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[WTH] Implement Ertai's Familiar
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Mage.Sets/src/mage/cards/e/ErtaisFamiliar.java
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Mage.Sets/src/mage/cards/e/ErtaisFamiliar.java
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package mage.cards.e;
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import mage.MageInt;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbility;
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import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SourcePhaseOutTriggeredAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
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import mage.abilities.effects.common.MillCardsControllerEffect;
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import mage.abilities.keyword.PhasingAbility;
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import mage.abilities.meta.OrTriggeredAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import java.util.UUID;
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/**
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* @author Susucr
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*/
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public final class ErtaisFamiliar extends CardImpl {
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public ErtaisFamiliar(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U}");
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this.subtype.add(SubType.ILLUSION);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Phasing
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this.addAbility(PhasingAbility.getInstance());
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// When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
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TriggeredAbility trigger = new OrTriggeredAbility(
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Zone.BATTLEFIELD,
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new MillCardsControllerEffect(3),
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new SourcePhaseOutTriggeredAbility(null, false),
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new LeavesBattlefieldTriggeredAbility(null, false)
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).setTriggerPhrase("When {this} phases out or leaves the battlefield, ");
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trigger.setWorksPhasedOut(true);
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this.addAbility(trigger);
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// {U}: Until your next upkeep, Ertai's Familiar can't phase out.
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this.addAbility(new SimpleActivatedAbility(
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new ErtaisFamiliarReplacementEffect(),
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new ManaCostsImpl<>("{U}")
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));
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}
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private ErtaisFamiliar(final ErtaisFamiliar card) {
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super(card);
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}
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@Override
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public ErtaisFamiliar copy() {
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return new ErtaisFamiliar(this);
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}
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}
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class ErtaisFamiliarReplacementEffect extends ContinuousRuleModifyingEffectImpl {
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public ErtaisFamiliarReplacementEffect() {
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super(Duration.UntilYourNextUpkeepStep, Outcome.Neutral);
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staticText = "until your next upkeep, {this} can't phase out";
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}
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private ErtaisFamiliarReplacementEffect(final ErtaisFamiliarReplacementEffect effect) {
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super(effect);
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}
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@Override
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public ErtaisFamiliarReplacementEffect copy() {
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return new ErtaisFamiliarReplacementEffect(this);
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.PHASE_OUT;
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}
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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affectedObjectList.clear();
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affectedObjectList.add(new MageObjectReference(source.getSourceId(), game));
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affectedObjectsSet = true;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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MageObjectReference targetMOR = new MageObjectReference(event.getTargetId(), game);
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return affectedObjectList.stream().anyMatch(mor -> mor.equals(targetMOR));
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}
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}
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@ -80,6 +80,7 @@ public final class Weatherlight extends ExpansionSet {
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cards.add(new SetCardInfo("Dwarven Berserker", 97, Rarity.COMMON, mage.cards.d.DwarvenBerserker.class));
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cards.add(new SetCardInfo("Dwarven Thaumaturgist", 98, Rarity.RARE, mage.cards.d.DwarvenThaumaturgist.class));
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cards.add(new SetCardInfo("Empyrial Armor", 13, Rarity.COMMON, mage.cards.e.EmpyrialArmor.class));
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cards.add(new SetCardInfo("Ertai's Familiar", 38, Rarity.RARE, mage.cards.e.ErtaisFamiliar.class));
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cards.add(new SetCardInfo("Fallow Wurm", 126, Rarity.UNCOMMON, mage.cards.f.FallowWurm.class));
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cards.add(new SetCardInfo("Familiar Ground", 127, Rarity.UNCOMMON, mage.cards.f.FamiliarGround.class));
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cards.add(new SetCardInfo("Fatal Blow", 67, Rarity.COMMON, mage.cards.f.FatalBlow.class));
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package org.mage.test.cards.single.wth;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class ErtaisFamiliarTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.e.ErtaisFamiliar} <br>
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* Ertai's Familiar {1}{U} <br>
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* Creature — Illusion <br>
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* Phasing <br>
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* When Ertai’s Familiar phases out or leaves the battlefield, mill three cards. <br>
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* {U}: Until your next upkeep, Ertai’s Familiar can’t phase out. <br>
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* 2/2
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*/
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private final String familiar = "Ertai's Familiar";
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@Test
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public void test_phaseout() {
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setStrictChooseMode(true);
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addCard(Zone.HAND, playerA, familiar);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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// Casting the familiar for it to not start phasing out turn 1.
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, familiar);
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertGraveyardCount(playerA, 3);
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assertPermanentCount(playerA, familiar, 0);
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}
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@Test
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public void test_activate_cant_phaseout() {
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setStrictChooseMode(true);
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addCard(Zone.HAND, playerA, familiar);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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// Casting the familiar for it to not start phasing out turn 1.
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, familiar);
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{U}:");
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertGraveyardCount(playerA, 0);
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assertPermanentCount(playerA, familiar, 1);
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}
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@Test
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public void test_activate_cant_phaseout_other_effect() {
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setStrictChooseMode(true);
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addCard(Zone.HAND, playerA, familiar);
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// Put a +1/+1 counter on target creature. It phases out.
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addCard(Zone.HAND, playerA, "Slip Out the Back");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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// Casting the familiar for it to not start phasing out turn 1.
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, familiar);
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activateAbility(1, PhaseStep.BEGIN_COMBAT, playerA, "{U}:");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Slip Out the Back", familiar);
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertGraveyardCount(playerA, 1); // Slip Out the Back
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assertPermanentCount(playerA, familiar, 1);
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assertPowerToughness(playerA, familiar, 3, 3);
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}
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@Test
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public void test_activate_cant_phaseout_then_blink() {
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setStrictChooseMode(true);
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addCard(Zone.HAND, playerA, familiar);
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// Exile target creature you control, then return that card to the battlefield under its owner’s control.
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// Draw a card.
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addCard(Zone.HAND, playerA, "Blur");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
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// Casting the familiar for it to not start phasing out turn 1.
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, familiar);
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activateAbility(1, PhaseStep.BEGIN_COMBAT, playerA, "{U}:");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Blur", familiar);
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertGraveyardCount(playerA, 3 * 2 + 1); // 2 familiar trigger + Blur
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assertPermanentCount(playerA, familiar, 0);
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}
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}
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