[WTH] Implement Ertai's Familiar

This commit is contained in:
Susucre 2023-10-22 15:57:58 +02:00
parent 5996cfbce2
commit f0a398f4e8
3 changed files with 207 additions and 0 deletions

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@ -0,0 +1,100 @@
package mage.cards.e;
import mage.MageInt;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SourcePhaseOutTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.common.MillCardsControllerEffect;
import mage.abilities.keyword.PhasingAbility;
import mage.abilities.meta.OrTriggeredAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.GameEvent;
import java.util.UUID;
/**
* @author Susucr
*/
public final class ErtaisFamiliar extends CardImpl {
public ErtaisFamiliar(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U}");
this.subtype.add(SubType.ILLUSION);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Phasing
this.addAbility(PhasingAbility.getInstance());
// When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
TriggeredAbility trigger = new OrTriggeredAbility(
Zone.BATTLEFIELD,
new MillCardsControllerEffect(3),
new SourcePhaseOutTriggeredAbility(null, false),
new LeavesBattlefieldTriggeredAbility(null, false)
).setTriggerPhrase("When {this} phases out or leaves the battlefield, ");
trigger.setWorksPhasedOut(true);
this.addAbility(trigger);
// {U}: Until your next upkeep, Ertai's Familiar can't phase out.
this.addAbility(new SimpleActivatedAbility(
new ErtaisFamiliarReplacementEffect(),
new ManaCostsImpl<>("{U}")
));
}
private ErtaisFamiliar(final ErtaisFamiliar card) {
super(card);
}
@Override
public ErtaisFamiliar copy() {
return new ErtaisFamiliar(this);
}
}
class ErtaisFamiliarReplacementEffect extends ContinuousRuleModifyingEffectImpl {
public ErtaisFamiliarReplacementEffect() {
super(Duration.UntilYourNextUpkeepStep, Outcome.Neutral);
staticText = "until your next upkeep, {this} can't phase out";
}
private ErtaisFamiliarReplacementEffect(final ErtaisFamiliarReplacementEffect effect) {
super(effect);
}
@Override
public ErtaisFamiliarReplacementEffect copy() {
return new ErtaisFamiliarReplacementEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.PHASE_OUT;
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
affectedObjectList.clear();
affectedObjectList.add(new MageObjectReference(source.getSourceId(), game));
affectedObjectsSet = true;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
MageObjectReference targetMOR = new MageObjectReference(event.getTargetId(), game);
return affectedObjectList.stream().anyMatch(mor -> mor.equals(targetMOR));
}
}

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@ -80,6 +80,7 @@ public final class Weatherlight extends ExpansionSet {
cards.add(new SetCardInfo("Dwarven Berserker", 97, Rarity.COMMON, mage.cards.d.DwarvenBerserker.class));
cards.add(new SetCardInfo("Dwarven Thaumaturgist", 98, Rarity.RARE, mage.cards.d.DwarvenThaumaturgist.class));
cards.add(new SetCardInfo("Empyrial Armor", 13, Rarity.COMMON, mage.cards.e.EmpyrialArmor.class));
cards.add(new SetCardInfo("Ertai's Familiar", 38, Rarity.RARE, mage.cards.e.ErtaisFamiliar.class));
cards.add(new SetCardInfo("Fallow Wurm", 126, Rarity.UNCOMMON, mage.cards.f.FallowWurm.class));
cards.add(new SetCardInfo("Familiar Ground", 127, Rarity.UNCOMMON, mage.cards.f.FamiliarGround.class));
cards.add(new SetCardInfo("Fatal Blow", 67, Rarity.COMMON, mage.cards.f.FatalBlow.class));

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@ -0,0 +1,106 @@
package org.mage.test.cards.single.wth;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author Susucr
*/
public class ErtaisFamiliarTest extends CardTestPlayerBase {
/**
* {@link mage.cards.e.ErtaisFamiliar} <br>
* Ertai's Familiar {1}{U} <br>
* Creature Illusion <br>
* Phasing <br>
* When Ertais Familiar phases out or leaves the battlefield, mill three cards. <br>
* {U}: Until your next upkeep, Ertais Familiar cant phase out. <br>
* 2/2
*/
private final String familiar = "Ertai's Familiar";
@Test
public void test_phaseout() {
setStrictChooseMode(true);
addCard(Zone.HAND, playerA, familiar);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// Casting the familiar for it to not start phasing out turn 1.
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, familiar);
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, 3);
assertPermanentCount(playerA, familiar, 0);
}
@Test
public void test_activate_cant_phaseout() {
setStrictChooseMode(true);
addCard(Zone.HAND, playerA, familiar);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
// Casting the familiar for it to not start phasing out turn 1.
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, familiar);
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{U}:");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, 0);
assertPermanentCount(playerA, familiar, 1);
}
@Test
public void test_activate_cant_phaseout_other_effect() {
setStrictChooseMode(true);
addCard(Zone.HAND, playerA, familiar);
// Put a +1/+1 counter on target creature. It phases out.
addCard(Zone.HAND, playerA, "Slip Out the Back");
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
// Casting the familiar for it to not start phasing out turn 1.
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, familiar);
activateAbility(1, PhaseStep.BEGIN_COMBAT, playerA, "{U}:");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Slip Out the Back", familiar);
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, 1); // Slip Out the Back
assertPermanentCount(playerA, familiar, 1);
assertPowerToughness(playerA, familiar, 3, 3);
}
@Test
public void test_activate_cant_phaseout_then_blink() {
setStrictChooseMode(true);
addCard(Zone.HAND, playerA, familiar);
// Exile target creature you control, then return that card to the battlefield under its owners control.
// Draw a card.
addCard(Zone.HAND, playerA, "Blur");
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
// Casting the familiar for it to not start phasing out turn 1.
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, familiar);
activateAbility(1, PhaseStep.BEGIN_COMBAT, playerA, "{U}:");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Blur", familiar);
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, 3 * 2 + 1); // 2 familiar trigger + Blur
assertPermanentCount(playerA, familiar, 0);
}
}