* Proliferate - Fixed a bug that only creatures could be used for the proliferate add counter effect.

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LevelX2 2014-08-17 21:13:26 +02:00
parent ddb9c786b4
commit eb89f95f07
4 changed files with 85 additions and 9 deletions

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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ProliferateTest extends CardTestPlayerBase{
/**
* Volt Charge {2}{R}
* Instant
* Volt Charge deals 3 damage to target creature or player.
* Proliferate. (You choose any number of permanents and/or players with counters
* on them, then give each another counter of a kind already there.)
*/
@Test
public void testCastFromHandMovedToExile() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Chandra, Pyromaster"); // starts with 4 loyality counters
addCard(Zone.HAND, playerA, "Volt Charge");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Volt Charge", playerB);
addTarget(playerA, "Chandra, Pyromaster");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerB, 17);
assertGraveyardCount(playerA, "Volt Charge", 1);
assertCounterCount("Chandra, Pyromaster", CounterType.LOYALTY, 5); // 4 + 1 from proliferate
}
}