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* Added a auto select color for color choices of mana abilities that ask the human player to select a colo (implements #690).
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a8e519d671
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5 changed files with 228 additions and 142 deletions
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@ -39,28 +39,28 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*
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* @author levelX2
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*/
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public class MorphTest extends CardTestPlayerBase {
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/**
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* Tests if a creature with Morph is cast normal, it behaves as normal creature
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* Tests if a creature with Morph is cast normal, it behaves as normal
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* creature
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*
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*/
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@Test
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public void testCastMoprhCreatureWithoutMorph() {
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/*
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Pine Walker
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Creature - Elemental
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5/5
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Morph {4}{G} (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Whenever Pine Walker or another creature you control is turned face up, untap that creature.
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*/
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/*
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Pine Walker
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Creature - Elemental
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5/5
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Morph {4}{G} (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Whenever Pine Walker or another creature you control is turned face up, untap that creature.
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*/
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "No"); // cast it normal as 5/5
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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@ -69,7 +69,6 @@ public class MorphTest extends CardTestPlayerBase {
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}
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/**
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* Cast the creature face down as a 2/2
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*/
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@ -77,10 +76,10 @@ public class MorphTest extends CardTestPlayerBase {
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public void testCastFaceDown() {
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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@ -88,6 +87,7 @@ public class MorphTest extends CardTestPlayerBase {
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assertPowerToughness(playerA, "", 2, 2);
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}
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/**
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* Test triggered turn face up ability of Pine Walker
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*/
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@ -95,29 +95,29 @@ public class MorphTest extends CardTestPlayerBase {
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public void testTurnFaceUpTrigger() {
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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attack(3, playerA, "");
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activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "{4}{G}: Turn this face-down permanent face up.");
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 18);
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assertPermanentCount(playerA, "", 0);
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assertPermanentCount(playerA, "Pine Walker", 1);
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assertPermanentCount(playerA, "Pine Walker", 1);
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assertPowerToughness(playerA, "Pine Walker", 5, 5);
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assertTapped("Pine Walker", false);
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}
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/**
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* Test that the triggered "turned face up" ability of Pine Walker does not trigger
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* as long as Pine Walker is not turned face up.
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*
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* Test that the triggered "turned face up" ability of Pine Walker does not
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* trigger as long as Pine Walker is not turned face up.
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*
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*/
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@Test
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public void testDoesNotTriggerFaceDown() {
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@ -127,34 +127,35 @@ public class MorphTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerA, "Icefeather Aven");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Icefeather Aven");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Icefeather Aven", NO_TARGET, "Pine Walker", StackClause.WHILE_NOT_ON_STACK);
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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attack(3, playerA, "");
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attack(3, playerA, "");
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activateAbility(3, PhaseStep.DECLARE_BLOCKERS, playerA, "{1}{G}{U}: Turn this face-down permanent face up.");
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setChoice(playerA, "No"); // Don't use return permanent to hand effect
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 16);
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assertHandCount(playerA, "Pine Walker", 0);
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assertHandCount(playerA, "Icefeather Aven", 0);
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assertPermanentCount(playerA, "", 1);
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assertPermanentCount(playerA, "Icefeather Aven", 1);
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assertPermanentCount(playerA, "Icefeather Aven", 1);
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assertTapped("Icefeather Aven", true);
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}
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/**
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* Test that Morph creature do not trigger abilities with their face up attributes
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*
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* Test that Morph creature do not trigger abilities with their face up
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* attributes
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*
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*/
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@Test
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public void testMorphedRemovesAttributesCreature() {
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@ -162,104 +163,106 @@ public class MorphTest extends CardTestPlayerBase {
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// Creature - Goblin Warrior
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// 2/2
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// When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.
