[TDM] change Mistrise Village effect duration to end of turn and add discard logic

* effect now has end of turn duration and is discarded after resolving the next spell
This commit is contained in:
jmlundeen 2025-08-14 13:03:44 -05:00
parent b8504d56f2
commit ec2c7e6ad6
2 changed files with 58 additions and 34 deletions

View file

@ -137,7 +137,7 @@ public class MistriseVillageTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, AETHER_SPELLBOMB);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, FORCE_OF_NEGATION, AETHER_SPELLBOMB); // Successful counter
setStopAt(1, PhaseStep.END_TURN);
setStopAt(2, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, NARSET_PARTER_OF_VEILS, 1);
@ -162,7 +162,6 @@ public class MistriseVillageTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, NARSET_PARTER_OF_VEILS);
checkPlayableAbility("cast force", 1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cast Force", true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, FORCE_OF_NEGATION, NARSET_PARTER_OF_VEILS); // Fail to counter
setChoice(playerB, "Cast with no alternative cost");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
@ -182,4 +181,37 @@ public class MistriseVillageTest extends CardTestPlayerBase {
assertGraveyardCount(playerB, FORCE_OF_NEGATION, 2);
assertPermanentCount(playerA, AETHER_SPELLBOMB, 1);
}
@Test
public void testCastingMultipleSpells() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, MISTRISE,2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 13);
addCard(Zone.HAND, playerA, NARSET_PARTER_OF_VEILS);
addCard(Zone.HAND, playerA, "Hieroglyphic Illumination");
addCard(Zone.BATTLEFIELD, playerB, "Island", 6);
addCard(Zone.HAND, playerB, FORCE_OF_NEGATION, 2);
addCard(Zone.LIBRARY, playerA, AETHER_SPELLBOMB);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{U}, {T}"); // Activate mistrise
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, NARSET_PARTER_OF_VEILS);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hieroglyphic Illumination");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, FORCE_OF_NEGATION, NARSET_PARTER_OF_VEILS); // Fail to counter
setChoice(playerB, "Cast with no alternative cost");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, AETHER_SPELLBOMB);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, FORCE_OF_NEGATION, AETHER_SPELLBOMB); // Successful counter
setStopAt(2, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, NARSET_PARTER_OF_VEILS, 1);
assertGraveyardCount(playerB, FORCE_OF_NEGATION, 2);
assertExileCount(playerA, AETHER_SPELLBOMB, 1);
}
}