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[BLC] Implement Fortune Teller's Talent (#12608)
* Implement Fortune Teller's Talent * Remove outdated assert from PlayFromTopOfLibraryEffect and update comment
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4 changed files with 185 additions and 6 deletions
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Mage.Sets/src/mage/cards/f/FortuneTellersTalent.java
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95
Mage.Sets/src/mage/cards/f/FortuneTellersTalent.java
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package mage.cards.f;
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import java.util.List;
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import java.util.Objects;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.decorator.ConditionalAsThoughEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.continuous.GainClassAbilitySourceEffect;
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import mage.abilities.effects.common.continuous.LookAtTopCardOfLibraryAnyTimeEffect;
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import mage.abilities.effects.common.continuous.PlayFromTopOfLibraryEffect;
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import mage.abilities.effects.common.cost.SpellsCostReductionControllerEffect;
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import mage.abilities.keyword.ClassLevelAbility;
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import mage.abilities.keyword.ClassReminderAbility;
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import mage.constants.SubType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.filter.FilterCard;
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import mage.filter.predicate.other.SpellCastFromAnywhereOtherThanHand;
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import mage.game.Game;
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import mage.game.stack.Spell;
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import mage.watchers.common.SpellsCastWatcher;
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/**
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*
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* @author jimga150
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*/
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public final class FortuneTellersTalent extends CardImpl {
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private static final FilterCard nonHandSpellFilter = new FilterCard("Spells you cast from anywhere other than your hand");
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static {
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nonHandSpellFilter.add(SpellCastFromAnywhereOtherThanHand.instance);
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}
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public FortuneTellersTalent(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{U}");
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this.subtype.add(SubType.CLASS);
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// (Gain the next level as a sorcery to add its ability.)
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this.addAbility(new ClassReminderAbility());
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// You may look at the top card of your library any time.
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this.addAbility(new SimpleStaticAbility(new LookAtTopCardOfLibraryAnyTimeEffect()));
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// {3}{U}: Level 2
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this.addAbility(new ClassLevelAbility(2, "{3}{U}"));
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// As long as you've cast a spell this turn, you may play cards from the top of your library.
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Effect lv2Effect = new ConditionalAsThoughEffect(
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new PlayFromTopOfLibraryEffect(),
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FortuneTellersTalentCondition.instance
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);
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lv2Effect.setText("As long as you've cast a spell this turn, you may play cards from the top of your library.");
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this.addAbility(new SimpleStaticAbility(new GainClassAbilitySourceEffect(new SimpleStaticAbility(lv2Effect), 2)));
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// {2}{U}: Level 3
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this.addAbility(new ClassLevelAbility(3, "{2}{U}"));
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// Spells you cast from anywhere other than your hand cost {2} less to cast.
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Ability lv3Ability = new SimpleStaticAbility(new SpellsCostReductionControllerEffect(nonHandSpellFilter, 2));
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this.addAbility(new SimpleStaticAbility(new GainClassAbilitySourceEffect(lv3Ability, 3)));
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}
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private FortuneTellersTalent(final FortuneTellersTalent card) {
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super(card);
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}
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@Override
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public FortuneTellersTalent copy() {
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return new FortuneTellersTalent(this);
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}
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}
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// Based on LeapfrogCondition
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enum FortuneTellersTalentCondition implements Condition {
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instance;
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@Override
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public boolean apply(Game game, Ability source) {
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SpellsCastWatcher watcher = game.getState().getWatcher(SpellsCastWatcher.class);
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if (watcher == null) {
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return false;
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}
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List<Spell> spells = watcher.getSpellsCastThisTurn(source.getControllerId());
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return spells != null && spells
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.stream()
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.anyMatch(Objects::nonNull);
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}
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}
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@ -104,6 +104,7 @@ public final class BloomburrowCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Flubs, the Fool", 356, Rarity.MYTHIC, mage.cards.f.FlubsTheFool.class));
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cards.add(new SetCardInfo("Forgotten Ancient", 217, Rarity.RARE, mage.cards.f.ForgottenAncient.class));
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cards.add(new SetCardInfo("Forgotten Cave", 305, Rarity.COMMON, mage.cards.f.ForgottenCave.class));
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cards.add(new SetCardInfo("Fortune Teller's Talent", 14, Rarity.RARE, mage.cards.f.FortuneTellersTalent.class));
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cards.add(new SetCardInfo("Game Trail", 306, Rarity.RARE, mage.cards.g.GameTrail.class));
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cards.add(new SetCardInfo("Garruk's Packleader", 218, Rarity.UNCOMMON, mage.cards.g.GarruksPackleader.class));
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cards.add(new SetCardInfo("Garruk's Uprising", 219, Rarity.UNCOMMON, mage.cards.g.GarruksUprising.class));
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@ -0,0 +1,88 @@
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package org.mage.test.cards.single.blc;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class FortuneTellersTalentTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.f.FortuneTellersTalent Fortune Teller's Talent} {U}
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* Enchantment — Class
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* You may look at the top card of your library any time.
