* Dragon Whelp - Made the activation handling more reusable friendly and object sensitive (zone change counter).

This commit is contained in:
LevelX2 2016-04-21 11:46:02 +02:00
parent 181381b262
commit eb960a34ad
3 changed files with 239 additions and 30 deletions

View file

@ -0,0 +1,77 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities;
import java.util.UUID;
import mage.game.Game;
/**
* The ActivationInfo class holds the information how often an ability of an
* object was activated during a turn. It handles the check, if the object is
* still the same, so for example if a permanent left battlefield and returns,
* the counting of activations happens for each object.
*
* @author LevelX2
*/
public class ActivationInfo {
protected int turnNum;
protected int activationCounter;
public static ActivationInfo getInstance(Game game, UUID sourceId) {
return ActivationInfo.getInstance(game, sourceId, game.getState().getZoneChangeCounter(sourceId));
}
public static ActivationInfo getInstance(Game game, UUID sourceId, int zoneChangeCounter) {
String key = "ActivationInfo" + sourceId.toString() + zoneChangeCounter;
ActivationInfo activationInfo = (ActivationInfo) game.getState().getValue(key);
if (activationInfo == null) {
activationInfo = new ActivationInfo(game);
game.getState().setValue(key, activationInfo);
}
return activationInfo;
}
protected ActivationInfo(Game game) {
this.turnNum = game.getTurnNum();
this.activationCounter = 0;
}
public void addActivation(Game game) {
if (game.getTurnNum() != turnNum) {
activationCounter = 1;
turnNum = game.getTurnNum();
} else {
activationCounter++;
}
}
public int getActivationCounter() {
return activationCounter;
}
}