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* Added a auto select color for color choices of mana abilities that ask the human player to select a colo (implements #690).
This commit is contained in:
parent
a8e519d671
commit
eca37467a3
5 changed files with 228 additions and 142 deletions
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@ -111,6 +111,7 @@ public class HumanPlayer extends PlayerImpl {
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}
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protected HashSet<String> autoSelectReplacementEffects = new HashSet<>();
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protected ManaCost currentlyUnpaidMana;
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public HumanPlayer(String name, RangeOfInfluence range, int skill) {
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super(name, range);
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@ -119,6 +120,8 @@ public class HumanPlayer extends PlayerImpl {
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public HumanPlayer(final HumanPlayer player) {
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super(player);
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this.autoSelectReplacementEffects.addAll(autoSelectReplacementEffects);
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this.currentlyUnpaidMana = player.currentlyUnpaidMana;
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}
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protected void waitForResponse(Game game) {
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@ -248,6 +251,12 @@ public class HumanPlayer extends PlayerImpl {
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@Override
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public boolean choose(Outcome outcome, Choice choice, Game game) {
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if (outcome.equals(Outcome.PutManaInPool)) {
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if (currentlyUnpaidMana != null
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&& ManaUtil.tryToAutoSelectAManaColor(choice, currentlyUnpaidMana)) {
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return true;
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}
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}
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updateGameStatePriority("choose(3)", game);
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while (!abort) {
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game.fireChooseChoiceEvent(playerId, choice);
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@ -765,8 +774,10 @@ public class HumanPlayer extends PlayerImpl {
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if (zone != null) {
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LinkedHashMap<UUID, ManaAbility> useableAbilities = getUseableManaAbilities(object, zone, game);
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if (useableAbilities != null && useableAbilities.size() > 0) {
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useableAbilities = ManaUtil.tryToAutoPay(unpaid, useableAbilities);
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useableAbilities = ManaUtil.tryToAutoPay(unpaid, useableAbilities); // eliminates other abilities if one fits perfectly
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currentlyUnpaidMana = unpaid;
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activateAbility(useableAbilities, object, game);
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currentlyUnpaidMana = null;
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}
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}
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}
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@ -39,28 +39,28 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*
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* @author levelX2
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*/
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public class MorphTest extends CardTestPlayerBase {
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/**
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* Tests if a creature with Morph is cast normal, it behaves as normal creature
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* Tests if a creature with Morph is cast normal, it behaves as normal
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* creature
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*
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*/
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@Test
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public void testCastMoprhCreatureWithoutMorph() {
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/*
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Pine Walker
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Creature - Elemental
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5/5
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Morph {4}{G} (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Whenever Pine Walker or another creature you control is turned face up, untap that creature.
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*/
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/*
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Pine Walker
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Creature - Elemental
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5/5
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Morph {4}{G} (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Whenever Pine Walker or another creature you control is turned face up, untap that creature.
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*/
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "No"); // cast it normal as 5/5
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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@ -69,7 +69,6 @@ public class MorphTest extends CardTestPlayerBase {
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}
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/**
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* Cast the creature face down as a 2/2
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*/
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@ -77,10 +76,10 @@ public class MorphTest extends CardTestPlayerBase {
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public void testCastFaceDown() {
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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@ -88,6 +87,7 @@ public class MorphTest extends CardTestPlayerBase {
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assertPowerToughness(playerA, "", 2, 2);
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}
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/**
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* Test triggered turn face up ability of Pine Walker
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*/
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@ -95,29 +95,29 @@ public class MorphTest extends CardTestPlayerBase {
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public void testTurnFaceUpTrigger() {
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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attack(3, playerA, "");
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activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "{4}{G}: Turn this face-down permanent face up.");
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 18);
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assertPermanentCount(playerA, "", 0);
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assertPermanentCount(playerA, "Pine Walker", 1);
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assertPermanentCount(playerA, "Pine Walker", 1);
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assertPowerToughness(playerA, "Pine Walker", 5, 5);
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assertTapped("Pine Walker", false);
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}
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/**
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* Test that the triggered "turned face up" ability of Pine Walker does not trigger
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* as long as Pine Walker is not turned face up.
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*
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* Test that the triggered "turned face up" ability of Pine Walker does not
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* trigger as long as Pine Walker is not turned face up.