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* {3}{U}: Level 2
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* As long as you’ve cast a spell this turn, you may play cards from the top of your library.
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* {2}{U}: Level 3
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* Spells you cast from anywhere other than your hand cost {2} less to cast.
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*/
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private static final String fortuneTeller = "Fortune Teller's Talent";
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private void assertClassLevel(String cardName, int level) {
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Permanent permanent = getPermanent(cardName);
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Assert.assertEquals(
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cardName + " should be level " + level +
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" but was level " + permanent.getClassLevel(),
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level, permanent.getClassLevel()
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);
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}
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@Test
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public void test_PlayFromLibrary() {
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skipInitShuffling();
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addCard(Zone.BATTLEFIELD, playerA, "Island", 14);
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// {3}{U}: Instant: Return all attacking creatures to their owner’s hand.
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addCard(Zone.LIBRARY, playerA, "Aetherize", 4);
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addCard(Zone.HAND, playerA, fortuneTeller);
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int islandsUsed = 0;
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, fortuneTeller, true);
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islandsUsed++;
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// checkPermanentTapped("Used " + islandsUsed + " Islands", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Island", true, islandsUsed);
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// Level 2: As long as you’ve cast a spell this turn, you may play cards from the top of your library.
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// (Fortune Teller counts)
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}{U}");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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islandsUsed += 4;
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checkPermanentTapped("Used " + islandsUsed + " Islands", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Island", true, islandsUsed);
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checkHandCardCount("not in hand", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aetherize", 0);
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checkPlayableAbility("from library", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Aetherize", true);
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//This will cast from the top of the library
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aetherize", true);
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islandsUsed += 4;
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checkPermanentTapped("Used " + islandsUsed + " Islands", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Island", true, islandsUsed);
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// Level 3: Spells you cast from anywhere other than your hand cost {2} less to cast.
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{U}");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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islandsUsed += 3;
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checkHandCardCount("not in hand", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aetherize", 0);
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checkPlayableAbility("from library", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Aetherize", true);
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//This will cast from the top of the library
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aetherize", true);
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islandsUsed += 2; // Should have had cost reduced by 2
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checkPermanentTapped("Used " + islandsUsed + " Islands", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Island", true, islandsUsed);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertClassLevel(fortuneTeller, 3);
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assertLibraryCount(playerA, "Aetherize", 2);
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}
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}
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@ -31,17 +31,12 @@ public class PlayFromTopOfLibraryEffect extends AsThoughEffectImpl {
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}
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/**
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* You may [play lands and/or cast spells, according to filter] from the top of your library
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* You may [play lands/cast spells/play cards, according to filter] from the top of your library
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*/
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public PlayFromTopOfLibraryEffect(FilterCard filter) {
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super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.WhileOnBattlefield, Outcome.Benefit);
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this.filter = filter;
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this.staticText = "you may " + filter.getMessage() + " from the top of your library";
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// verify check: this ability is to allow playing lands or casting spells, not playing a "card"
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if (filter.getMessage().toLowerCase(Locale.ENGLISH).contains("card")) {
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throw new IllegalArgumentException("Wrong code usage or wrong filter text: PlayTheTopCardEffect");
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}
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}
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protected PlayFromTopOfLibraryEffect(final PlayFromTopOfLibraryEffect effect) {
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