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Fix copying subabilities to no longer duplicate them (#11399)
* Fix Subability copy bug (fix #10526 ) * Cards which copy abilities of other cards should not copy subabilities. * Enable previously-failing tests * Find more addAbility that should be done without subabilities * Add documentation to addAbility function * Add warning about not using basic addAbility when copying from a source * Invert withSubabilities to fromExistingObject
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39 changed files with 83 additions and 40 deletions
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@ -332,6 +332,8 @@ public interface Ability extends Controllable, Serializable {
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/**
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* Gets the list of sub-abilities associated with this ability.
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* When copying, subabilities are copied separately and thus the list is desynced.
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* Do not interact with the subabilities list during a game!
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*
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* @return
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*/
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@ -119,11 +119,11 @@ public class CopyEffect extends ContinuousEffectImpl {
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permanent.removeAllAbilities(source.getSourceId(), game);
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if (copyFromObject instanceof Permanent) {
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for (Ability ability : ((Permanent) copyFromObject).getAbilities(game)) {
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permanent.addAbility(ability, getSourceId(), game);
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permanent.addAbility(ability, getSourceId(), game, true);
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}
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} else {
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for (Ability ability : copyFromObject.getAbilities()) {
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permanent.addAbility(ability, getSourceId(), game);
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permanent.addAbility(ability, getSourceId(), game, true);
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}
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}
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@ -39,7 +39,7 @@ public class CopyTokenEffect extends ContinuousEffectImpl {
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}
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permanent.getAbilities().clear();
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for (Ability ability : token.getAbilities()) {
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permanent.addAbility(ability, source.getSourceId(), game);
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permanent.addAbility(ability, source.getSourceId(), game, true);
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}
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permanent.getPower().setModifiedBaseValue(token.getPower().getModifiedBaseValue());
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permanent.getToughness().setModifiedBaseValue(token.getToughness().getModifiedBaseValue());
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@ -43,7 +43,7 @@ public class GainActivatedAbilitiesOfTopCardEffect extends ContinuousEffectImpl
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if (permanent != null) {
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for (Ability ability : card.getAbilities(game)) {
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if (ability instanceof ActivatedAbility) {
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permanent.addAbility(ability, source.getSourceId(), game);
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permanent.addAbility(ability, source.getSourceId(), game, true);
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}
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}
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return true;
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@ -128,7 +128,7 @@ public class BecomesCreatureAllEffect extends ContinuousEffectImpl {
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case AbilityAddingRemovingEffects_6:
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if (!token.getAbilities().isEmpty()) {
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for (Ability ability : token.getAbilities()) {
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permanent.addAbility(ability, source.getSourceId(), game);
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permanent.addAbility(ability, source.getSourceId(), game, true);
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}
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}
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break;
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@ -112,7 +112,7 @@ public class BecomesCreatureAttachedEffect extends ContinuousEffectImpl {
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break;
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}
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for (Ability ability : token.getAbilities()) {
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permanent.addAbility(ability, source.getSourceId(), game);
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permanent.addAbility(ability, source.getSourceId(), game, true);
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}
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break;
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@ -141,7 +141,7 @@ public class BecomesCreatureSourceEffect extends ContinuousEffectImpl {
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permanent.removeAllAbilities(source.getSourceId(), game);
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}
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for (Ability ability : token.getAbilities()) {
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permanent.addAbility(ability, source.getSourceId(), game);
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permanent.addAbility(ability, source.getSourceId(), game, true);
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}
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break;
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@ -133,7 +133,7 @@ public class BecomesCreatureTargetEffect extends ContinuousEffectImpl {
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if (sublayer == SubLayer.NA) {
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if (!token.getAbilities().isEmpty()) {
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for (Ability ability : token.getAbilities()) {
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permanent.addAbility(ability, source.getSourceId(), game);
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permanent.addAbility(ability, source.getSourceId(), game, true);
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}
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}
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}
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@ -51,6 +51,8 @@ public class CrewAbility extends SimpleActivatedAbility {
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this.addIcon(new CardIconImpl(CardIconType.ABILITY_CREW, "Crew " + value));
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this.value = value;
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if (altCost != null) {
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//TODO: the entire alternative cost should be included in the subability, not just the hint text
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// Heart of Kiran's alternative crew cost is a static ability, not part of the activated ability directly
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this.addSubAbility(new SimpleStaticAbility(Zone.ALL, new InfoEffect(
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"you may " + CardUtil.addCostVerb(altCost.getText())
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+ " rather than pay {this}'s crew cost"
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@ -67,7 +67,7 @@ public class TransformAbility extends SimpleStaticAbility {
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for (Ability ability : sourceCard.getAbilities()) {
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// source == null -- call from init card (e.g. own abilities)
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// source != null -- from apply effect
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permanent.addAbility(ability, source == null ? permanent.getId() : source.getSourceId(), game);
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permanent.addAbility(ability, source == null ? permanent.getId() : source.getSourceId(), game, true);
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}
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permanent.getPower().setModifiedBaseValue(sourceCard.getPower().getValue());
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permanent.getToughness().setModifiedBaseValue(sourceCard.getToughness().getValue());
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@ -218,6 +218,7 @@ public interface Permanent extends Card, Controllable {
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* @return can be null for exists abilities
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*/
