Added test.

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LevelX2 2015-06-03 20:16:58 +02:00
parent f198dd2bc2
commit eea43662e1
4 changed files with 82 additions and 3 deletions

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/*
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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class FlashbackTest extends CardTestPlayerBase {
/**
* Fracturing Gust is bugged. In a match against Affinity, it worked
* properly when cast from hand. When I cast it from graveyard c/o
* Snapcaster Mage flashback, it destroyed my opponent's Darksteel Citadels,
* which it did not do when cast from my hand.
*/
@Test
public void testSnapcasterMageWithFracturingGust() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
addCard(Zone.HAND, playerA, "Snapcaster Mage", 1);
// Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
addCard(Zone.GRAVEYARD, playerA, "Fracturing Gust");
addCard(Zone.BATTLEFIELD, playerA, "Berserkers' Onslaught", 1);
addCard(Zone.BATTLEFIELD, playerB, "Darksteel Citadel", 1);
// When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage");
setChoice(playerA, "Fracturing Gust");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Flashback {2}{G/W}{G/W}{G/W}"); // now snapcaster mage is died so -13/-13
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Snapcaster Mage", 1);
assertGraveyardCount(playerA, "Berserkers' Onslaught", 1);
assertPermanentCount(playerB, "Darksteel Citadel", 1);
assertExileCount("Fracturing Gust", 1);
}
}