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[FIN] update spoiler
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2 changed files with 33 additions and 3 deletions
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@ -41,14 +41,14 @@ public final class FinalFantasy extends ExpansionSet {
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cards.add(new SetCardInfo("Beatrix, Loyal General", 426, Rarity.RARE, mage.cards.b.BeatrixLoyalGeneral.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Beatrix, Loyal General", 426, Rarity.RARE, mage.cards.b.BeatrixLoyalGeneral.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Beatrix, Loyal General", 554, Rarity.RARE, mage.cards.b.BeatrixLoyalGeneral.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Beatrix, Loyal General", 554, Rarity.RARE, mage.cards.b.BeatrixLoyalGeneral.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Black Mage's Rod", 90, Rarity.COMMON, mage.cards.b.BlackMagesRod.class));
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cards.add(new SetCardInfo("Black Mage's Rod", 90, Rarity.COMMON, mage.cards.b.BlackMagesRod.class));
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cards.add(new SetCardInfo("Cecil, Dark Knight", 91, Rarity.RARE, mage.cards.c.CecilDarkKnight.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cecil, Dark Knight", 380, Rarity.RARE, mage.cards.c.CecilDarkKnight.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cecil, Dark Knight", 380, Rarity.RARE, mage.cards.c.CecilDarkKnight.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cecil, Dark Knight", 445, Rarity.RARE, mage.cards.c.CecilDarkKnight.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cecil, Dark Knight", 445, Rarity.RARE, mage.cards.c.CecilDarkKnight.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cecil, Dark Knight", 525, Rarity.RARE, mage.cards.c.CecilDarkKnight.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cecil, Dark Knight", 525, Rarity.RARE, mage.cards.c.CecilDarkKnight.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cecil, Redeemed Paladin", 91, Rarity.RARE, mage.cards.c.CecilRedeemedPaladin.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cecil, Dark Knight", 91, Rarity.RARE, mage.cards.c.CecilDarkKnight.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cecil, Redeemed Paladin", 380, Rarity.RARE, mage.cards.c.CecilRedeemedPaladin.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cecil, Redeemed Paladin", 380, Rarity.RARE, mage.cards.c.CecilRedeemedPaladin.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cecil, Redeemed Paladin", 445, Rarity.RARE, mage.cards.c.CecilRedeemedPaladin.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cecil, Redeemed Paladin", 445, Rarity.RARE, mage.cards.c.CecilRedeemedPaladin.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cecil, Redeemed Paladin", 525, Rarity.RARE, mage.cards.c.CecilRedeemedPaladin.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cecil, Redeemed Paladin", 525, Rarity.RARE, mage.cards.c.CecilRedeemedPaladin.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cecil, Redeemed Paladin", 91, Rarity.RARE, mage.cards.c.CecilRedeemedPaladin.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Chaos, the Endless", 221, Rarity.UNCOMMON, mage.cards.c.ChaosTheEndless.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Chaos, the Endless", 221, Rarity.UNCOMMON, mage.cards.c.ChaosTheEndless.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Chaos, the Endless", 486, Rarity.UNCOMMON, mage.cards.c.ChaosTheEndless.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Chaos, the Endless", 486, Rarity.UNCOMMON, mage.cards.c.ChaosTheEndless.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cid, Timeless Artificer", 216, Rarity.UNCOMMON, mage.cards.c.CidTimelessArtificer.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Cid, Timeless Artificer", 216, Rarity.UNCOMMON, mage.cards.c.CidTimelessArtificer.class, NON_FULL_USE_VARIOUS));
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@ -202,7 +202,8 @@ public final class FinalFantasy extends ExpansionSet {
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cards.add(new SetCardInfo("Stiltzkin, Moogle Merchant", 433, Rarity.RARE, mage.cards.s.StiltzkinMoogleMerchant.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Stiltzkin, Moogle Merchant", 433, Rarity.RARE, mage.cards.s.StiltzkinMoogleMerchant.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Summon: Bahamut", 1, Rarity.MYTHIC, mage.cards.s.SummonBahamut.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Summon: Bahamut", 1, Rarity.MYTHIC, mage.cards.s.SummonBahamut.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Summon: Bahamut", 356, Rarity.MYTHIC, mage.cards.s.SummonBahamut.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Summon: Bahamut", 356, Rarity.MYTHIC, mage.cards.s.SummonBahamut.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Summon: Leviathan", 361, Rarity.RARE, mage.cards.s.SummonLeviathan.class));
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cards.add(new SetCardInfo("Summon: Leviathan", 361, Rarity.RARE, mage.cards.s.SummonLeviathan.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Summon: Leviathan", 77, Rarity.RARE, mage.cards.s.SummonLeviathan.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Summon: Primal Odin", 121, Rarity.RARE, mage.cards.s.SummonPrimalOdin.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Summon: Primal Odin", 121, Rarity.RARE, mage.cards.s.SummonPrimalOdin.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Summon: Primal Odin", 365, Rarity.RARE, mage.cards.s.SummonPrimalOdin.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Summon: Primal Odin", 365, Rarity.RARE, mage.cards.s.SummonPrimalOdin.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Summon: Shiva", 362, Rarity.UNCOMMON, mage.cards.s.SummonShiva.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Summon: Shiva", 362, Rarity.UNCOMMON, mage.cards.s.SummonShiva.class, NON_FULL_USE_VARIOUS));
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@ -57629,8 +57629,12 @@ Summon: Bahamut|Final Fantasy|1|M|{9}|Enchantment Creature - Saga Dragon|9|9|(As
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Ultima, Origin of Oblivion|Final Fantasy|2|R|{5}|Legendary Creature - God|4|4|Flying$Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."$Whenever you tap a land for {C}, add an additional {C}.|
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Ultima, Origin of Oblivion|Final Fantasy|2|R|{5}|Legendary Creature - God|4|4|Flying$Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."$Whenever you tap a land for {C}, add an additional {C}.|
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Aerith Gainsborough|Final Fantasy|4|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
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Aerith Gainsborough|Final Fantasy|4|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
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Cloud, Midgar Mercenary|Final Fantasy|10|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|
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Cloud, Midgar Mercenary|Final Fantasy|10|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|
