* Archfiend of Depravity - Outcome tweaked for AI behaviour.

This commit is contained in:
LevelX2 2015-12-25 11:45:55 +01:00
parent 0c2abc69de
commit e7e290e787
2 changed files with 22 additions and 2 deletions

View file

@ -61,7 +61,7 @@ public class ArchfiendOfDepravity extends CardImpl {
// Flying
this.addAbility(FlyingAbility.getInstance());
// At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.
this.addAbility(new BeginningOfEndStepTriggeredAbility(new ArchfiendOfDepravityEffect(), TargetController.OPPONENT, false));
}
@ -79,7 +79,7 @@ public class ArchfiendOfDepravity extends CardImpl {
class ArchfiendOfDepravityEffect extends OneShotEffect {
public ArchfiendOfDepravityEffect() {
super(Outcome.Detriment);
super(Outcome.Benefit); // AI should select two creatures if possible so it has to be a benefit
this.staticText = "that player chooses up to two creatures he or she controls, then sacrifices the rest";
}