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* Archfiend of Depravity - Outcome tweaked for AI behaviour.
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2 changed files with 22 additions and 2 deletions
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@ -61,7 +61,7 @@ public class ArchfiendOfDepravity extends CardImpl {
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.
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this.addAbility(new BeginningOfEndStepTriggeredAbility(new ArchfiendOfDepravityEffect(), TargetController.OPPONENT, false));
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}
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@ -79,7 +79,7 @@ public class ArchfiendOfDepravity extends CardImpl {
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class ArchfiendOfDepravityEffect extends OneShotEffect {
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public ArchfiendOfDepravityEffect() {
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super(Outcome.Detriment);
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super(Outcome.Benefit); // AI should select two creatures if possible so it has to be a benefit
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this.staticText = "that player chooses up to two creatures he or she controls, then sacrifices the rest";
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}
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