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Cloudbound Moogle|Final Fantasy|11|C|{3}{W}{W}|Creature - Moogle|2|3|Flying$When this creature enters, put a +1/+1 counter on target creature.$Plainscycling {2}|
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Coeurl|Final Fantasy|12|C|{1}{W}|Creature - Cat Beast|2|2|{1}{W}, : Tap target nonenchantment creature.|
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The Crystal's Chosen|Final Fantasy|14|U|{5}{W}{W}|Sorcery|||Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.|
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The Crystal's Chosen|Final Fantasy|14|U|{5}{W}{W}|Sorcery|||Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.|
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Dragoon's Lance|Final Fantasy|17|U|{1}{W}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0 and is a Knight in addition to its other types.$During your turn, equipped creature has flying.$Gae Bolg -- Equip {4}|
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Dragoon's Lance|Final Fantasy|17|U|{1}{W}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0 and is a Knight in addition to its other types.$During your turn, equipped creature has flying.$Gae Bolg -- Equip {4}|
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Fate of the Sun-Cryst|Final Fantasy|19|C|{4}{W}|Instant|||This spell costs {2} less to cast if it targets a tapped creature.$Destroy target nonland permanent.|
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Moogles' Valor|Final Fantasy|27|R|{3}{W}{W}|Instant|||For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.|
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Phoenix Down|Final Fantasy|29|U|{W}|Artifact|||{1}{W},{T}, Exile this artifact: Choose one--$* Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.$* Exile target Skeleton, Spirit, or Zombie.|
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Phoenix Down|Final Fantasy|29|U|{W}|Artifact|||{1}{W},{T}, Exile this artifact: Choose one--$* Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.$* Exile target Skeleton, Spirit, or Zombie.|
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Sidequest: Catch a Fish|Final Fantasy|31|U|{2}{W}|Enchantment|||At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.|
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Sidequest: Catch a Fish|Final Fantasy|31|U|{2}{W}|Enchantment|||At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.|
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Cooking Campsite|Final Fantasy|31|U||Land|||{T}: Add {W}.${3}, {T}, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery.|
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Cooking Campsite|Final Fantasy|31|U||Land|||{T}: Add {W}.${3}, {T}, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery.|
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@ -57640,14 +57644,20 @@ White Mage's Staff|Final Fantasy|42|C|{1}{W}|Artifact - Equipment|||Job select$E
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Zack Fair|Final Fantasy|45|U|{W}|Legendary Creature - Human Soldier|0|1|Zack Fair enters with a +1/+1 counter on it.${1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.|
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Zack Fair|Final Fantasy|45|U|{W}|Legendary Creature - Human Soldier|0|1|Zack Fair enters with a +1/+1 counter on it.${1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.|
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Astrologian's Planisphere|Final Fantasy|46|R|{1}{U}|Artifact - Equipment|||Job select$Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."$Diana -- Equip {2}|
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Astrologian's Planisphere|Final Fantasy|46|R|{1}{U}|Artifact - Equipment|||Job select$Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."$Diana -- Equip {2}|
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Dragoon's Wyvern|Final Fantasy|49|C|{2}{U}|Creature - Drake|2|1|Flying$When this creature enters, create a 1/1 colorless Hero creature token.|
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Dragoon's Wyvern|Final Fantasy|49|C|{2}{U}|Creature - Drake|2|1|Flying$When this creature enters, create a 1/1 colorless Hero creature token.|
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Dreams of Laguna|Final Fantasy|50|C|{1}{U}|Instant|||Surveil 1, then draw a card.$Flashback {3}{U}|
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Ice Magic|Final Fantasy|56|C|{1}{U}|Instant|||Tiered$* Blizzard -- {0} -- Return target creature to its owner's hand.$* Blizzara -- {2} -- Target creature's owner puts it on their choice of the top or bottom of their library.$* Blizzaga -- {5}{U} -- Target creature's owner shuffles it into their library.|
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Ice Magic|Final Fantasy|56|C|{1}{U}|Instant|||Tiered$* Blizzard -- {0} -- Return target creature to its owner's hand.$* Blizzara -- {2} -- Target creature's owner puts it on their choice of the top or bottom of their library.$* Blizzaga -- {5}{U} -- Target creature's owner shuffles it into their library.|
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Jill, Shiva's Dominant|Final Fantasy|58|R|{2}{U}|Legendary Creature - Human Noble Warrior|2|2|When Jill enters, return up to one other target nonland permanent to its owner's hand.${3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Jill, Shiva's Dominant|Final Fantasy|58|R|{2}{U}|Legendary Creature - Human Noble Warrior|2|2|When Jill enters, return up to one other target nonland permanent to its owner's hand.${3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Shiva, Warden of Ice|Final Fantasy|58|R||Legendary Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter.)$I, II -- Mesmerize -- Target creature can't be blocked this turn.$III -- Cold Snap -- Tap all lands your opponents control. Exile Shiva, then return it to the battlefield.|
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Shiva, Warden of Ice|Final Fantasy|58|R||Legendary Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter.)$I, II -- Mesmerize -- Target creature can't be blocked this turn.$III -- Cold Snap -- Tap all lands your opponents control. Exile Shiva, then return it to the battlefield.|
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Matoya, Archon Elder|Final Fantasy|62|R|{2}{U}|Legendary Creature - Human Warlock|1|4|Whenever you scry or surveil, draw a card.|
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Matoya, Archon Elder|Final Fantasy|62|R|{2}{U}|Legendary Creature - Human Warlock|1|4|Whenever you scry or surveil, draw a card.|
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The Prima Vista|Final Fantasy|64|U|{4}{U}|Legendary Artifact - Vehicle|5|3|Flying$Whenever you cast a noncreature spell, if four or more mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.$Crew 2|
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Retrieve the Esper|Final Fantasy|68|C|{3}{U}|Sorcery|||Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token.$Flashback {5}{U}|
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Sage's Nouliths|Final Fantasy|70|C|{1}{U}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.$Hagneia -- Equip {3}|
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Sage's Nouliths|Final Fantasy|70|C|{1}{U}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.$Hagneia -- Equip {3}|
