[DSK] Implement Grievous Wound

This commit is contained in:
theelk801 2024-09-10 11:10:51 -04:00
parent 0b4313846e
commit e9a58c194f
3 changed files with 130 additions and 36 deletions

View file

@ -1,18 +1,15 @@
package mage.abilities.effects.common.continuous;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.TargetController;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.Optional;
import java.util.UUID;
/**
* @author LevelX2
*/
@ -48,41 +45,47 @@ public class CantGainLifeAllEffect extends ContinuousEffectImpl {
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
switch (targetController) {
case YOU:
controller.setCanGainLife(false);
break;
case NOT_YOU:
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null && !player.equals(controller)) {
player.setCanGainLife(false);
}
if (controller == null) {
return false;
}
switch (targetController) {
case YOU:
controller.setCanGainLife(false);
break;
case NOT_YOU:
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null && !player.equals(controller)) {
player.setCanGainLife(false);
}
break;
case OPPONENT:
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
if (controller.hasOpponent(playerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.setCanGainLife(false);
}
}
}
break;
case ANY:
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
}
break;
case OPPONENT:
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
if (controller.hasOpponent(playerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.setCanGainLife(false);
}
}
break;
}
return true;
}
break;
case ANY:
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.setCanGainLife(false);
}
}
break;
case ENCHANTED:
Optional
.ofNullable(source.getSourcePermanentIfItStillExists(game))
.map(Permanent::getAttachedTo)
.map(game::getPlayer)
.ifPresent(player -> player.setCanGainLife(false));
}
return false;
return true;
}
private String setText() {
@ -100,6 +103,8 @@ public class CantGainLifeAllEffect extends ContinuousEffectImpl {
case ANY:
sb.append("Players");
break;
case ENCHANTED:
sb.append("enchanted player");
}
sb.append(" can't gain life");
if (!this.duration.toString().isEmpty()) {