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[WOE] Implement Icewrought Sentry (#10879)
* [WOE] Implement Icewrought Sentry * add tests for the new trigger --------- Co-authored-by: Evan Kranzler <theelk801@gmail.com>
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package org.mage.test.cards.single.woe;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class IcewroughtSentryTest extends CardTestPlayerBase {
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/**
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* Icewrought Sentry
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* {2}{U}
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* Creature — Elemental Soldier
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* <p>
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* Vigilance
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* Whenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls.
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* Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.
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* <p>
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* 2/3
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*/
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private static final String sentry = "Icewrought Sentry";
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/**
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* Ice
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* {1}{U}
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* Instant
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* <p>
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* Tap target permanent.
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* <p>
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* Draw a card.
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*/
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private static final String fireIce = "Fire // Ice";
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// 2/1, will be tapped.
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private static final String myr = "Alpha Myr";
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@Test
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public void triggerOnTapping() {
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setStrictChooseMode(true);
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addCard(Zone.HAND, playerA, fireIce);
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addCard(Zone.BATTLEFIELD, playerA, sentry, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerB, myr, 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ice", myr);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, sentry, 2 + 2, 3 + 1);
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}
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@Test
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public void doesNotTriggerOnAlreadyTapped() {
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setStrictChooseMode(true);
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addCard(Zone.HAND, playerA, fireIce, 2);
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addCard(Zone.BATTLEFIELD, playerA, sentry, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.BATTLEFIELD, playerB, myr, 1);
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// double ice, only 1 trigger
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ice", myr);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ice", myr);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, sentry, 2 + 2, 3 + 1);
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}
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@Test
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public void doesNotTriggerOnYourCreature() {
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setStrictChooseMode(true);
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addCard(Zone.HAND, playerA, fireIce, 1);
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addCard(Zone.BATTLEFIELD, playerA, sentry, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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// double ice, only 1 trigger
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ice", sentry);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, sentry, 2, 3);
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}
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@Test
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public void doesTriggerOncePerTappedOpponentCreature() {
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setStrictChooseMode(true);
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// Tap all creatures target player controls. Those creatures don’t untap during that player’s next untap step.
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addCard(Zone.HAND, playerA, "Sleep", 1);
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addCard(Zone.BATTLEFIELD, playerA, sentry, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.BATTLEFIELD, playerB, myr, 3);
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// double ice, only 1 trigger
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sleep", playerB);
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setChoice(playerA, "Whenever you tap an untapped creature an opponent controls, {this} gets +2/+1 until end of turn.", 2);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, sentry, 2 + 2 * 3, 3 + 1 * 3);
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}
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@Test
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public void attackingDoesNotTrigger() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, myr, 1);
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addCard(Zone.BATTLEFIELD, playerB, sentry, 1);
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attack(1, playerA, myr);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPowerToughness(playerB, sentry, 2, 3);
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assertLife(playerB, 20 - 2);
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assertTapped(myr, true);
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}
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}
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