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Sahagin|Final Fantasy|71|C|{1}{U}|Creature - Merfolk Warrior|1|3|Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.|
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Summon: Leviathan|Final Fantasy|77|R|{4}{U}{U}|Enchantment Creature - Saga Leviathan|6|6|I -- Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.$II, III -- Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.$Ward {2}|
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Summon: Shiva|Final Fantasy|78|U|{3}{U}{U}|Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Heavenly Strike -- Tap target creature an opponent controls. Put a stun counter on it.$III -- Diamond Dust -- Draw a card for each tapped creature your opponents control.|
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Summon: Shiva|Final Fantasy|78|U|{3}{U}{U}|Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Heavenly Strike -- Tap target creature an opponent controls. Put a stun counter on it.$III -- Diamond Dust -- Draw a card for each tapped creature your opponents control.|
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Valkyrie Aerial Unit|Final Fantasy|84|U|{5}{U}{U}|Artifact Creature - Construct|5|4|Affinity for artifacts$Flying$When this creature enters, surveil 2.|
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Valkyrie Aerial Unit|Final Fantasy|84|U|{5}{U}{U}|Artifact Creature - Construct|5|4|Affinity for artifacts$Flying$When this creature enters, surveil 2.|
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Y'shtola Rhul|Final Fantasy|86|M|{4}{U}{U}|Legendary Creature - Cat Druid|3|5|At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.|
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Y'shtola Rhul|Final Fantasy|86|M|{4}{U}{U}|Legendary Creature - Cat Druid|3|5|At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.|
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Al Bhed Salvagers|Final Fantasy|88|U|{2}{B}|Creature - Human Artificer Warrior|2|3|Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.|
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Ardyn, the Usurper|Final Fantasy|89|R|{5}{B}{B}{B}|Legendary Creature - Elder Human Noble|4|4|Demons you control have menace, lifelink, and haste.$Starscourge -- At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.|
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Ardyn, the Usurper|Final Fantasy|89|R|{5}{B}{B}{B}|Legendary Creature - Elder Human Noble|4|4|Demons you control have menace, lifelink, and haste.$Starscourge -- At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.|
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Black Mage's Rod|Final Fantasy|90|C|{1}{B}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.$Equip {3}|
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Black Mage's Rod|Final Fantasy|90|C|{1}{B}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.$Equip {3}|
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Cecil, Dark Knight|Final Fantasy|91|R|{B}|Legendary Creature - Human Knight|2|3|Deathtouch$Darkness -- Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.|
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Cecil, Dark Knight|Final Fantasy|91|R|{B}|Legendary Creature - Human Knight|2|3|Deathtouch$Darkness -- Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.|
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@ -57655,6 +57665,7 @@ Cecil, Redeemed Paladin|Final Fantasy|91|R||Legendary Creature - Human Knight|4|
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Circle of Power|Final Fantasy|92|U|{3}{B}|Sorcery|||You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."$Wizards you control get +1/+0 and gain lifelink until end of turn.|
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Circle of Power|Final Fantasy|92|U|{3}{B}|Sorcery|||You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."$Wizards you control get +1/+0 and gain lifelink until end of turn.|
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Dark Confidant|Final Fantasy|94|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.|
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Dark Confidant|Final Fantasy|94|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.|
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The Darkness Crystal|Final Fantasy|96|R|{2}{B}{B}|Legendary Artifact|||Black spells you cast cost {1} less to cast.$If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.${4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.|
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The Darkness Crystal|Final Fantasy|96|R|{2}{B}{B}|Legendary Artifact|||Black spells you cast cost {1} less to cast.$If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.${4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.|
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Evil Reawakened|Final Fantasy|98|U|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.|
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Fang, Fearless l'Cie|Final Fantasy|99|U|{2}{B}|Legendary Creature - Human Warrior|2|3|Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.$(Melds with Vanille, Cheerful l'Cie.)|
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Fang, Fearless l'Cie|Final Fantasy|99|U|{2}{B}|Legendary Creature - Human Warrior|2|3|Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.$(Melds with Vanille, Cheerful l'Cie.)|
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Ragnarok, Divine Deliverance|Final Fantasy|99b|U||Legendary Creature - Beast Avatar|7|6|Vigilance, menace, trample, reach, haste$When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.|
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Ragnarok, Divine Deliverance|Final Fantasy|99b|U||Legendary Creature - Beast Avatar|7|6|Vigilance, menace, trample, reach, haste$When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.|
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Kain, Traitorous Dragoon|Final Fantasy|105|R|{2}{B}|Legendary Creature - Human Knight|2|4|Jump -- During your turn, Kain has flying.$Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.|
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Kain, Traitorous Dragoon|Final Fantasy|105|R|{2}{B}|Legendary Creature - Human Knight|2|4|Jump -- During your turn, Kain has flying.$Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.|
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@ -57662,8 +57673,12 @@ Malboro|Final Fantasy|106|C|{4}{B}{B}|Creature - Plant Horror|4|4|Bad Breath --
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Namazu Trader|Final Fantasy|107|C|{3}{B}|Creature - Fish Citizen|3|4|When this creature enters, you lose 1 life and create a Treasure token.$Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2.|
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Namazu Trader|Final Fantasy|107|C|{3}{B}|Creature - Fish Citizen|3|4|When this creature enters, you lose 1 life and create a Treasure token.$Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2.|
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Sephiroth, Fabled SOLDIER|Final Fantasy|115|M|{2}{B}|Legendary Creature - Human Avatar Soldier|3|3|Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.$Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.|