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*
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*/
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@Test
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public void testDoesNotTriggerFaceDown() {
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@ -127,34 +127,35 @@ public class MorphTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerA, "Icefeather Aven");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Icefeather Aven");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Icefeather Aven", NO_TARGET, "Pine Walker", StackClause.WHILE_NOT_ON_STACK);
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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attack(3, playerA, "");
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attack(3, playerA, "");
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activateAbility(3, PhaseStep.DECLARE_BLOCKERS, playerA, "{1}{G}{U}: Turn this face-down permanent face up.");
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setChoice(playerA, "No"); // Don't use return permanent to hand effect
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 16);
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assertHandCount(playerA, "Pine Walker", 0);
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assertHandCount(playerA, "Icefeather Aven", 0);
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assertPermanentCount(playerA, "", 1);
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assertPermanentCount(playerA, "Icefeather Aven", 1);
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assertPermanentCount(playerA, "Icefeather Aven", 1);
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assertTapped("Icefeather Aven", true);
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}
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/**
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* Test that Morph creature do not trigger abilities with their face up attributes
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*
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* Test that Morph creature do not trigger abilities with their face up
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* attributes
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*
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*/
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@Test
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public void testMorphedRemovesAttributesCreature() {
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@ -162,104 +163,106 @@ public class MorphTest extends CardTestPlayerBase {
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// Creature - Goblin Warrior
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// 2/2
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// When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.
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// Morph {2}{R}{W}{B}(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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// Morph {2}{R}{W}{B}(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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addCard(Zone.HAND, playerA, "Ponyback Brigade");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Soldier of the Pantheon", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ponyback Brigade");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerB, 20); // and not 21
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assertLife(playerB, 20); // and not 21
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assertPermanentCount(playerA, "", 1);
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assertPermanentCount(playerB, "Soldier of the Pantheon", 1);
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}
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/**
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/**
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* Test to copy a morphed 2/2 creature
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*
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*
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*/
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@Test
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public void testCopyAMorphedCreature() {
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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// Clever Impersonator {2}{U}{U}
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// Creature - Shapeshifter
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// 0/0
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// You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
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addCard(Zone.HAND, playerB, "Clever Impersonator", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Clever Impersonator");
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setChoice(playerB, "Yes"); // use to copy a nonland permanent
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addTarget(playerB, ""); // Morphed creature
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerB, 20);
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assertPermanentCount(playerA, "", 1);
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assertPowerToughness(playerA, "", 2,2);
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assertPermanentCount(playerB, "", 1);
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assertPowerToughness(playerB, "", 2,2);
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}
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assertPermanentCount(playerA, "", 1);
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assertPowerToughness(playerA, "", 2, 2);
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assertPermanentCount(playerB, "", 1);
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assertPowerToughness(playerB, "", 2, 2);
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}
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/**
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*
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*
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*
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*
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*/
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@Test
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public void testPineWalkerWithUnboostEffect() {
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 8);
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// Doomwake Giant {4}{B}
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// Creature - Giant
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// 4/6
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// Constellation - When Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
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addCard(Zone.HAND, playerB, "Doomwake Giant", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Doomwake Giant");
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// activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}{R}{W}{B}: Turn this face-down permanent face up.");
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activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "{4}{G}: Turn this face-down permanent face up.");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 20);
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assertHandCount(playerA, "Pine Walker", 0);
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assertHandCount(playerA, "Pine Walker", 0);
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assertHandCount(playerB, "Doomwake Giant", 0);
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assertPermanentCount(playerA, "", 0);
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assertPermanentCount(playerB, "Doomwake Giant", 1);
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assertPermanentCount(playerA, "Pine Walker", 1);
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assertPowerToughness(playerA, "Pine Walker", 4,4);
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assertPowerToughness(playerA, "Pine Walker", 4, 4);
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}
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}
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/**
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* If a morph is on the table and an enemy Doomwake Giant comes down, the morph goes
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* down to 1/1 correctly. If you unmorph the 2/2 and is also a 2/2 after umorphing,
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* the morph will be erroneously reduced to 0/0 and die.
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*
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* If a morph is on the table and an enemy Doomwake Giant comes down, the
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* morph goes down to 1/1 correctly. If you unmorph the 2/2 and is also a
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* 2/2 after umorphing, the morph will be erroneously reduced to 0/0 and
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* die.
