Add Scuttlemutt and BecomesColorOrColorsTargetEffect

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User 2015-02-20 16:24:00 -05:00
parent 38f47b1f1e
commit ea69376943
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/*
*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
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* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.abilities.effects.common.continious;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.stack.StackObject;
import mage.players.Player;
import java.util.List;
import mage.ObjectColor;
/**
*
* @author philvt101
*/
public class BecomesColorOrColorsTargetEffect extends ContinuousEffectImpl {
private final List<ObjectColor> colors;
/**
* Set the color or colors of a spell or permanent
*
* @param duration
* @param colors
*/
public BecomesColorOrColorsTargetEffect(List<ObjectColor> colors, Duration duration) {
super(duration, Layer.ColorChangingEffects_5, SubLayer.NA, Outcome.Benefit);
this.colors=colors;
}
@Override
public boolean apply(Game game, Ability source){
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
boolean result = false;
for (UUID targetId :targetPointer.getTargets(game, source)) {
MageObject o = game.getObject(targetId);
if(o != null){
if(o instanceof Permanent || o instanceof StackObject);{
if(!colors.isEmpty()){
/**As target may become a single color other than its original color,
* all colors must be initialized to false before applying chosen color/colors
*/
o.getColor().setWhite(false);
o.getColor().setBlue(false);
o.getColor().setBlack(false);
o.getColor().setRed(false);
o.getColor().setGreen(false);
for (ObjectColor color : colors) {
if (color.isWhite()) {
o.getColor().setWhite(true);
} else if (color.isBlue()) {
o.getColor().setBlue(true);
} else if (color.isBlack()) {
o.getColor().setBlack(true);
} else if (color.isRed()) {
o.getColor().setRed(true);
} else if (color.isGreen()) {
o.getColor().setGreen(true);
}
}
}
}
}
}
if (!result) {
if (this.getDuration().equals(Duration.Custom)) {
this.discard();
}
}
return result;
}
public BecomesColorOrColorsTargetEffect(final BecomesColorOrColorsTargetEffect effect) {
super(effect);
this.colors = effect.colors;
}
@Override
public BecomesColorOrColorsTargetEffect copy() {
return new BecomesColorOrColorsTargetEffect(this);
}
}