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// Morph {2}{R}{W}{B}(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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// Morph {2}{R}{W}{B}(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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addCard(Zone.HAND, playerA, "Ponyback Brigade");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Soldier of the Pantheon", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ponyback Brigade");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerB, 20); // and not 21
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assertLife(playerB, 20); // and not 21
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assertPermanentCount(playerA, "", 1);
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assertPermanentCount(playerB, "Soldier of the Pantheon", 1);
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}
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/**
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/**
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* Test to copy a morphed 2/2 creature
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*
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*
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*/
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@Test
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public void testCopyAMorphedCreature() {
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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// Clever Impersonator {2}{U}{U}
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// Creature - Shapeshifter
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// 0/0
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// You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
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addCard(Zone.HAND, playerB, "Clever Impersonator", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Clever Impersonator");
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setChoice(playerB, "Yes"); // use to copy a nonland permanent
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addTarget(playerB, ""); // Morphed creature
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerB, 20);
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assertPermanentCount(playerA, "", 1);
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assertPowerToughness(playerA, "", 2,2);
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assertPermanentCount(playerB, "", 1);
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assertPowerToughness(playerB, "", 2,2);
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}
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assertPermanentCount(playerA, "", 1);
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assertPowerToughness(playerA, "", 2, 2);
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assertPermanentCount(playerB, "", 1);
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assertPowerToughness(playerB, "", 2, 2);
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}
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/**
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*
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*
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*
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*
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*/
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@Test
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public void testPineWalkerWithUnboostEffect() {
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 8);
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// Doomwake Giant {4}{B}
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// Creature - Giant
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// 4/6
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// Constellation - When Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
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addCard(Zone.HAND, playerB, "Doomwake Giant", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Doomwake Giant");
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// activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}{R}{W}{B}: Turn this face-down permanent face up.");
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activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "{4}{G}: Turn this face-down permanent face up.");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 20);
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assertHandCount(playerA, "Pine Walker", 0);
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assertHandCount(playerA, "Pine Walker", 0);
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assertHandCount(playerB, "Doomwake Giant", 0);
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assertPermanentCount(playerA, "", 0);
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assertPermanentCount(playerB, "Doomwake Giant", 1);
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assertPermanentCount(playerA, "Pine Walker", 1);
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assertPowerToughness(playerA, "Pine Walker", 4,4);
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assertPowerToughness(playerA, "Pine Walker", 4, 4);
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}
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}
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/**
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* If a morph is on the table and an enemy Doomwake Giant comes down, the morph goes
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* down to 1/1 correctly. If you unmorph the 2/2 and is also a 2/2 after umorphing,
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* the morph will be erroneously reduced to 0/0 and die.
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*
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* If a morph is on the table and an enemy Doomwake Giant comes down, the
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* morph goes down to 1/1 correctly. If you unmorph the 2/2 and is also a
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* 2/2 after umorphing, the morph will be erroneously reduced to 0/0 and
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* die.
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*
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*/
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@Test
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public void testDoomwakeGiantEffect() {
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@ -267,38 +270,40 @@ public class MorphTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
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// Doomwake Giant {4}{B}
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// Creature - Giant
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// 4/6
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// Constellation - When Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
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addCard(Zone.HAND, playerB, "Doomwake Giant", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ponyback Brigade");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Doomwake Giant");
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activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}{R}{W}{B}: Turn this face-down permanent face up.");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 20);
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assertHandCount(playerA, "Ponyback Brigade", 0);
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assertHandCount(playerA, "Ponyback Brigade", 0);
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assertHandCount(playerB, "Doomwake Giant", 0);
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assertPermanentCount(playerA, "", 0);
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assertPermanentCount(playerA, "Goblin", 3);
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assertPowerToughness(playerA, "Goblin", 1,1,Filter.ComparisonScope.Any);
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assertPowerToughness(playerA, "Goblin", 1, 1, Filter.ComparisonScope.Any);
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assertPermanentCount(playerB, "Doomwake Giant", 1);
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assertPermanentCount(playerA, "Ponyback Brigade", 1);
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assertPowerToughness(playerA, "Ponyback Brigade", 1,1);
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assertPowerToughness(playerA, "Ponyback Brigade", 1, 1);
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}
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/**
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* Clone a Morph creature that was cast face down and meanwhile was turned face up
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* Clone a Morph creature that was cast face down and meanwhile was turned
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* face up
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*
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*/
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@Test
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@ -326,12 +331,13 @@ public class MorphTest extends CardTestPlayerBase {
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assertHandCount(playerA, "Clone", 0);
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assertPermanentCount(playerA, "Sagu Mauler", 2);
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assertPowerToughness(playerA, "Sagu Mauler", 6,6,Filter.ComparisonScope.Any);
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assertPowerToughness(playerA, "Sagu Mauler", 6, 6, Filter.ComparisonScope.Any);
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}
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/**
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* Check that you can't counter a creature cast for it morph costs
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* with Disdainful Stroke if it's normal cmc > 3
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* Check that you can't counter a creature cast for it morph costs with
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* Disdainful Stroke if it's normal cmc > 3
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*
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*/
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@Test
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@ -366,16 +372,17 @@ public class MorphTest extends CardTestPlayerBase {
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}
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/**
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* Check that an effect like "Target creature and all other creatures with the same name" does
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* only effect one face down creature, also if multiple on the battlefield. Because they have no
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* name, they don't have the same name.