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*
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*/
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@Test
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public void testDoomwakeGiantEffect() {
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@ -267,38 +270,40 @@ public class MorphTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
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// Doomwake Giant {4}{B}
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// Creature - Giant
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// 4/6
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// Constellation - When Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
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addCard(Zone.HAND, playerB, "Doomwake Giant", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ponyback Brigade");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Doomwake Giant");
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activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}{R}{W}{B}: Turn this face-down permanent face up.");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 20);
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assertHandCount(playerA, "Ponyback Brigade", 0);
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assertHandCount(playerA, "Ponyback Brigade", 0);
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assertHandCount(playerB, "Doomwake Giant", 0);
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assertPermanentCount(playerA, "", 0);
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assertPermanentCount(playerA, "Goblin", 3);
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assertPowerToughness(playerA, "Goblin", 1,1,Filter.ComparisonScope.Any);
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assertPowerToughness(playerA, "Goblin", 1, 1, Filter.ComparisonScope.Any);
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assertPermanentCount(playerB, "Doomwake Giant", 1);
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assertPermanentCount(playerA, "Ponyback Brigade", 1);
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assertPowerToughness(playerA, "Ponyback Brigade", 1,1);
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assertPowerToughness(playerA, "Ponyback Brigade", 1, 1);
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}
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/**
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* Clone a Morph creature that was cast face down and meanwhile was turned face up
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* Clone a Morph creature that was cast face down and meanwhile was turned
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* face up
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*
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*/
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@Test
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@ -326,12 +331,13 @@ public class MorphTest extends CardTestPlayerBase {
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assertHandCount(playerA, "Clone", 0);
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assertPermanentCount(playerA, "Sagu Mauler", 2);
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assertPowerToughness(playerA, "Sagu Mauler", 6,6,Filter.ComparisonScope.Any);
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assertPowerToughness(playerA, "Sagu Mauler", 6, 6, Filter.ComparisonScope.Any);
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}
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/**
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* Check that you can't counter a creature cast for it morph costs
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* with Disdainful Stroke if it's normal cmc > 3
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* Check that you can't counter a creature cast for it morph costs with
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* Disdainful Stroke if it's normal cmc > 3
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*
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*/
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@Test
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@ -366,16 +372,17 @@ public class MorphTest extends CardTestPlayerBase {
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}
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/**
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* Check that an effect like "Target creature and all other creatures with the same name" does
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* only effect one face down creature, also if multiple on the battlefield. Because they have no
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* name, they don't have the same name.
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* Check that an effect like "Target creature and all other creatures with
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* the same name" does only effect one face down creature, also if multiple
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* on the battlefield. Because they have no name, they don't have the same
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* name.
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*
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*/
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@Test
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public void testEchoingDecaySameNameEffect() {
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// Sagu Mauler 6/6 - Creature - Beast
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// Trample, hexproof
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// Morph {3}{G}{B} (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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// Morph {3}{G}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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addCard(Zone.HAND, playerA, "Sagu Mauler", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 6);
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@ -387,7 +394,7 @@ public class MorphTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sagu Mauler");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sagu Mauler");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sagu Mauler", NO_TARGET, "Sagu Mauler", StackClause.WHILE_NOT_ON_STACK);
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Echoing Decay", "");
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@ -405,11 +412,11 @@ public class MorphTest extends CardTestPlayerBase {
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}
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/**
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* I played a Akroma, Angel of Fury face down, and my opponent tried to counter it.
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* The counter failed and Akroma face successfully play face down, when it should have
|
||||
* been countered. (The card text on akroma should not prevent her from being countered).
|
||||
* I played a Akroma, Angel of Fury face down, and my opponent tried to
|
||||
* counter it. The counter failed and Akroma face successfully play face
|
||||
* down, when it should have been countered. (The card text on akroma should
|
||||
* not prevent her from being countered).
|
||||
*/
|
||||
|
||||
@Test
|
||||
public void testRuleModifyingEffectsFromManifestedCardWontBeAppliedAbilities() {
|
||||
addCard(Zone.HAND, playerA, "Akroma, Angel of Fury", 1);
|
||||
|
|
@ -418,7 +425,6 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerB, "Counterspell", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Akroma, Angel of Fury");
|
||||
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Akroma, Angel of Fury");
|
||||
|
|
@ -432,11 +438,11 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
assertGraveyardCount(playerA, "Akroma, Angel of Fury", 1);
|
||||
|
||||
}
|
||||
/**
|
||||
* Check if a face down Morph creature gets exiled, it will
|
||||
* be face up in exile zone.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Check if a face down Morph creature gets exiled, it will be face up in
|
||||
* exile zone.
