From e93cd580dd8ff985fbda018bb5ea652134c1865e Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sat, 10 May 2014 18:21:22 +0200 Subject: [PATCH] * Fixed that player turn counter was not reset if game was reset (e.g. Karn Liberated). --- Mage.Sets/src/mage/sets/timespiral/SerraAvenger.java | 3 ++- Mage/src/mage/players/PlayerImpl.java | 5 +++++ 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/timespiral/SerraAvenger.java b/Mage.Sets/src/mage/sets/timespiral/SerraAvenger.java index 37c58c593c6..d675ec4d8cf 100644 --- a/Mage.Sets/src/mage/sets/timespiral/SerraAvenger.java +++ b/Mage.Sets/src/mage/sets/timespiral/SerraAvenger.java @@ -85,7 +85,7 @@ class CantCastSerraAvengerEffect extends ReplacementEffectImpl> implements Player, Ser } } + /** + * Cast e.g. from Karn Liberated to restart the current game + * @param game + */ @Override public void init(Game game) { init(game, false); @@ -359,6 +363,7 @@ public abstract class PlayerImpl> implements Player, Ser this.timerTimeout = false; this.idleTimeout = false; + this.turns = 0; this.passed = false; this.passedTurn = false; this.passedAllTurns = false;