From ec0950c41c9559bef11cffa45ded015203bd51c6 Mon Sep 17 00:00:00 2001 From: Luna Skyrise Date: Mon, 25 May 2015 13:31:20 -0300 Subject: [PATCH] [ONS] Add Starlit Sanctum --- .../mage/sets/onslaught/StarlitSanctum.java | 155 ++++++++++++++++++ 1 file changed, 155 insertions(+) create mode 100644 Mage.Sets/src/mage/sets/onslaught/StarlitSanctum.java diff --git a/Mage.Sets/src/mage/sets/onslaught/StarlitSanctum.java b/Mage.Sets/src/mage/sets/onslaught/StarlitSanctum.java new file mode 100644 index 00000000000..6c46627377c --- /dev/null +++ b/Mage.Sets/src/mage/sets/onslaught/StarlitSanctum.java @@ -0,0 +1,155 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.onslaught; + +import java.util.UUID; +import mage.abilities.Ability; +import mage.abilities.common.SimpleActivatedAbility; +import mage.abilities.costs.Cost; +import mage.abilities.costs.common.SacrificeTargetCost; +import mage.abilities.costs.common.TapSourceCost; +import mage.abilities.costs.mana.ManaCostsImpl; +import mage.abilities.effects.OneShotEffect; +import mage.abilities.mana.ColorlessManaAbility; +import mage.cards.CardImpl; +import mage.constants.CardType; +import mage.constants.Outcome; +import mage.constants.Rarity; +import mage.constants.Zone; +import mage.filter.common.FilterControlledCreaturePermanent; +import mage.game.Game; +import mage.players.Player; +import mage.target.common.TargetControlledCreaturePermanent; + +/** + * + * @author anonymous + */ +public class StarlitSanctum extends CardImpl { + + private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("Cleric", "a Cleric creature"); + + public StarlitSanctum(UUID ownerId) { + super(ownerId, 325, "Starlit Sanctum", Rarity.UNCOMMON, new CardType[]{CardType.LAND}, ""); + this.expansionSetCode = "ONS"; + + // {tap}: Add {1} to your mana pool. + this.addAbility(new ColorlessManaAbility()); + // {W}, {tap}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. + Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new StarlitSanctumWhiteEffect(), new ManaCostsImpl<>("{W}")); + ability.addCost(new TapSourceCost()); + ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(filter))); + this.addAbility(ability); + // {B}, {tap}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. + ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new StarlitSanctumBlackEffect(), new ManaCostsImpl<>("{B}")); + ability.addCost(new TapSourceCost()); + ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(filter))); + this.addAbility(ability); + } + + public StarlitSanctum(final StarlitSanctum card) { + super(card); + } + + @Override + public StarlitSanctum copy() { + return new StarlitSanctum(this); + } +} + +class StarlitSanctumWhiteEffect extends OneShotEffect { + + public StarlitSanctumWhiteEffect() { + super(Outcome.GainLife); + staticText = "You gain life equal to the sacrificed creature's toughness"; + } + + public StarlitSanctumWhiteEffect(final StarlitSanctumWhiteEffect effect) { + super(effect); + } + + @Override + public boolean apply(Game game, Ability source) { + int amount = 0; + for (Cost cost : source.getCosts()) { + if (cost instanceof SacrificeTargetCost && ((SacrificeTargetCost) cost).getPermanents().size() > 0) { + amount = ((SacrificeTargetCost) cost).getPermanents().get(0).getToughness().getValue(); + break; + } + } + if (amount > 0) { + Player player = game.getPlayer(source.getControllerId()); + if (player != null) { + player.gainLife(amount, game); + return true; + } + } + return false; + } + + @Override + public StarlitSanctumWhiteEffect copy() { + return new StarlitSanctumWhiteEffect(this); + } +} + +class StarlitSanctumBlackEffect extends OneShotEffect { + + public StarlitSanctumBlackEffect() { + super(Outcome.Damage); + staticText = "Target player loses life equal to the sacrificed creature's power"; + } + + public StarlitSanctumBlackEffect(final StarlitSanctumBlackEffect effect) { + super(effect); + } + + @Override + public boolean apply(Game game, Ability source) { + int amount = 0; + for (Cost cost : source.getCosts()) { + if (cost instanceof SacrificeTargetCost && ((SacrificeTargetCost) cost).getPermanents().size() > 0) { + amount = ((SacrificeTargetCost) cost).getPermanents().get(0).getPower().getValue(); + break; + } + } + if (amount > 0) { + Player player = game.getPlayer(source.getFirstTarget()); + if (player != null) { + player.damage(amount, source.getSourceId(), game, false, true); + return true; + } + } + return false; + } + + @Override + public StarlitSanctumBlackEffect copy() { + return new StarlitSanctumBlackEffect(this); + } +} \ No newline at end of file