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Add Scuttlemutt and BecomesColorOrColorsTargetEffect
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/*
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*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*
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*/
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package mage.abilities.effects.common.continious;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.stack.StackObject;
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import mage.players.Player;
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import java.util.List;
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import mage.ObjectColor;
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/**
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*
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* @author philvt101
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*/
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public class BecomesColorOrColorsTargetEffect extends ContinuousEffectImpl {
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private final List<ObjectColor> colors;
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/**
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* Set the color or colors of a spell or permanent
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*
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* @param duration
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* @param colors
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*/
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public BecomesColorOrColorsTargetEffect(List<ObjectColor> colors, Duration duration) {
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super(duration, Layer.ColorChangingEffects_5, SubLayer.NA, Outcome.Benefit);
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this.colors=colors;
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}
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@Override
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public boolean apply(Game game, Ability source){
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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boolean result = false;
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for (UUID targetId :targetPointer.getTargets(game, source)) {
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MageObject o = game.getObject(targetId);
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if(o != null){
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if(o instanceof Permanent || o instanceof StackObject);{
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if(!colors.isEmpty()){
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/**As target may become a single color other than its original color,
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* all colors must be initialized to false before applying chosen color/colors
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*/
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o.getColor().setWhite(false);
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o.getColor().setBlue(false);
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o.getColor().setBlack(false);
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o.getColor().setRed(false);
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o.getColor().setGreen(false);
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for (ObjectColor color : colors) {
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if (color.isWhite()) {
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o.getColor().setWhite(true);
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} else if (color.isBlue()) {
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o.getColor().setBlue(true);
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} else if (color.isBlack()) {
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o.getColor().setBlack(true);
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} else if (color.isRed()) {
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o.getColor().setRed(true);
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} else if (color.isGreen()) {
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o.getColor().setGreen(true);
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}
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}
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}
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}
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}
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}
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if (!result) {
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if (this.getDuration().equals(Duration.Custom)) {
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this.discard();
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}
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}
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return result;
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}
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public BecomesColorOrColorsTargetEffect(final BecomesColorOrColorsTargetEffect effect) {
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super(effect);
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this.colors = effect.colors;
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}
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@Override
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public BecomesColorOrColorsTargetEffect copy() {
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return new BecomesColorOrColorsTargetEffect(this);
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}
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}
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