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* Check that an effect like "Target creature and all other creatures with
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* the same name" does only effect one face down creature, also if multiple
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* on the battlefield. Because they have no name, they don't have the same
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* name.
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*
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*/
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@Test
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public void testEchoingDecaySameNameEffect() {
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// Sagu Mauler 6/6 - Creature - Beast
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// Trample, hexproof
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// Morph {3}{G}{B} (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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// Morph {3}{G}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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addCard(Zone.HAND, playerA, "Sagu Mauler", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 6);
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@ -387,7 +394,7 @@ public class MorphTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sagu Mauler");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sagu Mauler");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sagu Mauler", NO_TARGET, "Sagu Mauler", StackClause.WHILE_NOT_ON_STACK);
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Echoing Decay", "");
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}
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/**
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* I played a Akroma, Angel of Fury face down, and my opponent tried to counter it.
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* The counter failed and Akroma face successfully play face down, when it should have
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* been countered. (The card text on akroma should not prevent her from being countered).
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* I played a Akroma, Angel of Fury face down, and my opponent tried to
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* counter it. The counter failed and Akroma face successfully play face
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* down, when it should have been countered. (The card text on akroma should
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* not prevent her from being countered).
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*/
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@Test
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public void testRuleModifyingEffectsFromManifestedCardWontBeAppliedAbilities() {
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addCard(Zone.HAND, playerA, "Akroma, Angel of Fury", 1);
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@ -418,7 +425,6 @@ public class MorphTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerB, "Counterspell", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Akroma, Angel of Fury");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Akroma, Angel of Fury");
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@ -432,11 +438,11 @@ public class MorphTest extends CardTestPlayerBase {
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assertGraveyardCount(playerA, "Akroma, Angel of Fury", 1);
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}
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/**
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* Check if a face down Morph creature gets exiled, it will
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* be face up in exile zone.
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*/
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/**
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* Check if a face down Morph creature gets exiled, it will be face up in
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* exile zone.
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*/
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@Test
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public void testExileFaceDownCreature() {
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addCard(Zone.HAND, playerA, "Birchlore Rangers", 1);
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@ -445,7 +451,6 @@ public class MorphTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerB, "Swords to Plowshares", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Birchlore Rangers");
|
||||
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||
|
||||
|
|
@ -460,8 +465,7 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
assertGraveyardCount(playerB, "Swords to Plowshares", 1);
|
||||
assertExileCount("Birchlore Rangers", 1);
|
||||
|
||||
|
||||
for (Card card: currentGame.getExile().getAllCards(currentGame)) {
|
||||
for (Card card : currentGame.getExile().getAllCards(currentGame)) {
|
||||
if (card.getName().equals("Birchlore Rangers")) {
|
||||
Assert.assertEquals("Birchlore Rangers has to be face up in exile", false, card.isFaceDown(currentGame));
|
||||
break;
|
||||
|
|
@ -469,11 +473,11 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
}
|
||||
|
||||
}
|
||||
/**
|
||||
* Check that a DiesTriggeredAbility of a creature does not trigger
|
||||
* if the creature dies face down
|
||||
*/
|
||||
|
||||
/**
|
||||
* Check that a DiesTriggeredAbility of a creature does not trigger if the