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Sephiroth, Fabled SOLDIER|Final Fantasy|115|M|{2}{B}|Legendary Creature - Human Avatar Soldier|3|3|Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.$Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.|
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Sephiroth, One-Winged Angel|Final Fantasy|115|M||Legendary Creature - Angel Nightmare Avatar|5|5|Flying$Super Nova -- As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."$Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.|
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Sephiroth, One-Winged Angel|Final Fantasy|115|M||Legendary Creature - Angel Nightmare Avatar|5|5|Flying$Super Nova -- As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."$Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.|
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Sephiroth's Intervention|Final Fantasy|116|C|{3}{B}|Instant|||Destroy target creature. You gain 2 life.|
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Shambling Cie'th|Final Fantasy|117|U|{2}{B}|Creature - Mutant Horror|3|3|This creature enters tapped.$Whenever you cast a noncreature spell, you may pay. If you do, return this card from your graveyard to your hand.|
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Shinra Reinforcements|Final Fantasy|118|C|{2}{B}|Creature - Human Soldier|2|3|When this creature enters, mill three cards and you gain 3 life.|
|
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Summon: Primal Odin|Final Fantasy|121|R|{4}{B}{B}|Enchantment Creature - Saga Knight|5|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Gungnir -- Destroy target creature an opponent controls.$II -- Zantetsuken -- This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."$III -- Hall of Sorrow -- Draw two cards. Each player loses 2 life.|
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Summon: Primal Odin|Final Fantasy|121|R|{4}{B}{B}|Enchantment Creature - Saga Knight|5|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Gungnir -- Destroy target creature an opponent controls.$II -- Zantetsuken -- This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."$III -- Hall of Sorrow -- Draw two cards. Each player loses 2 life.|
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Tonberry|Final Fantasy|122|U|{B}|Creature - Salamander Horror|2|1|This creature enters tapped with a stun counter on it.$Chef's Knife -- During your turn, this creature has first strike and deathtouch.|
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Tonberry|Final Fantasy|122|U|{B}|Creature - Salamander Horror|2|1|This creature enters tapped with a stun counter on it.$Chef's Knife -- During your turn, this creature has first strike and deathtouch.|
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Undercity Dire Rat|Final Fantasy|123|C|{1}{B}|Creature - Rat|2|2|Rat Tail When this creature dies, create a Treasure token.|
|
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Vincent Valentine|Final Fantasy|125|R|{2}{B}{B}|Legendary Creature - Assassin|2|2|Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.$Whenever Vincent Valentine attacks, you may transform it.|
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Vincent Valentine|Final Fantasy|125|R|{2}{B}{B}|Legendary Creature - Assassin|2|2|Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.$Whenever Vincent Valentine attacks, you may transform it.|
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Galian Beast|Final Fantasy|125|R||Legendary Creature - Werewolf Beast|3|2|Trample, lifelink$When Galian Beast dies, return it to the battlefield tapped.|
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Galian Beast|Final Fantasy|125|R||Legendary Creature - Werewolf Beast|3|2|Trample, lifelink$When Galian Beast dies, return it to the battlefield tapped.|
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Zenos yae Galvus|Final Fantasy|127|R|{3}{B}{B}|Legendary Creature - Human Noble Warrior|4|4|My First Friend -- When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.$When the chosen creature leaves the battlefield, transform Zenos yae Galvus.|
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Zenos yae Galvus|Final Fantasy|127|R|{3}{B}{B}|Legendary Creature - Human Noble Warrior|4|4|My First Friend -- When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.$When the chosen creature leaves the battlefield, transform Zenos yae Galvus.|
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@ -57674,8 +57689,12 @@ Clive, Ifrit's Dominant|Final Fantasy|133|M|{4}{R}{R}|Legendary Creature - Human
|
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Ifrit, Warden of Inferno|Final Fantasy|133|M||Legendary Enchantment Creature - Saga Demon|9|9|(As this Saga enters and after your draw step, add a lore counter.)$I -- Lunge -- Ifrit fights up to one other target creature.$II, III -- Brimstone -- Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield|
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Ifrit, Warden of Inferno|Final Fantasy|133|M||Legendary Enchantment Creature - Saga Demon|9|9|(As this Saga enters and after your draw step, add a lore counter.)$I -- Lunge -- Ifrit fights up to one other target creature.$II, III -- Brimstone -- Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield|
|
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Fire Magic|Final Fantasy|136|U|{R}|Instant|||Tiered$* Fire -- {0} -- Fire Magic deals 1 damage to each creature.$* Fira -- {2} -- Fire Magic deals 2 damage to each creature.$* Firaga -- {5} -- Fire Magic deals 3 damage to each creature.|
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Fire Magic|Final Fantasy|136|U|{R}|Instant|||Tiered$* Fire -- {0} -- Fire Magic deals 1 damage to each creature.$* Fira -- {2} -- Fire Magic deals 2 damage to each creature.$* Firaga -- {5} -- Fire Magic deals 3 damage to each creature.|
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Firion, Wild Rose Warrior|Final Fantasy|137|R|{2}{R}|Legendary Creature - Human Rebel Warrior|3|3|Equipped creatures you control have haste.$Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.|
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Firion, Wild Rose Warrior|Final Fantasy|137|R|{2}{R}|Legendary Creature - Human Rebel Warrior|3|3|Equipped creatures you control have haste.$Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.|
|
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Freya Crescent|Final Fantasy|138|U|{R}|Legendary Creature -- Rat Knight|1|1|Jump -- During your turn, Freya Crescent has flying.${T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.|
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Gilgamesh, Master-at-Arms|Final Fantasy|139|R|{4}{R}{R}|Legendary Creature - Human Samurai|6|6|Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.|
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Gilgamesh, Master-at-Arms|Final Fantasy|139|R|{4}{R}{R}|Legendary Creature - Human Samurai|6|6|Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.|
|
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Item Shopkeep|Final Fantasy|142|C|{1}{R}|Creature - Human Citizen|2|2|Whenever you attack, target attacking equipped creature gains menace until end of turn.|
|
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Laughing Mad|Final Fantasy|143|C|{2}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.$Flashback {3}{R}|
