fixed Dack Fayden emblem not using all targets from modal spells

This commit is contained in:
Evan Kranzler 2018-06-01 13:20:51 -04:00
parent 8a2874dec6
commit eadd9d61d5

View file

@ -31,6 +31,7 @@ import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.SpellAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.ContinuousEffectImpl;
@ -92,12 +93,14 @@ class DackFaydenEmblemTriggeredAbility extends TriggeredAbilityImpl {
Spell spell = game.getStack().getSpell(event.getTargetId());
if (spell != null) {
SpellAbility spellAbility = spell.getSpellAbility();
for (Target target : spellAbility.getTargets()) {
if (!target.isNotTarget()) {
for (UUID targetId : target.getTargets()) {
if (game.getBattlefield().containsPermanent(targetId)) {
returnValue = true;
targetedPermanentIds.add(targetId);
for (Mode mode : spellAbility.getModes().values()) {
for (Target target : mode.getTargets()) {
if (!target.isNotTarget()) {
for (UUID targetId : target.getTargets()) {
if (game.getBattlefield().containsPermanent(targetId)) {
returnValue = true;
targetedPermanentIds.add(targetId);
}
}
}
}