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- Added Fatigue and Disappear.
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87
Mage.Sets/src/mage/cards/d/Disappear.java
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87
Mage.Sets/src/mage/cards/d/Disappear.java
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package mage.cards.d;
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import java.util.UUID;
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import mage.constants.SubType;
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import mage.target.common.TargetCreaturePermanent;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.constants.Outcome;
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import mage.target.TargetPermanent;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author jeffwadsworth
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*/
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public final class Disappear extends CardImpl {
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public Disappear(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{U}{U}");
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this.subtype.add(SubType.AURA);
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// Enchant creature
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TargetPermanent auraTarget = new TargetCreaturePermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// {U}: Return enchanted creature and Disappear to their owners' hands.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new DisappearEffect(), new ManaCostsImpl("{U}")));
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}
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public Disappear(final Disappear card) {
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super(card);
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}
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@Override
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public Disappear copy() {
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return new Disappear(this);
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}
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}
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class DisappearEffect extends OneShotEffect {
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public DisappearEffect() {
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super(Outcome.ReturnToHand);
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staticText = "Return enchanted creature and {this} to their owners' hands";
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}
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public DisappearEffect(final DisappearEffect effect) {
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super(effect);
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}
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@Override
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public DisappearEffect copy() {
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return new DisappearEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent aura = (Permanent) game.getPermanentOrLKIBattlefield(source.getSourceId());
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null
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&& aura != null
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&& aura.getAttachedTo() != null) {
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Permanent enchantedCreature = game.getPermanent(aura.getAttachedTo());
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controller.moveCards(aura, Zone.HAND, source, game);
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if (enchantedCreature != null) {
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controller.moveCards(enchantedCreature, Zone.HAND, source, game);
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}
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return true;
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}
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return false;
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}
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}
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36
Mage.Sets/src/mage/cards/f/Fatigue.java
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Mage.Sets/src/mage/cards/f/Fatigue.java
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package mage.cards.f;
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import java.util.UUID;
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import mage.abilities.effects.common.SkipNextDrawStepTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.target.TargetPlayer;
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/**
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*
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* @author jeffwadsworth
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*/
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public final class Fatigue extends CardImpl {
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private static final String rule = "Target player skips his or her next draw step.";
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public Fatigue(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{U}");
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// Target player skips his or her next draw step.
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this.getSpellAbility().addEffect(new SkipNextDrawStepTargetEffect().setText(rule));
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this.getSpellAbility().addTarget(new TargetPlayer());
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}
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public Fatigue(final Fatigue card) {
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super(card);
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}
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@Override
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public Fatigue copy() {
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return new Fatigue(this);
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}
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}
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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/**
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*
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* @author jeffwadsworth
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*/
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public class SkipNextDrawStepTargetEffect extends ReplacementEffectImpl {
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public SkipNextDrawStepTargetEffect() {
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super(Duration.OneUse, Outcome.Detriment);
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staticText = "Target player skips his or her next draw step";
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}
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public SkipNextDrawStepTargetEffect(final SkipNextDrawStepTargetEffect effect) {
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super(effect);
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}
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@Override
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public SkipNextDrawStepTargetEffect copy() {
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return new SkipNextDrawStepTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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return true;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DRAW_STEP;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return event.getPlayerId().equals(source.getFirstTarget());
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}
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}
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