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[MIC] Implemented Ghouls' Night Out (#8345)
* [MIC] Implemented Ghouls' Night Out * [MIC] Ghouls' Night Out - Made requested changes
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Mage.Sets/src/mage/cards/g/GhoulsNightOut.java
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Mage.Sets/src/mage/cards/g/GhoulsNightOut.java
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package mage.cards.g;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.keyword.DecayedAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetCard;
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import mage.target.targetpointer.FixedTargets;
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/**
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*
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* @author weirddan455
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*/
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public final class GhoulsNightOut extends CardImpl {
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public GhoulsNightOut(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{3}{B}{B}");
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// For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed.
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this.getSpellAbility().addEffect(new GhoulsNightOutEffect());
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}
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private GhoulsNightOut(final GhoulsNightOut card) {
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super(card);
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}
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@Override
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public GhoulsNightOut copy() {
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return new GhoulsNightOut(this);
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}
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}
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class GhoulsNightOutEffect extends OneShotEffect {
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public GhoulsNightOutEffect() {
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super(Outcome.PutCreatureInPlay);
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staticText = "For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed";
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}
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private GhoulsNightOutEffect(final GhoulsNightOutEffect effect) {
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super(effect);
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}
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@Override
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public GhoulsNightOutEffect copy() {
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return new GhoulsNightOutEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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UUID controllerId = source.getControllerId();
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Player controller = game.getPlayer(controllerId);
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if (controller != null) {
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Set<Card> cardsToBattlefield = new HashSet<>();
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for (UUID playerId : game.getState().getPlayersInRange(controllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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boolean creatureInGraveyard = false;
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for (UUID cardId : player.getGraveyard()) {
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Card card = game.getCard(cardId);
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if (card != null && card.isCreature(game)) {
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creatureInGraveyard = true;
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break;
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}
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}
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if (creatureInGraveyard) {
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FilterCreatureCard filter = new FilterCreatureCard("creature card in " + player.getName() + "'s graveyard");
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TargetCard target = new TargetCard(Zone.GRAVEYARD, filter);
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target.setNotTarget(true);
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controller.chooseTarget(controllerId.equals(playerId) ? Outcome.Benefit : Outcome.Detriment, player.getGraveyard(), target, source, game);
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Card card = game.getCard(target.getFirstTarget());
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if (card != null) {
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cardsToBattlefield.add(card);
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}
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}
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}
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}
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if (!cardsToBattlefield.isEmpty()) {
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controller.moveCards(cardsToBattlefield, Zone.BATTLEFIELD, source, game);
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cardsToBattlefield.removeIf(card -> game.getState().getZone(card.getId()) != Zone.BATTLEFIELD);
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if (!cardsToBattlefield.isEmpty()) {
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game.addEffect(new GhoulsNightOutTypeChangingEffect(
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).setTargetPointer(new FixedTargets(cardsToBattlefield, game)), source);
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game.addEffect(new GainAbilityTargetEffect(
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new DecayedAbility(), Duration.Custom
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).setTargetPointer(new FixedTargets(cardsToBattlefield, game)), source);
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return true;
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}
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}
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}
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return false;
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}
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}
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class GhoulsNightOutTypeChangingEffect extends ContinuousEffectImpl {
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public GhoulsNightOutTypeChangingEffect() {
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super(Duration.Custom, Outcome.Neutral);
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}
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private GhoulsNightOutTypeChangingEffect(final GhoulsNightOutTypeChangingEffect effect) {
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super(effect);
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}
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@Override
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public GhoulsNightOutTypeChangingEffect copy() {
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return new GhoulsNightOutTypeChangingEffect(this);
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}
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@Override
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public boolean apply(Layer layer, SubLayer subLayer, Ability source, Game game) {
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boolean isActive = false;
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for (UUID permId : targetPointer.getTargets(game, source)) {
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Permanent permanent = game.getPermanent(permId);
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if (permanent != null) {
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switch (layer) {
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case ColorChangingEffects_5:
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permanent.getColor(game).setBlack(true);
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isActive = true;
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break;
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case TypeChangingEffects_4:
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permanent.addSubType(game, SubType.ZOMBIE);
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isActive = true;
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break;
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}
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}
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}
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return isActive;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.ColorChangingEffects_5 || layer == Layer.TypeChangingEffects_4;
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}
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}
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@ -79,6 +79,7 @@ public final class MidnightHuntCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Fleshbag Marauder", 118, Rarity.UNCOMMON, mage.cards.f.FleshbagMarauder.class));
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cards.add(new SetCardInfo("Fleshbag Marauder", 118, Rarity.UNCOMMON, mage.cards.f.FleshbagMarauder.class));
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cards.add(new SetCardInfo("Forgotten Creation", 100, Rarity.RARE, mage.cards.f.ForgottenCreation.class));
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cards.add(new SetCardInfo("Forgotten Creation", 100, Rarity.RARE, mage.cards.f.ForgottenCreation.class));
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cards.add(new SetCardInfo("Fortified Village", 174, Rarity.RARE, mage.cards.f.FortifiedVillage.class));
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cards.add(new SetCardInfo("Fortified Village", 174, Rarity.RARE, mage.cards.f.FortifiedVillage.class));
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cards.add(new SetCardInfo("Ghouls' Night Out", 19, Rarity.RARE, mage.cards.g.GhoulsNightOut.class));
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cards.add(new SetCardInfo("Gisa and Geralf", 150, Rarity.MYTHIC, mage.cards.g.GisaAndGeralf.class));
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cards.add(new SetCardInfo("Gisa and Geralf", 150, Rarity.MYTHIC, mage.cards.g.GisaAndGeralf.class));
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cards.add(new SetCardInfo("Gleaming Overseer", 151, Rarity.UNCOMMON, mage.cards.g.GleamingOverseer.class));
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cards.add(new SetCardInfo("Gleaming Overseer", 151, Rarity.UNCOMMON, mage.cards.g.GleamingOverseer.class));
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cards.add(new SetCardInfo("Go for the Throat", 119, Rarity.UNCOMMON, mage.cards.g.GoForTheThroat.class));
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cards.add(new SetCardInfo("Go for the Throat", 119, Rarity.UNCOMMON, mage.cards.g.GoForTheThroat.class));
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