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[MKC] Implement Marvo, Deep Operative (plus refactor ClashEffect to allow for designated Clashes)
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3c8b1b3233
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4 changed files with 252 additions and 86 deletions
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@ -3,18 +3,12 @@ package mage.abilities.effects.common;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetOpponent;
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import java.util.UUID;
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import mage.target.targetpointer.FixedTarget;
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/**
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* 1. The controller of the spell or ability chooses an opponent. (This doesn't
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@ -73,9 +67,7 @@ public class ClashEffect extends OneShotEffect {
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MageObject sourceObject = source.getSourceObject(game);
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if (controller == null
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|| sourceObject == null
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|| game.replaceEvent(GameEvent.getEvent(
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GameEvent.EventType.CLASH, controller.getId(), source, controller.getId()
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))) {
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) {
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return false;
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}
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// choose opponent
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@ -84,81 +76,6 @@ public class ClashEffect extends OneShotEffect {
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if (!controller.choose(Outcome.Benefit, target, source, game)) {
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return false;
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}
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Player opponent = game.getPlayer(target.getFirstTarget());
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if (opponent == null) {
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return false;
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}
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int cmcController = Integer.MIN_VALUE;
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Card cardController = null;
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boolean topController = true;
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int cmcOpponent = Integer.MIN_VALUE;
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Card cardOpponent = null;
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boolean topOpponent = true;
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// Reveal top cards of involved players
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StringBuilder message = new StringBuilder("Clash: ");
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message.append(controller.getLogName());
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if (controller.getLibrary().hasCards()) {
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Cards cards = new CardsImpl();
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cardController = controller.getLibrary().getFromTop(game);
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cards.add(cardController);
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controller.revealCards(sourceObject.getIdName() + ": Clash card of " + controller.getName(), cards, game);
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cmcController = cardController.getManaValue();
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message.append(" (").append(cmcController).append(')');
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} else {
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message.append(" no card");
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}
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message.append(" vs. ").append(opponent.getLogName());
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if (opponent.getLibrary().hasCards()) {
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Cards cards = new CardsImpl();
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cardOpponent = opponent.getLibrary().getFromTop(game);
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cards.add(cardOpponent);
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opponent.revealCards(sourceObject.getIdName() + ": Clash card of " + opponent.getName(), cards, game);
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cmcOpponent = cardOpponent.getManaValue();
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message.append(" (").append(cmcOpponent).append(')');
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} else {
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message.append(" no card");
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}
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message.append(" - ");
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if (cmcController > cmcOpponent) {
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message.append(controller.getLogName()).append(" won the clash");
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} else if (cmcController < cmcOpponent) {
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message.append(opponent.getLogName()).append(" won the clash");
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} else {
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message.append(" no winner ");
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}
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game.informPlayers(message.toString());
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// decide to put the cards on top or on the bottom of library in turn order beginning with the active player in turn order
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for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player == null) {
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continue;
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}
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if (cardController != null && player.getId().equals(controller.getId())) {
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topController = player.chooseUse(Outcome.Detriment, "Put " + cardController.getLogName() + " back on top of your library? (otherwise it goes to bottom)", source, game);
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} else if (cardOpponent != null && player.getId().equals(opponent.getId())) {
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topOpponent = player.chooseUse(Outcome.Detriment, "Put " + cardOpponent.getLogName() + " back on top of your library? (otherwise it goes to bottom)", source, game);
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}
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}
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// put the cards back to library
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if (cardController != null) {
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controller.moveCardToLibraryWithInfo(cardController, source, game, Zone.LIBRARY, topController, true);
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}
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if (cardOpponent != null) {
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opponent.moveCardToLibraryWithInfo(cardOpponent, source, game, Zone.LIBRARY, topOpponent, true);
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}
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// fire CLASHED events with info about winner (flag is true if playerId won; other player is targetId)
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game.fireEvent(new GameEvent(
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GameEvent.EventType.CLASHED, opponent.getId(), source,
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controller.getId(), 0, cmcController > cmcOpponent
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));
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game.fireEvent(new GameEvent(
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GameEvent.EventType.CLASHED, controller.getId(), source,
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opponent.getId(), 0, cmcOpponent > cmcController
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));
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// set opponent to DoIfClashWonEffect
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source.getEffects().setValue("clashOpponent", opponent.getId());
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return cmcController > cmcOpponent;
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return new ClashTargetEffect().setTargetPointer(new FixedTarget(target.getFirstTarget())).apply(game, source);
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}
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}
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@ -0,0 +1,156 @@
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package mage.abilities.effects.common;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import java.util.UUID;
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/**
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* 1. The controller of the spell or ability chooses an opponent. (This doesn't
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* target the opponent.) 2. Each player involved in the clash reveals the top
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* card of their library. 3. The converted mana costs of the revealed cards
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* are noted. 4. In turn order, each player involved in the clash chooses to put
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* their revealed card on either the top or bottom of their library.
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* (Note that the player whose turn it is does this first, not necessarily the
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* controller of the clash spell or ability.) When the second player makes this
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* decision, they will know what the first player chose. Then all cards are
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* moved at the same time. 5. The clash is over. If one player in the clash
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* revealed a card with a higher converted mana cost than all other cards
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* revealed in the clash, that player wins the clash. 6. If any abilities
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* trigger when a player clashes, they trigger and wait to be put on the stack.
