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implement [VIS] Pygmy Hippo
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2a6b053e17
commit
f08d5acb30
6 changed files with 281 additions and 93 deletions
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@ -18,7 +18,7 @@ public class AtTheBeginOfMainPhaseDelayedTriggeredAbility extends DelayedTrigger
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public enum PhaseSelection {
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NEXT_PRECOMBAT_MAIN("next precombat main phase"),
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NEXT_POSTCOMAT_MAIN("next postcombat main phase"),
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NEXT_POSTCOMBAT_MAIN("next postcombat main phase"),
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NEXT_MAIN("next main phase"),
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NEXT_MAIN_THIS_TURN("next main phase this turn", Duration.EndOfTurn);
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@ -92,7 +92,7 @@ public class AtTheBeginOfMainPhaseDelayedTriggeredAbility extends DelayedTrigger
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case NEXT_MAIN:
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case NEXT_MAIN_THIS_TURN:
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return EventType.PRECOMBAT_MAIN_PHASE_PRE == eventType || EventType.POSTCOMBAT_MAIN_PHASE_PRE == eventType;
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case NEXT_POSTCOMAT_MAIN:
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case NEXT_POSTCOMBAT_MAIN:
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return EventType.POSTCOMBAT_MAIN_PHASE_PRE == eventType;
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case NEXT_PRECOMBAT_MAIN:
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return EventType.PRECOMBAT_MAIN_PHASE_PRE == eventType;
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@ -0,0 +1,119 @@
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.mana.ActivatedManaAbilityImpl;
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import mage.constants.AbilityType;
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import mage.constants.Outcome;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.permanent.PermanentReferenceInCollectionPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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/**
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* @author L_J
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*/
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public class TargetPlayerActivatesAllManaAbilitiesEffect extends OneShotEffect {
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/**
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* For use in Drain Power and Pygmy Hippo
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*/
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public TargetPlayerActivatesAllManaAbilitiesEffect() {
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super(Outcome.Detriment);
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}
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protected TargetPlayerActivatesAllManaAbilitiesEffect(final TargetPlayerActivatesAllManaAbilitiesEffect effect) {
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super(effect);
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}
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@Override
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public TargetPlayerActivatesAllManaAbilitiesEffect copy() {
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return new TargetPlayerActivatesAllManaAbilitiesEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source));
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if (targetPlayer == null) {
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return false;
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}
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List<Permanent> ignorePermanents = new ArrayList<>();
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Map<Permanent, List<ActivatedManaAbilityImpl>> manaAbilitiesMap = new HashMap<>();
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TargetPermanent target = null;
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while (targetPlayer.canRespond()) {
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targetPlayer.setPayManaMode(true);
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manaAbilitiesMap.clear();
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_LAND, targetPlayer.getId(), game)) {
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if (!ignorePermanents.contains(permanent)) {
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List<ActivatedManaAbilityImpl> manaAbilities = new ArrayList<>();
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abilitySearch:
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for (Ability ability : permanent.getAbilities()) {
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if (AbilityType.ACTIVATED_MANA.equals(ability.getAbilityType())) {
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ActivatedManaAbilityImpl manaAbility = (ActivatedManaAbilityImpl) ability;
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if (manaAbility.canActivate(targetPlayer.getId(), game).canActivate()) {
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// canActivate can't check for mana abilities that require a mana cost, if the payment isn't possible (Cabal Coffers etc)
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// so it's necessary to filter them out manually - might be buggy in some fringe cases
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for (ManaCost manaCost : manaAbility.getManaCosts()) {
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if (!targetPlayer.getManaPool().getMana().includesMana(manaCost.getMana())) {
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continue abilitySearch;
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}
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}
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manaAbilities.add(manaAbility);
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}
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}
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}
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if (!manaAbilities.isEmpty()) {
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manaAbilitiesMap.put(permanent, manaAbilities);
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}
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}
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}
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if (manaAbilitiesMap.isEmpty()) {
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break;
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}
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List<Permanent> permList = new ArrayList<>(manaAbilitiesMap.keySet());
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Permanent permanent;
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if (permList.size() > 1 || target != null) {
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FilterLandPermanent filter2 = new FilterLandPermanent("land you control to tap for mana (remaining: " + permList.size() + ')');
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filter2.add(new PermanentReferenceInCollectionPredicate(permList, game));
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target = new TargetPermanent(1, 1, filter2, true);
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while (!target.isChosen(game) && target.canChoose(targetPlayer.getId(), source, game) && targetPlayer.canRespond()) {
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targetPlayer.choose(Outcome.Neutral, target, source, game);
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}
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permanent = game.getPermanent(target.getFirstTarget());
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} else {
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permanent = permList.get(0);
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}
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if (permanent != null) {
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int i = 0;
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for (ActivatedManaAbilityImpl manaAbility : manaAbilitiesMap.get(permanent)) {
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i++;
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if (manaAbilitiesMap.get(permanent).size() <= i
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|| targetPlayer.chooseUse(Outcome.Neutral, "Activate mana ability \"" + manaAbility.getRule() + "\" of " + permanent.getLogName()
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+ "? (Choose \"no\" to activate next mana ability)", source, game)) {
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boolean originalCanUndo = manaAbility.isUndoPossible();
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manaAbility.setUndoPossible(false); // prevents being able to undo Drain Power
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if (targetPlayer.activateAbility(manaAbility, game)) {
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ignorePermanents.add(permanent);
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}
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manaAbility.setUndoPossible(originalCanUndo); // resets undoPossible to its original state
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break;
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}
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}
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}
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}
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targetPlayer.setPayManaMode(false);
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return true;
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}
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}
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