server: improved server stability (#11285) and reworked triggers/playable logic (#8426):

* game: now all playable calculations done in game simulation, outside real game (no more freeze and ruined games by wrong Nyxbloom Ancient and other cards with wrong replacement dialog);
* game: fixed multiple problems with triggers (wrong order, duplicated calls or "too many mana" bugs, see #8426, #12087);
* tests: added data integrity checks for game's triggers (3 enabled and 3 disabled due current game engine logic);
This commit is contained in:
Oleg Agafonov 2024-04-16 23:10:04 +04:00
parent f68e435fc4
commit e8e2f23284
23 changed files with 362 additions and 120 deletions

View file

@ -97,7 +97,8 @@ public class GameSessionWatcher {
}
public GameView getGameView() {
// game view calculation can take some time, so use copy for thread save (protection from ConcurrentModificationException)
// game view calculation can take some time and can be called from non-game thread,
// so use copy for thread save (protection from ConcurrentModificationException)
Game sourceGame = game.copy();
GameView gameView = new GameView(sourceGame.getState(), sourceGame, null, userId);