From ee2ed185b355c21a0af0e39991309bd5053a2c9d Mon Sep 17 00:00:00 2001 From: "Alex W. Jackson" Date: Tue, 26 Apr 2022 17:23:32 -0400 Subject: [PATCH] [CLB] Temporarily disable boosters until enough of the set is spoiled to generate them --- .../src/mage/sets/CommanderLegendsBattleForBaldursGate.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/CommanderLegendsBattleForBaldursGate.java b/Mage.Sets/src/mage/sets/CommanderLegendsBattleForBaldursGate.java index eadf3b3e711..5a32fe64f60 100644 --- a/Mage.Sets/src/mage/sets/CommanderLegendsBattleForBaldursGate.java +++ b/Mage.Sets/src/mage/sets/CommanderLegendsBattleForBaldursGate.java @@ -19,7 +19,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet { super("Commander Legends: Battle for Baldur's Gate", "CLB", ExpansionSet.buildDate(2022, 6, 10), SetType.SUPPLEMENTAL); this.blockName = "Commander Legends"; this.hasBasicLands = false; - this.hasBoosters = true; + this.hasBoosters = false; // temporary cards.add(new SetCardInfo("Ancient Brass Dragon", 111, Rarity.MYTHIC, mage.cards.a.AncientBrassDragon.class)); cards.add(new SetCardInfo("Bountiful Promenade", 348, Rarity.RARE, mage.cards.b.BountifulPromenade.class));