[WTH] Implement Ertai's Familiar

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Susucre 2023-10-22 15:57:58 +02:00
parent 5996cfbce2
commit f0a398f4e8
3 changed files with 207 additions and 0 deletions

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package org.mage.test.cards.single.wth;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author Susucr
*/
public class ErtaisFamiliarTest extends CardTestPlayerBase {
/**
* {@link mage.cards.e.ErtaisFamiliar} <br>
* Ertai's Familiar {1}{U} <br>
* Creature Illusion <br>
* Phasing <br>
* When Ertais Familiar phases out or leaves the battlefield, mill three cards. <br>
* {U}: Until your next upkeep, Ertais Familiar cant phase out. <br>
* 2/2
*/
private final String familiar = "Ertai's Familiar";
@Test
public void test_phaseout() {
setStrictChooseMode(true);
addCard(Zone.HAND, playerA, familiar);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// Casting the familiar for it to not start phasing out turn 1.
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, familiar);
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, 3);
assertPermanentCount(playerA, familiar, 0);
}
@Test
public void test_activate_cant_phaseout() {
setStrictChooseMode(true);
addCard(Zone.HAND, playerA, familiar);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
// Casting the familiar for it to not start phasing out turn 1.
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, familiar);
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{U}:");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, 0);
assertPermanentCount(playerA, familiar, 1);
}
@Test
public void test_activate_cant_phaseout_other_effect() {
setStrictChooseMode(true);
addCard(Zone.HAND, playerA, familiar);
// Put a +1/+1 counter on target creature. It phases out.
addCard(Zone.HAND, playerA, "Slip Out the Back");
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
// Casting the familiar for it to not start phasing out turn 1.
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, familiar);
activateAbility(1, PhaseStep.BEGIN_COMBAT, playerA, "{U}:");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Slip Out the Back", familiar);
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, 1); // Slip Out the Back
assertPermanentCount(playerA, familiar, 1);
assertPowerToughness(playerA, familiar, 3, 3);
}
@Test
public void test_activate_cant_phaseout_then_blink() {
setStrictChooseMode(true);
addCard(Zone.HAND, playerA, familiar);
// Exile target creature you control, then return that card to the battlefield under its owners control.
// Draw a card.
addCard(Zone.HAND, playerA, "Blur");
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
// Casting the familiar for it to not start phasing out turn 1.
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, familiar);
activateAbility(1, PhaseStep.BEGIN_COMBAT, playerA, "{U}:");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Blur", familiar);
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, 3 * 2 + 1); // 2 familiar trigger + Blur
assertPermanentCount(playerA, familiar, 0);
}
}