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Ability addAbility(Ability ability, UUID sourceId, Game game);
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Ability addAbility(Ability ability, UUID sourceId, Game game, boolean fromExistingObject);
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void removeAllAbilities(UUID sourceId, Game game);
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@ -388,8 +388,29 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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return super.getAbilities(game);
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}
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/**
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* Add an ability to the permanent. When copying from an existing source
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* you should use the fromExistingObject variant of this function to prevent double-copying subabilities
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* @param ability The ability to be added
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* @param sourceId id of the source doing the added (for the effect created to add it)
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* @param game
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* @return The newly added ability copy
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*/
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@Override
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public Ability addAbility(Ability ability, UUID sourceId, Game game) {
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return addAbility(ability, sourceId, game, false);
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}
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/**
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* @param ability The ability to be added
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* @param sourceId id of the source doing the added (for the effect created to add it)
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* @param game
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* @param fromExistingObject if copying abilities from an existing source then must ignore sub-abilities because they're already on the source object
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* Otherwise sub-abilities will be added twice to the resulting object
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* @return The newly added ability copy
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*/
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@Override
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public Ability addAbility(Ability ability, UUID sourceId, Game game, boolean fromExistingObject) {
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// singleton abilities -- only one instance
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// other abilities -- any amount of instances
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if (!abilities.containsKey(ability.getId())) {
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@ -404,7 +425,9 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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game.getState().addAbility(copyAbility, sourceId, this);
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}
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abilities.add(copyAbility);
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abilities.addAll(ability.getSubAbilities());
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if (!fromExistingObject) {
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abilities.addAll(copyAbility.getSubAbilities());
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}
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return copyAbility;
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}
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return null;
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@ -89,7 +89,8 @@ public class PermanentToken extends PermanentImpl {
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// first time -> create ContinuousEffects only once
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// so sourceId must be null (keep triggered abilities forever?)
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for (Ability ability : token.getAbilities()) {
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this.addAbility(ability, null, game);
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//Don't add subabilities since the original token already has them in its abilities list
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this.addAbility(ability, null, game, true);
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}
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}
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this.abilities.setControllerId(this.controllerId);
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@ -22,6 +22,7 @@ public interface Token extends MageObject {
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List<UUID> getLastAddedTokenIds();
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void addAbility(Ability ability);
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void addAbility(Ability ability, boolean fromExistingObject);
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void removeAbility(Ability abilityToRemove);
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@ -77,15 +77,33 @@ public abstract class TokenImpl extends MageObjectImpl implements Token {
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return new ArrayList<>(lastAddedTokenIds);
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}
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/**
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* Add an ability to the token. When copying from an existing source
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* you should use the fromExistingObject variant of this function to prevent double-copying subabilities
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* @param ability The ability to be added
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*/
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@Override
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public void addAbility(Ability ability) {
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addAbility(ability, false);
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}
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/**
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* @param ability The ability to be added
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* @param fromExistingObject if copying abilities from an existing source then must ignore sub-abilities because they're already on the source object
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* Otherwise sub-abilities will be added twice to the resulting object
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*/
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@Override
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public void addAbility(Ability ability, boolean fromExistingObject) {
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ability.setSourceId(this.getId());
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abilities.add(ability);
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abilities.addAll(ability.getSubAbilities());
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if (!fromExistingObject) {
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abilities.addAll(ability.getSubAbilities());
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}
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// TODO: remove all override and backFace changes (bug example: active transform ability in back face)
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if (backFace != null) {
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backFace.addAbility(ability);
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// Maybe supposed to add subabilities here too?
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}
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}
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@ -140,8 +140,8 @@ public class CopyTokenFunction {
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// otherwise there are problems to check for created continuous effects to check if
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// the source (the Token) has still this ability
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ability.newOriginalId();
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target.addAbility(ability);
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//Don't re-add subabilities since they've already in sourceObj's abilities list
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target.addAbility(ability, true);
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}
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target.setPower(sourceObj.getPower().getBaseValue());
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@ -152,7 +152,6 @@ public class CopyTokenFunction {
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private Token from(Card source, Game game, Spell spell) {
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apply(source, game);
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// token's ZCC must be synced with original card to keep abilities settings
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// Example: kicker ability and kicked status
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if (spell != null) {
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