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* 7. The clash spell or ability finishes resolving. That usually involves a
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* bonus gained by the controller of the clash spell or ability if they won
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* the clash. 8. Abilities that triggered during the clash are put on the stack.
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* <p>
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* There are no draws or losses in a clash. Either you win it or you don't. Each
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* spell or ability with clash says what happens if you (the controller of that
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* spell or ability) win the clash. Typically, if you don't win the clash,
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* nothing happens. If no one reveals a card with a higher converted mana cost
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* (for example, each player reveals a card with converted mana cost 2), no one
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* wins the clash. An X in a revealed card's mana cost is treated as 0. A card
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* without a mana cost (such as a land) has a converted mana cost of 0. If one
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* or more of the clashing players reveals a split card, each of the split
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* card's converted mana costs is considered individually. In this way, it's
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* possible for multiple players to win a clash. For example, if Player A
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* reveals a split card with converted mana costs 1 and 3, and Player B reveals
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* a card with converted mana cost 2, they'll both win. (Player A's card has a
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* higher converted mana cost than Player B's card, since 3 is greater than 2.
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* Player B's card has a higher converted mana cost than Player A's card, since
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* 2 is greater than 1.)
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*
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* @author LevelX2
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*/
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public class ClashTargetEffect extends OneShotEffect {
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public ClashTargetEffect() {
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super(Outcome.Benefit);
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this.staticText = "Clash with an opponent";
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}
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protected ClashTargetEffect(final ClashTargetEffect effect) {
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super(effect);
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}
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@Override
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public ClashTargetEffect copy() {
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return new ClashTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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MageObject sourceObject = source.getSourceObject(game);
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if (controller == null
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|| sourceObject == null
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|| game.replaceEvent(GameEvent.getEvent(
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GameEvent.EventType.CLASH, controller.getId(), source, controller.getId()
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))) {
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return false;
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}
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Player opponent = game.getPlayer(getTargetPointer().getFirst(game, source));
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if (opponent == null) {
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return false;
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}
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int cmcController = Integer.MIN_VALUE;
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Card cardController = null;
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boolean topController = true;
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int cmcOpponent = Integer.MIN_VALUE;
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Card cardOpponent = null;
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boolean topOpponent = true;
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// Reveal top cards of involved players
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StringBuilder message = new StringBuilder("Clash: ");
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message.append(controller.getLogName());
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if (controller.getLibrary().hasCards()) {
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Cards cards = new CardsImpl();
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cardController = controller.getLibrary().getFromTop(game);
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cards.add(cardController);
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controller.revealCards(sourceObject.getIdName() + ": Clash card of " + controller.getName(), cards, game);
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cmcController = cardController.getManaValue();
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message.append(" (").append(cmcController).append(')');
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} else {
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message.append(" no card");
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}
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message.append(" vs. ").append(opponent.getLogName());
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if (opponent.getLibrary().hasCards()) {
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Cards cards = new CardsImpl();
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cardOpponent = opponent.getLibrary().getFromTop(game);
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cards.add(cardOpponent);
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opponent.revealCards(sourceObject.getIdName() + ": Clash card of " + opponent.getName(), cards, game);
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cmcOpponent = cardOpponent.getManaValue();
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message.append(" (").append(cmcOpponent).append(')');
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} else {
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message.append(" no card");
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}
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message.append(" - ");
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if (cmcController > cmcOpponent) {
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message.append(controller.getLogName()).append(" won the clash");
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} else if (cmcController < cmcOpponent) {
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message.append(opponent.getLogName()).append(" won the clash");
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} else {
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message.append(" no winner ");
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}
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game.informPlayers(message.toString());
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// decide to put the cards on top or on the bottom of library in turn order beginning with the active player in turn order
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for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player == null) {
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continue;
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}
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if (cardController != null && player.getId().equals(controller.getId())) {
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topController = player.chooseUse(Outcome.Detriment, "Put " + cardController.getLogName() + " back on top of your library? (otherwise it goes to bottom)", source, game);
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} else if (cardOpponent != null && player.getId().equals(opponent.getId())) {
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topOpponent = player.chooseUse(Outcome.Detriment, "Put " + cardOpponent.getLogName() + " back on top of your library? (otherwise it goes to bottom)", source, game);
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}
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}
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// put the cards back to library
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if (cardController != null) {
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controller.moveCardToLibraryWithInfo(cardController, source, game, Zone.LIBRARY, topController, true);
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}
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if (cardOpponent != null) {
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opponent.moveCardToLibraryWithInfo(cardOpponent, source, game, Zone.LIBRARY, topOpponent, true);
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}
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// fire CLASHED events with info about winner (flag is true if playerId won; other player is targetId)
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game.fireEvent(new GameEvent(
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GameEvent.EventType.CLASHED, opponent.getId(), source,
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controller.getId(), 0, cmcController > cmcOpponent
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));
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game.fireEvent(new GameEvent(
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GameEvent.EventType.CLASHED, controller.getId(), source,
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opponent.getId(), 0, cmcOpponent > cmcController
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));
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// set opponent to DoIfClashWonEffect
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source.getEffects().setValue("clashOpponent", opponent.getId());
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return cmcController > cmcOpponent;
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}
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}
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