|
||||
*/
|
||||
@Test
|
||||
public void testExileFaceDownCreature() {
|
||||
addCard(Zone.HAND, playerA, "Birchlore Rangers", 1);
|
||||
|
|
@ -445,7 +451,6 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerB, "Swords to Plowshares", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Birchlore Rangers");
|
||||
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||
|
||||
|
|
@ -460,8 +465,7 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
assertGraveyardCount(playerB, "Swords to Plowshares", 1);
|
||||
assertExileCount("Birchlore Rangers", 1);
|
||||
|
||||
|
||||
for (Card card: currentGame.getExile().getAllCards(currentGame)) {
|
||||
for (Card card : currentGame.getExile().getAllCards(currentGame)) {
|
||||
if (card.getName().equals("Birchlore Rangers")) {
|
||||
Assert.assertEquals("Birchlore Rangers has to be face up in exile", false, card.isFaceDown(currentGame));
|
||||
break;
|
||||
|
|
@ -469,11 +473,11 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
}
|
||||
|
||||
}
|
||||
/**
|
||||
* Check that a DiesTriggeredAbility of a creature does not trigger
|
||||
* if the creature dies face down
|
||||
*/
|
||||
|
||||
/**
|
||||
* Check that a DiesTriggeredAbility of a creature does not trigger if the
|
||||
* creature dies face down
|
||||
*/
|
||||
@Test
|
||||
public void testDiesTriggeredDoesNotTriggerIfFaceDown() {
|
||||
// Flying
|
||||
|
|
@ -486,7 +490,6 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ashcloud Phoenix");
|
||||
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||
|
||||
|
|
@ -501,20 +504,19 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
assertGraveyardCount(playerB, "Lightning Bolt", 1);
|
||||
assertGraveyardCount(playerA, "Ashcloud Phoenix", 1);
|
||||
|
||||
|
||||
for (Card card: playerA.getGraveyard().getCards(currentGame)) {
|
||||
for (Card card : playerA.getGraveyard().getCards(currentGame)) {
|
||||
if (card.getName().equals("Ashcloud Phoenix")) {
|
||||
Assert.assertEquals("Ashcloud Phoenix has to be face up in graveyard", false, card.isFaceDown(currentGame));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
/**
|
||||
* Check that a DiesTriggeredAbility of a creature does not trigger
|
||||
* if the creature dies face down in combat
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Check that a DiesTriggeredAbility of a creature does not trigger if the
|
||||
* creature dies face down in combat
|
||||
*/
|
||||
@Test
|
||||
public void testDiesTriggeredDoesNotTriggerInCombatIfFaceDown() {
|
||||
// Flying
|
||||
|
|
@ -524,24 +526,22 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerA, "Ashcloud Phoenix", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
|
||||
|
||||
// First strike, forestwalk, vigilance
|
||||
// First strike, forestwalk, vigilance
|
||||
// (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mirri, Cat Warrior");
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ashcloud Phoenix");
|
||||
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||
|
||||
attack(2, playerB, "Mirri, Cat Warrior");
|
||||
block(2, playerA, "", "Mirri, Cat Warrior");
|
||||
block(2, playerA, "", "Mirri, Cat Warrior");
|
||||
|
||||
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerA, "Ashcloud Phoenix", 1);
|
||||
|
||||
|
||||
for (Card card: playerA.getGraveyard().getCards(currentGame)) {
|
||||
for (Card card : playerA.getGraveyard().getCards(currentGame)) {
|
||||
if (card.getName().equals("Ashcloud Phoenix")) {
|
||||
Assert.assertEquals("Ashcloud Phoenix has to be face up in graveyard", false, card.isFaceDown(currentGame));
|
||||
break;
|
||||
|
|
@ -551,13 +551,14 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
}
|
||||
/**
|
||||
* Supplant Form does not work correctly with morph creatures. If you bounce and copy
|
||||
* a face-down morph, the created token should be a colorless 2/2, but the token created
|
||||
* is instead the face-up of what the morph creature was.
