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* Daxos's Torment - fixed that it can't get Vampire type from Mephidross Vampire;
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5 changed files with 249 additions and 5 deletions
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package org.mage.test.cards.abilities.keywords;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.HasteAbility;
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import mage.constants.CardType;
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import mage.constants.PhaseStep;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.util.functions.Function;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class ConstellationTest extends CardTestPlayerBase {
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/**
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* Daxos's Torment {3}{B}
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* Constellation — Whenever Daxos’s Torment or another enchantment enters the battlefield under your control,
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* Daxos’s Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
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*/
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private final String daxosCard = "Daxos's Torment";
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private void assertDaxosBoost(boolean mustHave) {
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if (mustHave) {
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assertPowerToughness(playerA, daxosCard, 5, 5);
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assertType(daxosCard, CardType.CREATURE, SubType.DEMON);
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assertAbility(playerA, daxosCard, FlyingAbility.getInstance(), true);
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assertAbility(playerA, daxosCard, HasteAbility.getInstance(), true);
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} else {
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assertPowerToughness(playerA, daxosCard, 0, 0);
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assertNotSubtype(daxosCard, SubType.DEMON);
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assertAbility(playerA, daxosCard, FlyingAbility.getInstance(), false);
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assertAbility(playerA, daxosCard, HasteAbility.getInstance(), false);
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}
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}
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@Test
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public void test_DaxosGotBoostOnEnter() {
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addCard(Zone.HAND, playerA, daxosCard, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, daxosCard);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerA, daxosCard, 0);
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assertPermanentCount(playerA, daxosCard, 1);
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assertDaxosBoost(true);
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}
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@Test
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public void test_DaxosLostBoostOnNextTurn() {
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addCard(Zone.HAND, playerA, daxosCard, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, daxosCard);
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerA, daxosCard, 0);
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assertPermanentCount(playerA, daxosCard, 1);
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assertDaxosBoost(false);
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}
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@Test
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public void test_DaxosGotBoostOnOtherEnchantment() {
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addCard(Zone.HAND, playerA, daxosCard, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.HAND, playerA, "Absolute Grace", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, daxosCard);
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Absolute Grace");
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerA, "Absolute Grace", 0);
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assertPermanentCount(playerA, "Absolute Grace", 1);
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assertHandCount(playerA, daxosCard, 0);
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assertPermanentCount(playerA, daxosCard, 1);
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assertDaxosBoost(true);
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}
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@Test
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public void test_DaxosGotBoostAndWithPTLose() {
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addCard(Zone.HAND, playerA, daxosCard, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Night of Souls' Betrayal", 1); // All creatures get -1/-1
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, daxosCard);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerA, daxosCard, 0);
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assertPermanentCount(playerA, daxosCard, 1);
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assertPowerToughness(playerA, daxosCard, 5 - 1, 5 - 1);
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assertType(daxosCard, CardType.CREATURE, SubType.DEMON);
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assertAbility(playerA, daxosCard, FlyingAbility.getInstance(), true);
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assertAbility(playerA, daxosCard, HasteAbility.getInstance(), true);
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}
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@Test
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public void test_DaxosGotBoostWithLoseFly() {
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// 112.10c If two or more effects add and remove the same ability, in general the most recent one prevails.
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addCard(Zone.HAND, playerA, daxosCard, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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//
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addCard(Zone.HAND, playerB, "Invert the Skies", 1); // Creatures your opponents control lose flying until end of turn
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addCard(Zone.BATTLEFIELD, playerB, "Forest", 4);
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// got fly on enter
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checkHandCount("start hand", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, daxosCard);
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checkHandCount("first cast hand", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, 0);
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checkPermanentCount("dax exist", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, daxosCard, 1);
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checkPT("pt after enter", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, daxosCard, 5, 5);
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checkAbility("fly after enter", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, daxosCard, FlyingAbility.class, true);
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// lose fly on invert
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Invert the Skies");
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checkPT("pt after invert", 1, PhaseStep.END_TURN, playerA, daxosCard, 5, 5);
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checkAbility("fly after invert", 1, PhaseStep.END_TURN, playerA, daxosCard, FlyingAbility.class, false);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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}
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@Test
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public void test_DaxosGotBoostWithLoseFlyAndGotItAgain() {
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// 112.10c If two or more effects add and remove the same ability, in general the most recent one prevails.