|
Laughing Mad|Final Fantasy|143|C|{2}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.$Flashback {3}{R}|
|
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|
Samurai's Katana|Final Fantasy|154|U|{2}{R}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.$Equip {5}|
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Warrior's Sword|Final Fantasy|169|C|{3}{R}|Artifact - Equipment|||Job select$Equipped creature gets +3/+2 and is a Warrior in addition to its other types.$Equip {5}|
|
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Zell Dincht|Final Fantasy|170|R|{2}{R}|Legendary Creature - Human Monk|0|3|You may play an additional land on each of your turns.$Zell Dincht gets +1/+0 for each land you control.$At the beginning of your end step, return a land you control to its owner's hand.|
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Zell Dincht|Final Fantasy|170|R|{2}{R}|Legendary Creature - Human Monk|0|3|You may play an additional land on each of your turns.$Zell Dincht gets +1/+0 for each land you control.$At the beginning of your end step, return a land you control to its owner's hand.|
|
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Bartz and Boko|Final Fantasy|175|R|{3}{G}{G}|Legendary Creature - Human Bird|4|3|Affinity for Birds$When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.|
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Bartz and Boko|Final Fantasy|175|R|{3}{G}{G}|Legendary Creature - Human Bird|4|3|Affinity for Birds$When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.|
|
||||||
Commune with Beavers|Final Fantasy|182|C|{G}|Sorcery|||Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
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Commune with Beavers|Final Fantasy|182|C|{G}|Sorcery|||Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
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@ -57692,6 +57711,7 @@ Traveling Chocobo|Final Fantasy|210|M|{2}{G}|Creature - Bird|3|2|You may look at
|
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Vanille, Cheerful l'Cie|Final Fantasy|211|U|{3}{G}|Legendary Creature - Human Cleric|3|2|When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.$At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.|
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Vanille, Cheerful l'Cie|Final Fantasy|211|U|{3}{G}|Legendary Creature - Human Cleric|3|2|When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.$At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.|
|
||||||
Absolute Virtue|Final Fantasy|212|M|{6}{W}{U}|Legendary Creature - Avatar Warrior|8|8|This spell can't be countered.$Flying$You have protection from each of your opponents.|
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Absolute Virtue|Final Fantasy|212|M|{6}{W}{U}|Legendary Creature - Avatar Warrior|8|8|This spell can't be countered.$Flying$You have protection from each of your opponents.|
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Balthier and Fran|Final Fantasy|213|R|{1}{R}{G}|Legendary Creature - Human Rabbit|4|3|Reach$Vehicles you control get +1/+1 and have vigilance and reach.$Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.|
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Balthier and Fran|Final Fantasy|213|R|{1}{R}{G}|Legendary Creature - Human Rabbit|4|3|Reach$Vehicles you control get +1/+1 and have vigilance and reach.$Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.|
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Choco, Seeker of Paradise|Final Fantasy|215|R|{1}{W}{B}{U}|Legendary Creature - Bird|3|5|Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.$Landfall -- Whenever a land you control enters, Choco gets +1/+0 until end of turn.|
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Cid, Timeless Artificer|Final Fantasy|216|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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Cid, Timeless Artificer|Final Fantasy|216|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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Emet-Selch, Unsundered|Final Fantasy|218|M|{1}{U}{B}|Legendary Creature - Elder Wizard|2|4|Vigilance$Whenever Emet-Selch enters or attacks, draw a card, then discard a card.$At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.|
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Emet-Selch, Unsundered|Final Fantasy|218|M|{1}{U}{B}|Legendary Creature - Elder Wizard|2|4|Vigilance$Whenever Emet-Selch enters or attacks, draw a card, then discard a card.$At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.|
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Hades, Sorcerer of Eld|Final Fantasy|218|M||Legendary Creature - Avatar|6|6|Vigilance$Echo of the Lost -- During your turn, you may play cards from your graveyard.$If a card or token would be put into your graveyard from anywhere, exile it instead.|
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Hades, Sorcerer of Eld|Final Fantasy|218|M||Legendary Creature - Avatar|6|6|Vigilance$Echo of the Lost -- During your turn, you may play cards from your graveyard.$If a card or token would be put into your graveyard from anywhere, exile it instead.|
|
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@ -57716,11 +57736,13 @@ Ultimecia, Time Sorceress|Final Fantasy|247|U|{3}{U}{B}|Legendary Creature - Hum
|
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Ultimecia, Omnipotent|Final Fantasy|247|U||Legendary Creature - Nightmare Warlock|7|7|Menace$Time Compression -- When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.|
|
Ultimecia, Omnipotent|Final Fantasy|247|U||Legendary Creature - Nightmare Warlock|7|7|Menace$Time Compression -- When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.|
|
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Vivi Ornitier|Final Fantasy|248|M|{1}{U}{R}|Legendary Creature - Wizard|0|3|{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.$Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.|
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Vivi Ornitier|Final Fantasy|248|M|{1}{U}{R}|Legendary Creature - Wizard|0|3|{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.$Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.|
|
||||||
Yuna, Hope of Spira|Final Fantasy|250|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
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Yuna, Hope of Spira|Final Fantasy|250|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
|
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Zidane, Tantalus Thief|Final Fantasy|251|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent you control, create a Treasure token.|
|
||||||
Adventurer's Inn|Final Fantasy|271|C||Land - Town|||When this land enters, you gain 2 life.${T}: Add {C}.|
|
Adventurer's Inn|Final Fantasy|271|C||Land - Town|||When this land enters, you gain 2 life.${T}: Add {C}.|
|
||||||
Ishgard, the Holy See|Final Fantasy|283|R|{3}{W}{W}|Land - Town|||This land enters tapped.${T}: Add {W}.|
|
Ishgard, the Holy See|Final Fantasy|283|R|{3}{W}{W}|Land - Town|||This land enters tapped.${T}: Add {W}.|
|
||||||
Faith & Grief|Final Fantasy|283|R||Sorcery - Adventure|||Return up to two target artifact and/or enchantment cards from your graveyard to your hand.|
|