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Supplant Form does not work correctly with morph creatures. If you bounce
|
||||
* and copy a face-down morph, the created token should be a colorless 2/2,
|
||||
* but the token created is instead the face-up of what the morph creature
|
||||
* was.
|
||||
*/
|
||||
@Test
|
||||
public void testSupplantFormWithMorphedCreature() {
|
||||
addCard(Zone.HAND, playerA, "Akroma, Angel of Fury", 1);
|
||||
|
|
@ -567,7 +568,6 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerB, "Supplant Form", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island", 6);
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Akroma, Angel of Fury");
|
||||
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Supplant Form", "");
|
||||
|
|
@ -579,18 +579,17 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
|
||||
assertGraveyardCount(playerB, "Supplant Form", 1);
|
||||
assertHandCount(playerA, "Akroma, Angel of Fury", 1);
|
||||
|
||||
|
||||
assertPermanentCount(playerB, "Akroma, Angel of Fury", 0);
|
||||
assertPermanentCount(playerB, "", 1);
|
||||
assertPowerToughness(playerB, "", 2, 2);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Dragonlord Kolaghan passive of 10 damage works when you play a morph creature
|
||||
* and it isn't suposed to. Because it is nameless.
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Dragonlord Kolaghan passive of 10 damage works when you play a morph
|
||||
* creature and it isn't suposed to. Because it is nameless.
|
||||
*/
|
||||
@Test
|
||||
public void testDragonlordKolaghan() {
|
||||
addCard(Zone.GRAVEYARD, playerA, "Akroma, Angel of Fury", 1);
|
||||
|
|
@ -602,7 +601,6 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
// Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Dragonlord Kolaghan", 1);
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Akroma, Angel of Fury");
|
||||
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||
|
||||
|
|
@ -610,8 +608,8 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
|
||||
|
||||
assertPermanentCount(playerA, "", 1);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -58,6 +58,9 @@ public class ManaUtilTest extends CardTestPlayerBase {
|
|||
testManaToPayVsLand("{G}{W/R}{W}", "Sacred Foundry", 2, WhiteManaAbility.class); // auto choose for hybrid mana: choose {W}
|
||||
testManaToPayVsLand("{W/B}{W/B}", "Swamp", 1, BlackManaAbility.class);
|
||||
|
||||
testManaToPayVsLand("{R}", "Glimmervoid", 1, 1);
|
||||
testManaToPayVsLand("{R}{1}", "Glimmervoid", 1, 1);
|
||||
|
||||
// we can't auto choose here:
|
||||
// let say we auto choose {R}, then we have to use it to pay for {R} not {W/R} (as {W/R} is more generic cost)
|
||||
// but in such case what is left to pay is {W/R}{W} and it is possible that we won't have 2 white sources
|
||||
|
|
|
|||
|
|
@ -626,4 +626,24 @@ public class Mana implements Comparable<Mana>, Serializable, Copyable<Mana> {
|
|||
}
|
||||
return moreMana;
|
||||
}
|
||||
|
||||
public int getDifferentColors() {
|
||||
int count = 0;
|
||||
if (blue > 0) {
|
||||
count++;
|
||||
}
|
||||
if (black > 0) {
|
||||
count++;
|
||||
}
|
||||
if (green > 0) {
|
||||
count++;
|
||||
}
|
||||
if (white > 0) {
|
||||
count++;
|
||||
}
|
||||
if (red > 0) {
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,10 @@
|
|||
package mage.util;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.HashSet;
|
||||
import java.util.LinkedHashMap;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
import mage.MageObject;
|
||||
import mage.Mana;
|
||||
import mage.ManaSymbol;
|
||||
|
|
@ -17,6 +20,8 @@ import mage.abilities.mana.ManaAbility;
|
|||
import mage.abilities.mana.RedManaAbility;
|
||||
import mage.abilities.mana.WhiteManaAbility;
|
||||
import mage.cards.Card;
|
||||
import mage.choices.Choice;
|
||||
import mage.constants.ColoredManaSymbol;
|
||||
import mage.game.Game;
|
||||
|
||||
/**
|
||||
|
|
@ -75,6 +80,56 @@ public class ManaUtil {
|
|||
return useableAbilities;