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addCard(Zone.HAND, playerA, daxosCard, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.HAND, playerA, "Gravity Sphere", 1); // All creatures lose flying.
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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// got fly on enter, lose on gravity, got fly on gravity enter
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, daxosCard);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Gravity Sphere");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertHandCount(playerA, daxosCard, 0);
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assertPermanentCount(playerA, daxosCard, 1);
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assertHandCount(playerA, "Gravity Sphere", 0);
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assertPermanentCount(playerA, "Gravity Sphere", 1);
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assertPowerToughness(playerA, daxosCard, 5, 5);
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assertType(daxosCard, CardType.CREATURE, SubType.DEMON);
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assertAbility(playerA, daxosCard, FlyingAbility.getInstance(), true);
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assertAbility(playerA, daxosCard, HasteAbility.getInstance(), true);
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}
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@Test
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public void test_DaxosGotBoostAndSaveColor() {
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addCard(Zone.HAND, playerA, daxosCard, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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//
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addCard(Zone.HAND, playerA, "Chaoslace", 1); // Target spell or permanent becomes red.
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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//
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addCard(Zone.HAND, playerA, "Archetype of Courage", 1); // Enchantment to trigger Daxos
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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// dax cast
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, daxosCard);
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checkPermanentCount("dax exist", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, daxosCard, 1);
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checkColor("dax without color", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, daxosCard, "R", false);
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// give dax new color
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Chaoslace", daxosCard);
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checkPT("dax not boost", 3, PhaseStep.BEGIN_COMBAT, playerA, daxosCard, 0, 0);
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checkColor("dax is red", 3, PhaseStep.BEGIN_COMBAT, playerA, daxosCard, "R", true);
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// color is saved on boost
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castSpell(5, PhaseStep.PRECOMBAT_MAIN, playerA, "Archetype of Courage"); // make dax to creature
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checkPT("dax boost", 5, PhaseStep.BEGIN_COMBAT, playerA, daxosCard, 5, 5);
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checkAbility("dax fly", 5, PhaseStep.BEGIN_COMBAT, playerA, daxosCard, FlyingAbility.class, true);
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checkColor("dax is red", 5, PhaseStep.BEGIN_COMBAT, playerA, daxosCard, "R", true);
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setStopAt(5, PhaseStep.END_TURN);
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execute();
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}
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public void playDaxosAndVampire(boolean castVampireDifferentWay) {
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// 112.10c If two or more effects add and remove the same ability, in general the most recent one prevails.
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// 613.7 -- dependacy effects (Mephidross Vampire must ALWAYS wait Daxos effect, not timestamp)
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addCard(Zone.HAND, playerA, daxosCard, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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//
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addCard(Zone.HAND, playerA, "Mephidross Vampire", 1); // Each creature you control is a Vampire in addition to its other creature types
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
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//
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addCard(Zone.HAND, playerA, "Archetype of Courage", 1); // Enchantment to trigger Daxos
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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// dax cast
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, daxosCard);
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checkPermanentCount("dax exist", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, daxosCard, 1);
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// give dax a new type (on next turn) -- effects dependacy
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if (castVampireDifferentWay) {
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Archetype of Courage"); // make dax to creature
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mephidross Vampire"); // give vampire to creatures
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} else {
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mephidross Vampire"); // give vampire to creatures
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Archetype of Courage"); // make dax to creature
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}
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checkPT("dax boost", 3, PhaseStep.BEGIN_COMBAT, playerA, daxosCard, 5, 5);
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checkAbility("dax fly", 3, PhaseStep.BEGIN_COMBAT, playerA, daxosCard, FlyingAbility.class, true);
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checkSubType("dax is vampire", 3, PhaseStep.BEGIN_COMBAT, playerA, daxosCard, SubType.VAMPIRE, true);
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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}
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@Test
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public void test_DaxosGotBoostAndNewTypeByDependencyEffects() {
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playDaxosAndVampire(false);
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playDaxosAndVampire(true);
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}
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}
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