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[CMR] Implemented Averna, the Chaos Bloom
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4 changed files with 114 additions and 24 deletions
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@ -5,14 +5,18 @@ import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.ExileZone;
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import mage.filter.FilterCard;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterLandCard;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.target.common.TargetCardInExile;
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/**
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* @author BetaSteward_at_googlemail.com
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@ -25,7 +29,8 @@ public class CascadeAbility extends TriggeredAbilityImpl {
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+ "nonland card that costs less."
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+ " You may cast it without paying its mana cost. "
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+ "Put the exiled cards on the bottom in a random order.)</i>";
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private boolean withReminder;
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private final boolean withReminder;
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private static final FilterCard filter = new FilterLandCard("land card (to put onto the battlefield)");
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public CascadeAbility() {
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this(true);
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@ -36,7 +41,7 @@ public class CascadeAbility extends TriggeredAbilityImpl {
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this.withReminder = withReminder;
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}
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public CascadeAbility(final CascadeAbility ability) {
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private CascadeAbility(final CascadeAbility ability) {
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super(ability);
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this.withReminder = ability.withReminder;
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}
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@ -71,11 +76,11 @@ public class CascadeAbility extends TriggeredAbilityImpl {
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class CascadeEffect extends OneShotEffect {
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public CascadeEffect() {
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CascadeEffect() {
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super(Outcome.PutCardInPlay);
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}
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public CascadeEffect(CascadeEffect effect) {
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private CascadeEffect(CascadeEffect effect) {
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super(effect);
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}
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@ -86,8 +91,7 @@ class CascadeEffect extends OneShotEffect {
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if (controller == null) {
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return false;
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}
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ExileZone exile = game.getExile().createZone(source.getSourceId(),
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controller.getName() + " Cascade");
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Cards cards = new CardsImpl();
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card = game.getCard(source.getSourceId());
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if (card == null) {
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return false;
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@ -98,33 +102,43 @@ class CascadeEffect extends OneShotEffect {
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if (card == null) {
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break;
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}
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controller.moveCardsToExile(card, source, game, true, exile.getId(), exile.getName());
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cards.add(card);
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controller.moveCards(card, Zone.EXILED, source, game);
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} while (controller.canRespond()
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&& (card.isLand()
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|| !cardThatCostsLess(sourceCost, card, game)));
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&& (card.isLand() || card.getConvertedManaCost() >= sourceCost));
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controller.getLibrary().reset(); // set back empty draw state if that caused an empty draw
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if (card != null) {
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if (controller.chooseUse(outcome, "Use cascade effect on " + card.getLogName() + '?', source, game)) {
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game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), Boolean.TRUE);
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controller.cast(controller.chooseAbilityForCast(card, game, true),
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game, true, new ApprovingObject(source, game));
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game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), null);
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}
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GameEvent event = GameEvent.getEvent(
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GameEvent.EventType.CASCADE_LAND, source.getSourceId(),
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source.getSourceId(), source.getControllerId(), 0
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);
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game.replaceEvent(event);
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if (event.getAmount() > 0) {
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TargetCardInExile target = new TargetCardInExile(
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0, event.getAmount(), StaticFilters.FILTER_CARD_LAND, null, true
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);
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controller.choose(Outcome.PutCardInPlay, cards, target, game);
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controller.moveCards(
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new CardsImpl(target.getTargets()).getCards(game), Zone.BATTLEFIELD,
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source, game, true, false, false, null
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);
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}
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if (card != null && controller.chooseUse(
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outcome, "Use cascade effect on " + card.getLogName() + '?', source, game
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)) {
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game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), Boolean.TRUE);
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controller.cast(controller.chooseAbilityForCast(card, game, true),
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game, true, new ApprovingObject(source, game));
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game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), null);
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}
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// Move the remaining cards to the buttom of the library in a random order
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return controller.putCardsOnBottomOfLibrary(new CardsImpl(exile), game, source, false);
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cards.removeIf(uuid -> game.getState().getZone(uuid) != Zone.EXILED);
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return controller.putCardsOnBottomOfLibrary(cards, game, source, false);
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}
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@Override
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public CascadeEffect copy() {
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return new CascadeEffect(this);
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}
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private boolean cardThatCostsLess(int value, Card card, Game game) {
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return card.getConvertedManaCost() < value;
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}
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}
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@ -256,6 +256,7 @@ public class GameEvent implements Serializable {
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PAID_CUMULATIVE_UPKEEP,
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DIDNT_PAY_CUMULATIVE_UPKEEP,
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LIFE_PAID,
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CASCADE_LAND,
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//permanent events
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ENTERS_THE_BATTLEFIELD_SELF, /* 616.1a If any of the replacement and/or prevention effects are self-replacement effects (see rule 614.15),
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one of them must be chosen. If not, proceed to rule 616.1b. */
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