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* game: now all playable calculations done in game simulation, outside real game (no more freeze and ruined games by wrong Nyxbloom Ancient and other cards with wrong replacement dialog); * game: fixed multiple problems with triggers (wrong order, duplicated calls or "too many mana" bugs, see #8426, #12087); * tests: added data integrity checks for game's triggers (3 enabled and 3 disabled due current game engine logic);
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23 changed files with 362 additions and 120 deletions
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@ -97,7 +97,8 @@ public class GameSessionWatcher {
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}
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public GameView getGameView() {
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// game view calculation can take some time, so use copy for thread save (protection from ConcurrentModificationException)
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// game view calculation can take some time and can be called from non-game thread,
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// so use copy for thread save (protection from ConcurrentModificationException)
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Game sourceGame = game.copy();
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GameView gameView = new GameView(sourceGame.getState(), sourceGame, null, userId);
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