implement [VIS] Pygmy Hippo

This commit is contained in:
xenohedron 2024-06-15 12:57:50 -04:00
parent 2a6b053e17
commit f08d5acb30
6 changed files with 281 additions and 93 deletions

View file

@ -18,7 +18,7 @@ public class AtTheBeginOfMainPhaseDelayedTriggeredAbility extends DelayedTrigger
public enum PhaseSelection {
NEXT_PRECOMBAT_MAIN("next precombat main phase"),
NEXT_POSTCOMAT_MAIN("next postcombat main phase"),
NEXT_POSTCOMBAT_MAIN("next postcombat main phase"),
NEXT_MAIN("next main phase"),
NEXT_MAIN_THIS_TURN("next main phase this turn", Duration.EndOfTurn);
@ -92,7 +92,7 @@ public class AtTheBeginOfMainPhaseDelayedTriggeredAbility extends DelayedTrigger
case NEXT_MAIN:
case NEXT_MAIN_THIS_TURN:
return EventType.PRECOMBAT_MAIN_PHASE_PRE == eventType || EventType.POSTCOMBAT_MAIN_PHASE_PRE == eventType;
case NEXT_POSTCOMAT_MAIN:
case NEXT_POSTCOMBAT_MAIN:
return EventType.POSTCOMBAT_MAIN_PHASE_PRE == eventType;
case NEXT_PRECOMBAT_MAIN:
return EventType.PRECOMBAT_MAIN_PHASE_PRE == eventType;

View file

@ -0,0 +1,119 @@
package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.costs.mana.ManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.mana.ActivatedManaAbilityImpl;
import mage.constants.AbilityType;
import mage.constants.Outcome;
import mage.filter.StaticFilters;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.permanent.PermanentReferenceInCollectionPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/**
* @author L_J
*/
public class TargetPlayerActivatesAllManaAbilitiesEffect extends OneShotEffect {
/**
* For use in Drain Power and Pygmy Hippo
*/
public TargetPlayerActivatesAllManaAbilitiesEffect() {
super(Outcome.Detriment);
}
protected TargetPlayerActivatesAllManaAbilitiesEffect(final TargetPlayerActivatesAllManaAbilitiesEffect effect) {
super(effect);
}
@Override
public TargetPlayerActivatesAllManaAbilitiesEffect copy() {
return new TargetPlayerActivatesAllManaAbilitiesEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source));
if (targetPlayer == null) {
return false;
}
List<Permanent> ignorePermanents = new ArrayList<>();
Map<Permanent, List<ActivatedManaAbilityImpl>> manaAbilitiesMap = new HashMap<>();
TargetPermanent target = null;
while (targetPlayer.canRespond()) {
targetPlayer.setPayManaMode(true);
manaAbilitiesMap.clear();
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_LAND, targetPlayer.getId(), game)) {
if (!ignorePermanents.contains(permanent)) {
List<ActivatedManaAbilityImpl> manaAbilities = new ArrayList<>();
abilitySearch:
for (Ability ability : permanent.getAbilities()) {
if (AbilityType.ACTIVATED_MANA.equals(ability.getAbilityType())) {
ActivatedManaAbilityImpl manaAbility = (ActivatedManaAbilityImpl) ability;
if (manaAbility.canActivate(targetPlayer.getId(), game).canActivate()) {
// canActivate can't check for mana abilities that require a mana cost, if the payment isn't possible (Cabal Coffers etc)
// so it's necessary to filter them out manually - might be buggy in some fringe cases
for (ManaCost manaCost : manaAbility.getManaCosts()) {
if (!targetPlayer.getManaPool().getMana().includesMana(manaCost.getMana())) {
continue abilitySearch;
}
}
manaAbilities.add(manaAbility);
}
}
}
if (!manaAbilities.isEmpty()) {
manaAbilitiesMap.put(permanent, manaAbilities);
}
}
}
if (manaAbilitiesMap.isEmpty()) {
break;
}
List<Permanent> permList = new ArrayList<>(manaAbilitiesMap.keySet());
Permanent permanent;
if (permList.size() > 1 || target != null) {
FilterLandPermanent filter2 = new FilterLandPermanent("land you control to tap for mana (remaining: " + permList.size() + ')');
filter2.add(new PermanentReferenceInCollectionPredicate(permList, game));
target = new TargetPermanent(1, 1, filter2, true);
while (!target.isChosen(game) && target.canChoose(targetPlayer.getId(), source, game) && targetPlayer.canRespond()) {
targetPlayer.choose(Outcome.Neutral, target, source, game);
}
permanent = game.getPermanent(target.getFirstTarget());
} else {
permanent = permList.get(0);
}
if (permanent != null) {
int i = 0;
for (ActivatedManaAbilityImpl manaAbility : manaAbilitiesMap.get(permanent)) {
i++;
if (manaAbilitiesMap.get(permanent).size() <= i
|| targetPlayer.chooseUse(Outcome.Neutral, "Activate mana ability \"" + manaAbility.getRule() + "\" of " + permanent.getLogName()
+ "? (Choose \"no\" to activate next mana ability)", source, game)) {
boolean originalCanUndo = manaAbility.isUndoPossible();
manaAbility.setUndoPossible(false); // prevents being able to undo Drain Power
if (targetPlayer.activateAbility(manaAbility, game)) {
ignorePermanents.add(permanent);
}
manaAbility.setUndoPossible(originalCanUndo); // resets undoPossible to its original state
break;
}
}
}
}
targetPlayer.setPayManaMode(false);
return true;
}
}