diff --git a/Mage.Sets/src/mage/cards/p/ParapetThrasher.java b/Mage.Sets/src/mage/cards/p/ParapetThrasher.java index 9775826826e..8fe9ba4b29e 100644 --- a/Mage.Sets/src/mage/cards/p/ParapetThrasher.java +++ b/Mage.Sets/src/mage/cards/p/ParapetThrasher.java @@ -9,23 +9,17 @@ import mage.abilities.Mode; import mage.abilities.common.OneOrMoreDamagePlayerTriggeredAbility; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; -import mage.abilities.effects.common.DamagePlayersEffect; import mage.abilities.effects.common.DestroyTargetEffect; import mage.abilities.effects.common.ExileTopXMayPlayUntilEffect; import mage.abilities.hint.common.ModesAlreadyUsedHint; -import mage.constants.Duration; -import mage.constants.Outcome; -import mage.constants.SubType; +import mage.constants.*; import mage.abilities.keyword.FlyingAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; -import mage.constants.CardType; import mage.filter.FilterPermanent; import mage.filter.common.FilterArtifactPermanent; import mage.filter.common.FilterControlledPermanent; import mage.game.Game; -import mage.game.events.DamagedPlayerEvent; -import mage.game.events.GameEvent; import mage.players.Player; import mage.target.TargetPermanent; import mage.target.targetadjustment.DamagedPlayerControlsTargetAdjuster; @@ -51,7 +45,8 @@ public final class ParapetThrasher extends CardImpl { // Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn -- // * Destroy target artifact that opponent controls. - Ability ability = new OneOrMoreDamagePlayerTriggeredAbility(new DestroyTargetEffect(), filter, true, true) + Ability ability = new OneOrMoreDamagePlayerTriggeredAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(), + filter, true, true, SetTargetPointer.PLAYER, false) .setTriggerPhrase("Whenever one or more Dragons you control deal combat damage to an opponent, "); ability.addTarget(new TargetPermanent(artifactFilter)); ability.setTargetAdjuster(new DamagedPlayerControlsTargetAdjuster());