|
||||
}
|
||||
|
||||
/**
|
||||
* For Human players this is called before a player is asked to select a
|
||||
* mana color to pay a specific cost. If the choice obvious, the color is
|
||||
* auto picked by this method without bothering the human player
|
||||
*
|
||||
* @param choice the color choice to do
|
||||
* @param unpaid the mana still to pay
|
||||
* @return
|
||||
*/
|
||||
public static boolean tryToAutoSelectAManaColor(Choice choice, ManaCost unpaid) {
|
||||
String colorToAutoPay = null;
|
||||
if (unpaid.containsColor(ColoredManaSymbol.W) && choice.getChoices().contains("White")) {
|
||||
colorToAutoPay = "White";
|
||||
}
|
||||
if (unpaid.containsColor(ColoredManaSymbol.R) && choice.getChoices().contains("Red")) {
|
||||
if (colorToAutoPay != null) {
|
||||
return false;
|
||||
}
|
||||
colorToAutoPay = "Red";
|
||||
}
|
||||
if (unpaid.containsColor(ColoredManaSymbol.G) && choice.getChoices().contains("Green")) {
|
||||
if (colorToAutoPay != null) {
|
||||
return false;
|
||||
}
|
||||
colorToAutoPay = "Green";
|
||||
}
|
||||
if (unpaid.containsColor(ColoredManaSymbol.U) && choice.getChoices().contains("Blue")) {
|
||||
if (colorToAutoPay != null) {
|
||||
return false;
|
||||
}
|
||||
colorToAutoPay = "Blue";
|
||||
}
|
||||
if (unpaid.containsColor(ColoredManaSymbol.B) && choice.getChoices().contains("Black")) {
|
||||
if (colorToAutoPay != null) {
|
||||
return false;
|
||||
}
|
||||
colorToAutoPay = "Black";
|
||||
}
|
||||
// only colorless to pay so take first choice
|
||||
if (unpaid.getMana().getDifferentColors() == 0) {
|
||||
colorToAutoPay = choice.getChoices().iterator().next();
|
||||
}
|
||||
// one possible useful option found
|
||||
if (colorToAutoPay != null) {
|
||||
choice.setChoice(colorToAutoPay);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static LinkedHashMap<UUID, ManaAbility> getManaAbilitiesUsingManaSymbols(LinkedHashMap<UUID, ManaAbility> useableAbilities, ManaSymbols symbols, Mana unpaidMana) {
|
||||
Set<ManaSymbol> countColored = new HashSet<>();
|
||||
|
||||
|
|
@ -378,13 +433,12 @@ public class ManaUtil {
|
|||
}
|
||||
}
|
||||
|
||||
/** Converts a collection of mana symbols into a single condensed string
|
||||
* e.g.
|
||||
* {1}{1}{1}{1}{1}{W} = {5}{W}
|
||||
* {2}{B}{2}{B}{2}{B} = {6}{B}{B}{B}
|
||||
* {1}{2}{R}{U}{1}{1} = {5}{R}{U}
|
||||
* {B}{G}{R} = {B}{G}{R}
|
||||
* */
|
||||
/**
|
||||
* Converts a collection of mana symbols into a single condensed string e.g.
|
||||
* {1}{1}{1}{1}{1}{W} = {5}{W} {2}{B}{2}{B}{2}{B} = {6}{B}{B}{B}
|
||||
* {1}{2}{R}{U}{1}{1} = {5}{R}{U} {B}{G}{R} = {B}{G}{R}
|
||||
*
|
||||
*/
|
||||
public static String condenseManaCostString(String rawCost) {
|
||||
int total = 0;
|
||||
int index = 0;
|
||||
|
|
@ -394,7 +448,7 @@ public class ManaUtil {
|
|||
Arrays.sort(splitCost);
|
||||
for (String c : splitCost) {
|
||||
// If the string is a representation of a number
|
||||
if(c.matches("\\d+")) {
|
||||
if (c.matches("\\d+")) {
|
||||
total += Integer.parseInt(c);
|
||||
} else {
|
||||
// First non-number we see we can finish as they are sorted
|
||||
|
|
@ -405,15 +459,15 @@ public class ManaUtil {
|
|||
int splitCostLength = splitCost.length;
|
||||
// No need to add {total} to the mana cost if total == 0
|
||||
int shift = (total > 0) ? 1 : 0;
|
||||
String [] finalCost = new String[shift + splitCostLength - index];
|
||||
String[] finalCost = new String[shift + splitCostLength - index];
|
||||
// Account for no colourless mana symbols seen
|
||||
if(total > 0) {
|
||||
if (total > 0) {
|
||||
finalCost[0] = String.valueOf(total);
|
||||
}
|
||||
System.arraycopy(splitCost, index, finalCost, shift, splitCostLength - index);
|
||||
// Combine the cost back as a mana string
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for(String s: finalCost) {
|
||||
for (String s : finalCost) {
|
||||
sb.append("{" + s + "}");
|
||||
}
|
||||
// Return the condensed string
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue