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[DMC] Implemented Primeval Spawn
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3 changed files with 250 additions and 0 deletions
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package org.mage.test.cards.single.dmc;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author TheElk801
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*/
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public class PrimevalSpawnTest extends CardTestPlayerBase {
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private static final String spawn = "Primeval Spawn";
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private static final String helm = "Helm of Awakening";
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private static final String zombify = "Zombify";
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private static final String omniscience = "Omniscience";
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@Test
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public void testRegular() {
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addCard(Zone.HAND, playerA, spawn);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, spawn);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, spawn, 1);
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assertExileCount(playerA, spawn, 0);
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}
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@Test
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public void testRegularReduced() {
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addCard(Zone.HAND, playerA, spawn);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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addCard(Zone.BATTLEFIELD, playerA, helm, 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, spawn);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, spawn, 1);
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assertExileCount(playerA, spawn, 0);
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}
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@Test
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public void testReanimate() {
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addCard(Zone.HAND, playerA, zombify);
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addCard(Zone.GRAVEYARD, playerA, spawn);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, zombify, spawn);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, spawn, 0);
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assertExileCount(playerA, spawn, 1);
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}
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@Test
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public void testFreeCast() {
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addCard(Zone.HAND, playerA, spawn);
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addCard(Zone.BATTLEFIELD, playerA, omniscience);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, spawn);
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setChoice(playerA, true);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, spawn, 0);
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assertExileCount(playerA, spawn, 1);
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}
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}
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