Faith & Grief|Final Fantasy|283|R||Sorcery - Adventure|||Return up to two target artifact and/or enchantment cards from your graveyard to your hand.|
|
||||||
Jidoor, Aristocratic Capital|Final Fantasy|284|R|{4}{U}{U}|Land - Town|||This land enters tapped.${T}: Add {U}.|
|
Jidoor, Aristocratic Capital|Final Fantasy|284|R|{4}{U}{U}|Land - Town|||This land enters tapped.${T}: Add {U}.|
|
||||||
Overture|Final Fantasy|284|R||Sorcery - Adventure|||Target opponent mills half their library, rounded down.|
|
Overture|Final Fantasy|284|R||Sorcery - Adventure|||Target opponent mills half their library, rounded down.|
|
||||||
|
Rabanastre, Royal City|Final Fantasy|287|C||Land - Town|||This land enters tapped.${T}: Add {R} or {W}.|
|
||||||
Starting Town|Final Fantasy|289|R||Land - Town|||This land enters tapped unless it's your first, second, or third turn of the game.${T}: Add {C}.${T}, Pay 1 life: Add one mana of any color.|
|
Starting Town|Final Fantasy|289|R||Land - Town|||This land enters tapped unless it's your first, second, or third turn of the game.${T}: Add {C}.${T}, Pay 1 life: Add one mana of any color.|
|
||||||
Zanarkand, Ancient Metropolis|Final Fantasy|293|R|{4}{G}{G}|Land - Town|||This land enters tapped.${T}: Add {G}.|
|
Zanarkand, Ancient Metropolis|Final Fantasy|293|R|{4}{G}{G}|Land - Town|||This land enters tapped.${T}: Add {G}.|
|
||||||
Lasting Fayth|Final Fantasy|293|R||Sorcery - Adventure|||Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control.|
|
Lasting Fayth|Final Fantasy|293|R||Sorcery - Adventure|||Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control.|
|
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|
@ -57753,11 +57775,13 @@ Clive, Ifrit's Dominant|Final Fantasy|318|M|{4}{R}{R}|Legendary Creature - Human
|
||||||
Ifrit, Warden of Inferno|Final Fantasy|318|M||Legendary Enchantment Creature - Saga Demon|9|9|(As this Saga enters and after your draw step, add a lore counter.)$I -- Lunge -- Ifrit fights up to one other target creature.$II, III -- Brimstone -- Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield|
|
Ifrit, Warden of Inferno|Final Fantasy|318|M||Legendary Enchantment Creature - Saga Demon|9|9|(As this Saga enters and after your draw step, add a lore counter.)$I -- Lunge -- Ifrit fights up to one other target creature.$II, III -- Brimstone -- Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield|
|
||||||
Balthier and Fran|Final Fantasy|319|R|{1}{R}{G}|Legendary Creature - Human Rabbit|4|3|Reach$Vehicles you control get +1/+1 and have vigilance and reach.$Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.|
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Balthier and Fran|Final Fantasy|319|R|{1}{R}{G}|Legendary Creature - Human Rabbit|4|3|Reach$Vehicles you control get +1/+1 and have vigilance and reach.$Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.|
|
||||||
Lightning, Army of One|Final Fantasy|320|M|{1}{R}{W}|Legendary Creature - Human Soldier|3|2|First strike, trample, lifelink$Stagger -- Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.|
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Lightning, Army of One|Final Fantasy|320|M|{1}{R}{W}|Legendary Creature - Human Soldier|3|2|First strike, trample, lifelink$Stagger -- Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.|
|
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|
Vivi Ornitier|Final Fantasy|321|M|{1}{U}{R}|Legendary Creature - Wizard|0|3|{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.$Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.|
|
||||||
Kefka, Court Mage|Final Fantasy|322|M|{2}{U}{B}{R}|Legendary Creature - Human Wizard|4|5|Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.${8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.|
|
Kefka, Court Mage|Final Fantasy|322|M|{2}{U}{B}{R}|Legendary Creature - Human Wizard|4|5|Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.${8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.|
|
||||||
Kefka, Ruler of Ruin|Final Fantasy|322|M||Legendary Creature - Avatar Wizard|5|7|Flying$Whenever an opponent loses life during your turn, you draw that many cards.|
|
Kefka, Ruler of Ruin|Final Fantasy|322|M||Legendary Creature - Avatar Wizard|5|7|Flying$Whenever an opponent loses life during your turn, you draw that many cards.|
|
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Terra, Magical Adept|Final Fantasy|323|M|{1}{R}{G}|Legendary Creature - Human Wizard Warrior|4|2|When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.$Trance -- {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
|
Terra, Magical Adept|Final Fantasy|323|M|{1}{R}{G}|Legendary Creature - Human Wizard Warrior|4|2|When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.$Trance -- {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
|
||||||
Esper Terra|Final Fantasy|323|M||Legendary Enchantment Creature - Saga Wizard|6|6|(As this Saga enters and after your draw step, add a lore counter.)$I, II, III -- Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.$IV -- Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield.$Flying|
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Esper Terra|Final Fantasy|323|M||Legendary Enchantment Creature - Saga Wizard|6|6|(As this Saga enters and after your draw step, add a lore counter.)$I, II, III -- Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.$IV -- Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield.$Flying|
|
||||||
Ultima, Origin of Oblivion|Final Fantasy|324|R|{5}|Legendary Creature - God|4|4|Flying$Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."$Whenever you tap a land for {C}, add an additional {C}.|
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Ultima, Origin of Oblivion|Final Fantasy|324|R|{5}|Legendary Creature - God|4|4|Flying$Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."$Whenever you tap a land for {C}, add an additional {C}.|
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Moogles' Valor|Final Fantasy|326|R|{3}{W}{W}|Instant|||For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.|
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Stiltzkin, Moogle Merchant|Final Fantasy|327|R|{W}|Legendary Creature - Moogle|1|2|Lifelink${2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.|
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Stiltzkin, Moogle Merchant|Final Fantasy|327|R|{W}|Legendary Creature - Moogle|1|2|Lifelink${2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.|
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Dark Confidant|Final Fantasy|334|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.|
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Dark Confidant|Final Fantasy|334|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.|
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The Darkness Crystal|Final Fantasy|335|R|{2}{B}{B}|Legendary Artifact|||Black spells you cast cost {1} less to cast.$If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.${4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.|
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The Darkness Crystal|Final Fantasy|335|R|{2}{B}{B}|Legendary Artifact|||Black spells you cast cost {1} less to cast.$If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.${4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.|
