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* Dragon Whelp - Made the activation handling more reusable friendly and object sensitive (zone change counter).
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3 changed files with 239 additions and 30 deletions
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@ -30,6 +30,7 @@ package mage.sets.magic2010;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.ActivationInfo;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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@ -45,7 +46,6 @@ import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.util.CardUtil;
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/**
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*
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@ -84,17 +84,6 @@ public class DragonWhelp extends CardImpl {
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class DragonWhelpEffect extends OneShotEffect {
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class ActivationInfo {
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public int turnNum;
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public int activationCounter;
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public ActivationInfo(int turnNum, int activationCounter) {
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this.turnNum = turnNum;
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this.activationCounter = activationCounter;
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}
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}
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public DragonWhelpEffect() {
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super(Outcome.Damage);
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this.staticText = "If this ability has been activated four or more times this turn, sacrifice {this} at the beginning of the next end step";
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@ -111,28 +100,13 @@ class DragonWhelpEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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ActivationInfo activationInfo = getActivationInfo(source, game);
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++activationInfo.activationCounter;
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setActivationInfo(activationInfo, source, game);
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if (activationInfo.activationCounter == 4) {
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ActivationInfo activationInfo = ActivationInfo.getInstance(game, source.getSourceId(), source.getSourceObjectZoneChangeCounter());
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activationInfo.addActivation(game);
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if (activationInfo.getActivationCounter() == 4) {
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new SacrificeSourceEffect());
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game.addDelayedTriggeredAbility(delayedAbility, source);
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}
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return true;
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}
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private ActivationInfo getActivationInfo(Ability source, Game game) {
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Integer turnNum = (Integer) game.getState().getValue(CardUtil.getCardZoneString("activationsTurn", source.getSourceId(), game));
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Integer activationCount = (Integer) game.getState().getValue(CardUtil.getCardZoneString("activationsCount", source.getSourceId(), game));
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if (turnNum == null || activationCount == null) {
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turnNum = game.getTurnNum();
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activationCount = 0;
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}
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return new ActivationInfo(turnNum, activationCount);
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}
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private void setActivationInfo(ActivationInfo activationInfo, Ability source, Game game) {
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game.getState().setValue(CardUtil.getCardZoneString("activationsTurn", source.getSourceId(), game), activationInfo.turnNum);
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game.getState().setValue(CardUtil.getCardZoneString("activationsCount", source.getSourceId(), game), activationInfo.activationCounter);
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}
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}
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