, this creature gets +3/+0.|
Sleep Magic|Final Fantasy|74|U|{U}|Enchantment - Aura|||Enchant creature$When this Aura enters, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$When enchanted creature is dealt damage, sacrifice this Aura.| Sleep Magic|Final Fantasy|74|U|{U}|Enchantment - Aura|||Enchant creature$When this Aura enters, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$When enchanted creature is dealt damage, sacrifice this Aura.|
Stolen Uniform|Final Fantasy|75|U|{U}|Instant|||Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.| Stolen Uniform|Final Fantasy|75|U|{U}|Instant|||Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.|
Stuck in Summoner's Sanctum|Final Fantasy|76|C|{2}{U}|Enchantment - Aura|||Flash$Enchant artifact or creature$When this Aura enters, tap enchanted permanent.$Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.|
Summon: Leviathan|Final Fantasy|77|R|{4}{U}{U}|Enchantment Creature - Saga Leviathan|6|6|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.$II, III -- Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.$Ward {2}| Summon: Leviathan|Final Fantasy|77|R|{4}{U}{U}|Enchantment Creature - Saga Leviathan|6|6|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.$II, III -- Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.$Ward {2}|
Summon: Shiva|Final Fantasy|78|U|{3}{U}{U}|Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Heavenly Strike -- Tap target creature an opponent controls. Put a stun counter on it.$III -- Diamond Dust -- Draw a card for each tapped creature your opponents control.| Summon: Shiva|Final Fantasy|78|U|{3}{U}{U}|Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Heavenly Strike -- Tap target creature an opponent controls. Put a stun counter on it.$III -- Diamond Dust -- Draw a card for each tapped creature your opponents control.|
Swallowed by Leviathan|Final Fantasy|79|U|{2}{U}|Instant|||Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays {1} for each card in your graveyard.| Swallowed by Leviathan|Final Fantasy|79|U|{2}{U}|Instant|||Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays {1} for each card in your graveyard.|
@ -57705,6 +57710,7 @@ Ultros, Obnoxious Octopus|Final Fantasy|83|U|{1}{U}|Legendary Creature - Octopus
Valkyrie Aerial Unit|Final Fantasy|84|U|{5}{U}{U}|Artifact Creature - Construct|5|4|Affinity for artifacts$Flying$When this creature enters, surveil 2.| Valkyrie Aerial Unit|Final Fantasy|84|U|{5}{U}{U}|Artifact Creature - Construct|5|4|Affinity for artifacts$Flying$When this creature enters, surveil 2.|
The Water Crystal|Final Fantasy|85|R|{2}{U}{U}|Legendary Artifact|||Blue spells you cast cost {1} less to cast.$If an opponent would mill one or more cards, they mill that many cards plus four instead.${4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.| The Water Crystal|Final Fantasy|85|R|{2}{U}{U}|Legendary Artifact|||Blue spells you cast cost {1} less to cast.$If an opponent would mill one or more cards, they mill that many cards plus four instead.${4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.|
Y'shtola Rhul|Final Fantasy|86|M|{4}{U}{U}|Legendary Creature - Cat Druid|3|5|At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.| Y'shtola Rhul|Final Fantasy|86|M|{4}{U}{U}|Legendary Creature - Cat Druid|3|5|At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.|
Ahriman|Final Fantasy|87|C|{2}{B}|Creature - Eye Horror|2|2|Flying, deathtouch${3}, Sacrifice another creature or artifact: Draw a card.|
Al Bhed Salvagers|Final Fantasy|88|U|{2}{B}|Creature - Human Artificer Warrior|2|3|Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.| Al Bhed Salvagers|Final Fantasy|88|U|{2}{B}|Creature - Human Artificer Warrior|2|3|Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.|
Ardyn, the Usurper|Final Fantasy|89|R|{5}{B}{B}{B}|Legendary Creature - Elder Human Noble|4|4|Demons you control have menace, lifelink, and haste.$Starscourge -- At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.| Ardyn, the Usurper|Final Fantasy|89|R|{5}{B}{B}{B}|Legendary Creature - Elder Human Noble|4|4|Demons you control have menace, lifelink, and haste.$Starscourge -- At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.|
Black Mage's Rod|Final Fantasy|90|C|{1}{B}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.$Equip {3}| Black Mage's Rod|Final Fantasy|90|C|{1}{B}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.$Equip {3}|