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@ -57804,6 +57828,7 @@ Lightning, Army of One|Final Fantasy|400|M|{1}{R}{W}|Legendary Creature - Human
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Noctis, Prince of Lucis|Final Fantasy|401|R|{1}{W}{U}{B}|Legendary Creature - Human Noble|4|3|Lifelink$You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.|
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Noctis, Prince of Lucis|Final Fantasy|401|R|{1}{W}{U}{B}|Legendary Creature - Human Noble|4|3|Lifelink$You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.|
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Squall, SeeD Mercenary|Final Fantasy|402|R|{2}{W}{B}|Legendary Creature - Human Knight Mercenary|3|4|Rough Divide -- Whenever a creature you control attacks alone, it gains double strike until end of turn.$Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.|
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Squall, SeeD Mercenary|Final Fantasy|402|R|{2}{W}{B}|Legendary Creature - Human Knight Mercenary|3|4|Rough Divide -- Whenever a creature you control attacks alone, it gains double strike until end of turn.$Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.|
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Yuna, Hope of Spira|Final Fantasy|404|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
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Yuna, Hope of Spira|Final Fantasy|404|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
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Zidane, Tantalus Thief|Final Fantasy|405|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent you control, create a Treasure token.|
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Traveling Chocobo|Final Fantasy|406|M|{2}{G}|Creature - Bird|3|2|You may look at the top card of your library any time.$You may play lands and cast Bird spells from the top of your library.$If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
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Traveling Chocobo|Final Fantasy|406|M|{2}{G}|Creature - Bird|3|2|You may look at the top card of your library any time.$You may play lands and cast Bird spells from the top of your library.$If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
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Cid, Timeless Artificer|Final Fantasy|407|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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Cid, Timeless Artificer|Final Fantasy|407|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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Cid, Timeless Artificer|Final Fantasy|408|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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Cid, Timeless Artificer|Final Fantasy|408|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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@ -57845,6 +57870,7 @@ Zodiark, Umbral God|Final Fantasy|456|R|{B}{B}{B}{B}{B}|Legendary Creature - God
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Clive, Ifrit's Dominant|Final Fantasy|458|M|{4}{R}{R}|Legendary Creature - Human Noble Warrior|5|5|When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.${4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Clive, Ifrit's Dominant|Final Fantasy|458|M|{4}{R}{R}|Legendary Creature - Human Noble Warrior|5|5|When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.${4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Ifrit, Warden of Inferno|Final Fantasy|458|M||Legendary Enchantment Creature - Saga Demon|9|9|(As this Saga enters and after your draw step, add a lore counter.)$I -- Lunge -- Ifrit fights up to one other target creature.$II, III -- Brimstone -- Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield|
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Ifrit, Warden of Inferno|Final Fantasy|458|M||Legendary Enchantment Creature - Saga Demon|9|9|(As this Saga enters and after your draw step, add a lore counter.)$I -- Lunge -- Ifrit fights up to one other target creature.$II, III -- Brimstone -- Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield|
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Firion, Wild Rose Warrior|Final Fantasy|459|R|{2}{R}|Legendary Creature - Human Rebel Warrior|3|3|Equipped creatures you control have haste.$Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.|
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Firion, Wild Rose Warrior|Final Fantasy|459|R|{2}{R}|Legendary Creature - Human Rebel Warrior|3|3|Equipped creatures you control have haste.$Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.|
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Freya Crescent|Final Fantasy|460|U|{R}|Legendary Creature -- Rat Knight|1|1|Jump -- During your turn, Freya Crescent has flying.${T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.|
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||||||
Gilgamesh, Master-at-Arms|Final Fantasy|461|R|{4}{R}{R}|Legendary Creature - Human Samurai|6|6|Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.|
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Gilgamesh, Master-at-Arms|Final Fantasy|461|R|{4}{R}{R}|Legendary Creature - Human Samurai|6|6|Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.|
|
||||||
Lightning, Security Sergeant|Final Fantasy|462|R|{2}{R}|Legendary Creature - Human Soldier|2|3|Menace$Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.|
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Lightning, Security Sergeant|Final Fantasy|462|R|{2}{R}|Legendary Creature - Human Soldier|2|3|Menace$Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.|
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||||||
Zell Dincht|Final Fantasy|468|R|{2}{R}|Legendary Creature - Human Monk|0|3|You may play an additional land on each of your turns.$Zell Dincht gets +1/+0 for each land you control.$At the beginning of your end step, return a land you control to its owner's hand.|
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Zell Dincht|Final Fantasy|468|R|{2}{R}|Legendary Creature - Human Monk|0|3|You may play an additional land on each of your turns.$Zell Dincht gets +1/+0 for each land you control.$At the beginning of your end step, return a land you control to its owner's hand.|
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|
@ -57853,6 +57879,7 @@ Tifa Lockhart|Final Fantasy|473|R|{1}{G}|Legendary Creature - Human Monk|1|2|Tra
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||||||
Vanille, Cheerful l'Cie|Final Fantasy|475|U|{3}{G}|Legendary Creature - Human Cleric|3|2|When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.$At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.|
|
Vanille, Cheerful l'Cie|Final Fantasy|475|U|{3}{G}|Legendary Creature - Human Cleric|3|2|When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.$At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.|
|
||||||
Absolute Virtue|Final Fantasy|476|M|{6}{W}{U}|Legendary Creature - Avatar Warrior|8|8|This spell can't be countered.$Flying$You have protection from each of your opponents.|
|
Absolute Virtue|Final Fantasy|476|M|{6}{W}{U}|Legendary Creature - Avatar Warrior|8|8|This spell can't be countered.$Flying$You have protection from each of your opponents.|
|
||||||
Balthier and Fran|Final Fantasy|477|R|{1}{R}{G}|Legendary Creature - Human Rabbit|4|3|Reach$Vehicles you control get +1/+1 and have vigilance and reach.$Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.|
|
Balthier and Fran|Final Fantasy|477|R|{1}{R}{G}|Legendary Creature - Human Rabbit|4|3|Reach$Vehicles you control get +1/+1 and have vigilance and reach.$Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.|
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||||||
|
Choco, Seeker of Paradise|Final Fantasy|479|R|{1}{W}{B}{U}|Legendary Creature - Bird|3|5|Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.$Landfall -- Whenever a land you control enters, Choco gets +1/+0 until end of turn.|
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||||||
Cid, Timeless Artificer|Final Fantasy|480|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
|
Cid, Timeless Artificer|Final Fantasy|480|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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||||||
Cloud, Planet's Champion|Final Fantasy|482|M|{3}{R}{W}|Legendary Creature - Human Soldier Mercenary|4|4|During your turn, as long as Cloud is equipped, it has double strike and indestructible.$Equip abilities you activate that target Cloud cost {2} less to activate.|
|
Cloud, Planet's Champion|Final Fantasy|482|M|{3}{R}{W}|Legendary Creature - Human Soldier Mercenary|4|4|During your turn, as long as Cloud is equipped, it has double strike and indestructible.$Equip abilities you activate that target Cloud cost {2} less to activate.|
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||||||
Emet-Selch, Unsundered|Final Fantasy|483|M|{1}{U}{B}|Legendary Creature - Elder Wizard|2|4|Vigilance$Whenever Emet-Selch enters or attacks, draw a card, then discard a card.$At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.|
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Emet-Selch, Unsundered|Final Fantasy|483|M|{1}{U}{B}|Legendary Creature - Elder Wizard|2|4|Vigilance$Whenever Emet-Selch enters or attacks, draw a card, then discard a card.$At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.|
|
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|
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@ -57880,6 +57907,7 @@ Ultimecia, Omnipotent|Final Fantasy|513|U||Legendary Creature - Nightmare Warloc
|
||||||
Vivi Ornitier|Final Fantasy|514|M|{1}{U}{R}|Legendary Creature - Wizard|0|3|{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.$Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.|
|
Vivi Ornitier|Final Fantasy|514|M|{1}{U}{R}|Legendary Creature - Wizard|0|3|{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.$Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.|
|
||||||
Xande, Dark Mage|Final Fantasy|516|R|{2}{U}{B}|Legendary Creature - Human Wizard|3|3|Menace$Xande gets +1/+1 for each noncreature, nonland card in your graveyard.|
|
Xande, Dark Mage|Final Fantasy|516|R|{2}{U}{B}|Legendary Creature - Human Wizard|3|3|Menace$Xande gets +1/+1 for each noncreature, nonland card in your graveyard.|
|
||||||
Yuna, Hope of Spira|Final Fantasy|517|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
|
Yuna, Hope of Spira|Final Fantasy|517|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
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Zidane, Tantalus Thief|Final Fantasy|518|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent you control, create a Treasure token.|
|
||||||
Aerith Gainsborough|Final Fantasy|519|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
|
Aerith Gainsborough|Final Fantasy|519|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
|
||||||
Cloud, Midgar Mercenary|Final Fantasy|520|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|
|
Cloud, Midgar Mercenary|Final Fantasy|520|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|
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||||||
Jill, Shiva's Dominant|Final Fantasy|523|R|{2}{U}|Legendary Creature - Human Noble Warrior|2|2|When Jill enters, return up to one other target nonland permanent to its owner's hand.${3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
|
Jill, Shiva's Dominant|Final Fantasy|523|R|{2}{U}|Legendary Creature - Human Noble Warrior|2|2|When Jill enters, return up to one other target nonland permanent to its owner's hand.${3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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@ -57909,6 +57937,7 @@ Lightning, Army of One|Final Fantasy|545|M|{1}{R}{W}|Legendary Creature - Human
|
||||||
Noctis, Prince of Lucis|Final Fantasy|546|R|{1}{W}{U}{B}|Legendary Creature - Human Noble|4|3|Lifelink$You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.|
|
Noctis, Prince of Lucis|Final Fantasy|546|R|{1}{W}{U}{B}|Legendary Creature - Human Noble|4|3|Lifelink$You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.|
|
||||||
Squall, SeeD Mercenary|Final Fantasy|547|R|{2}{W}{B}|Legendary Creature - Human Knight Mercenary|3|4|Rough Divide -- Whenever a creature you control attacks alone, it gains double strike until end of turn.$Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.|
|
Squall, SeeD Mercenary|Final Fantasy|547|R|{2}{W}{B}|Legendary Creature - Human Knight Mercenary|3|4|Rough Divide -- Whenever a creature you control attacks alone, it gains double strike until end of turn.$Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.|
|
||||||
Yuna, Hope of Spira|Final Fantasy|549|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
|
Yuna, Hope of Spira|Final Fantasy|549|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
|
||||||
|
Zidane, Tantalus Thief|Final Fantasy|550|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent you control, create a Treasure token.|
|
||||||
Traveling Chocobo|Final Fantasy|551|M|{2}{G}|Creature - Bird|3|2|You may look at the top card of your library any time.$You may play lands and cast Bird spells from the top of your library.$If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
|
Traveling Chocobo|Final Fantasy|551|M|{2}{G}|Creature - Bird|3|2|You may look at the top card of your library any time.$You may play lands and cast Bird spells from the top of your library.$If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
|
||||||
Traveling Chocobo|Final Fantasy|551a|M|{2}{G}|Creature - Bird|3|2|You may look at the top card of your library any time.$You may play lands and cast Bird spells from the top of your library.$If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
|
Traveling Chocobo|Final Fantasy|551a|M|{2}{G}|Creature - Bird|3|2|You may look at the top card of your library any time.$You may play lands and cast Bird spells from the top of your library.$If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
|
||||||
Traveling Chocobo|Final Fantasy|551b|M|{2}{G}|Creature - Bird|3|2|You may look at the top card of your library any time.$You may play lands and cast Bird spells from the top of your library.$If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
|
Traveling Chocobo|Final Fantasy|551b|M|{2}{G}|Creature - Bird|3|2|You may look at the top card of your library any time.$You may play lands and cast Bird spells from the top of your library.$If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
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Reference in a new issue