From e8d5fb8c594d24c111e6f5541b8d22fc13c959b0 Mon Sep 17 00:00:00 2001 From: Grath <1895280+Grath@users.noreply.github.com> Date: Fri, 21 Nov 2025 11:46:35 -0500 Subject: [PATCH] [TLA] Fix Earthbending with creature counter replacement Did not work with effects that apply replacement effects to counters being added to creatures (but not to lands). Fixed by processing action between turning the land into a creature and putting the counters on it. --- .../mage/abilities/effects/keyword/EarthbendTargetEffect.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Mage/src/main/java/mage/abilities/effects/keyword/EarthbendTargetEffect.java b/Mage/src/main/java/mage/abilities/effects/keyword/EarthbendTargetEffect.java index 339e992bd7b..6f7da3fb18b 100644 --- a/Mage/src/main/java/mage/abilities/effects/keyword/EarthbendTargetEffect.java +++ b/Mage/src/main/java/mage/abilities/effects/keyword/EarthbendTargetEffect.java @@ -72,6 +72,8 @@ public class EarthbendTargetEffect extends OneShotEffect { .withAbility(HasteAbility.getInstance()), false, true, Duration.Custom ), source); + // Make the land into a creature before putting counters on, for the purposes of counter doublers that only apply to creatures. + game.processAction(); permanent.addCounters(CounterType.P1P1.createInstance(value), source, game); game.addDelayedTriggeredAbility(new EarthbendingDelayedTriggeredAbility(permanent, game), source); game.fireEvent(GameEvent.getEvent(