|
||||
* creature dies face down
|
||||
*/
|
||||
@Test
|
||||
public void testDiesTriggeredDoesNotTriggerIfFaceDown() {
|
||||
// Flying
|
||||
|
|
@ -486,7 +490,6 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ashcloud Phoenix");
|
||||
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||
|
||||
|
|
@ -501,20 +504,19 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
assertGraveyardCount(playerB, "Lightning Bolt", 1);
|
||||
assertGraveyardCount(playerA, "Ashcloud Phoenix", 1);
|
||||
|
||||
|
||||
for (Card card: playerA.getGraveyard().getCards(currentGame)) {
|
||||
for (Card card : playerA.getGraveyard().getCards(currentGame)) {
|
||||
if (card.getName().equals("Ashcloud Phoenix")) {
|
||||
Assert.assertEquals("Ashcloud Phoenix has to be face up in graveyard", false, card.isFaceDown(currentGame));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
/**
|
||||
* Check that a DiesTriggeredAbility of a creature does not trigger
|
||||
* if the creature dies face down in combat
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Check that a DiesTriggeredAbility of a creature does not trigger if the
|
||||
* creature dies face down in combat
|
||||
*/
|
||||
@Test
|
||||
public void testDiesTriggeredDoesNotTriggerInCombatIfFaceDown() {
|
||||
// Flying
|
||||
|
|
@ -524,24 +526,22 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerA, "Ashcloud Phoenix", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
|
||||
|
||||
// First strike, forestwalk, vigilance
|
||||
// First strike, forestwalk, vigilance
|
||||
// (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mirri, Cat Warrior");
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ashcloud Phoenix");
|
||||
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||
|
||||
attack(2, playerB, "Mirri, Cat Warrior");
|
||||
block(2, playerA, "", "Mirri, Cat Warrior");
|
||||
block(2, playerA, "", "Mirri, Cat Warrior");
|
||||
|
||||
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerA, "Ashcloud Phoenix", 1);
|
||||
|
||||
|
||||
for (Card card: playerA.getGraveyard().getCards(currentGame)) {
|
||||
for (Card card : playerA.getGraveyard().getCards(currentGame)) {
|
||||
if (card.getName().equals("Ashcloud Phoenix")) {
|
||||
Assert.assertEquals("Ashcloud Phoenix has to be face up in graveyard", false, card.isFaceDown(currentGame));
|
||||
break;
|
||||
|
|
@ -551,13 +551,14 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
}
|
||||
/**
|
||||
* Supplant Form does not work correctly with morph creatures. If you bounce and copy
|
||||
* a face-down morph, the created token should be a colorless 2/2, but the token created
|
||||
* is instead the face-up of what the morph creature was.
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Supplant Form does not work correctly with morph creatures. If you bounce
|
||||
* and copy a face-down morph, the created token should be a colorless 2/2,
|
||||
* but the token created is instead the face-up of what the morph creature
|
||||
* was.
|
||||
*/
|
||||
@Test
|
||||
public void testSupplantFormWithMorphedCreature() {
|
||||
addCard(Zone.HAND, playerA, "Akroma, Angel of Fury", 1);
|
||||
|
|
@ -567,7 +568,6 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerB, "Supplant Form", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island", 6);
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Akroma, Angel of Fury");
|
||||
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Supplant Form", "");
|
||||
|
|
@ -579,18 +579,17 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
|
||||
assertGraveyardCount(playerB, "Supplant Form", 1);
|
||||
assertHandCount(playerA, "Akroma, Angel of Fury", 1);
|
||||
|
||||
|
||||
assertPermanentCount(playerB, "Akroma, Angel of Fury", 0);
|
||||
assertPermanentCount(playerB, "", 1);
|
||||
assertPowerToughness(playerB, "", 2, 2);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Dragonlord Kolaghan passive of 10 damage works when you play a morph creature
|
||||
* and it isn't suposed to. Because it is nameless.
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Dragonlord Kolaghan passive of 10 damage works when you play a morph
|
||||
* creature and it isn't suposed to. Because it is nameless.
|
||||
*/
|
||||
@Test
|
||||
public void testDragonlordKolaghan() {
|
||||
addCard(Zone.GRAVEYARD, playerA, "Akroma, Angel of Fury", 1);
|
||||
|
|
@ -602,7 +601,6 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
// Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Dragonlord Kolaghan", 1);
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Akroma, Angel of Fury");
|
||||
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
|
||||
|
||||
|
|
@ -610,8 +608,8 @@ public class MorphTest extends CardTestPlayerBase {
|
|||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
|
||||
|
||||
assertPermanentCount(playerA, "", 1);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -58,6 +58,9 @@ public class ManaUtilTest extends CardTestPlayerBase {
|
|||
testManaToPayVsLand("{G}{W/R}{W}", "Sacred Foundry", 2, WhiteManaAbility.class); // auto choose for hybrid mana: choose {W}
|
||||
testManaToPayVsLand("{W/B}{W/B}", "Swamp", 1, BlackManaAbility.class);
|
||||
|
||||
testManaToPayVsLand("{R}", "Glimmervoid", 1, 1);
|
||||
testManaToPayVsLand("{R}{1}", "Glimmervoid", 1, 1);
|
||||
|
||||
// we can't auto choose here:
|
||||
// let say we auto choose {R}, then we have to use it to pay for {R} not {W/R} (as {W/R} is more generic cost)
|
||||
// but in such case what is left to pay is {W/R}{W} and it is possible that we won't have 2 white sources
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue