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[PIP] Implement Nuclear Fallout
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parent
68cacc78fc
commit
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3 changed files with 75 additions and 1 deletions
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@ -1,6 +1,8 @@
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package mage.abilities.effects.common.counter;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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@ -8,6 +10,7 @@ import mage.counters.Counter;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.util.CardUtil;
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import java.util.*;
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@ -17,11 +20,17 @@ import java.util.*;
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public class AddCountersPlayersEffect extends OneShotEffect {
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private final Counter counter;
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private final DynamicValue amount;
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private final TargetController targetController;
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public AddCountersPlayersEffect(Counter counter, TargetController targetController) {
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this(counter, StaticValue.get(0), targetController);
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}
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public AddCountersPlayersEffect(Counter counter, DynamicValue amount, TargetController targetController) {
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super(Outcome.Benefit);
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this.counter = counter;
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this.amount = amount;
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this.targetController = targetController;
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staticText = makeText();
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}
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@ -29,6 +38,7 @@ public class AddCountersPlayersEffect extends OneShotEffect {
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private AddCountersPlayersEffect(final AddCountersPlayersEffect effect) {
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super(effect);
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this.counter = effect.counter;
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this.amount = effect.amount;
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this.targetController = effect.targetController;
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}
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@ -62,10 +72,27 @@ public class AddCountersPlayersEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Counter newCounter = counter.copy();
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int calculated = amount.calculate(game, source, this);
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if (!(amount instanceof StaticValue) || calculated > 0) {
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// If dynamic, or static and set to a > 0 value, we use that instead of the counter's internal amount.
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newCounter.remove(newCounter.getCount());
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newCounter.add(calculated);
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} else {
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// StaticValue 0 -- the default counter has the amount, so no adjustment.
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}
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if (newCounter.getCount() <= 0) {
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return false; // no need to iterate on targets, no counters will be put on them
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}
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for (UUID playerId : getPlayers(game, source)) {
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Counter newCounterForPlayer = newCounter.copy();
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Player player = game.getPlayer(playerId);
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if (player != null) {
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player.addCounters(counter, source.getControllerId(), source, game);
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player.addCounters(newCounterForPlayer, source.getControllerId(), source, game);
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game.informPlayers(player.getLogName() + " gets "
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+ newCounterForPlayer.getCount() + ' ' + newCounterForPlayer.getName() + " counters"
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+ CardUtil.getSourceLogName(game, source));
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}
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}
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return true;
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