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[ECL] Implement Prismabasher (#14230)
* Reference Elemental Spectacle and remove unused import * [ECL] Implement Prismabasher
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3 changed files with 56 additions and 1 deletions
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@ -6,7 +6,6 @@ import mage.abilities.dynamicvalue.common.ColorsAmongControlledPermanentsCount;
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import mage.abilities.dynamicvalue.common.CreaturesYouControlCount;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.hint.common.DomainHint;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.AbilityWord;
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55
Mage.Sets/src/mage/cards/p/Prismabasher.java
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55
Mage.Sets/src/mage/cards/p/Prismabasher.java
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@ -0,0 +1,55 @@
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package mage.cards.p;
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import java.util.UUID;
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import mage.MageInt;
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import mage.constants.SubType;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.targetadjustment.TargetsCountAdjuster;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.dynamicvalue.common.ColorsAmongControlledPermanentsCount;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.AbilityWord;
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import mage.constants.CardType;
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/**
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*
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* @author muz
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*/
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public final class Prismabasher extends CardImpl {
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public Prismabasher(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{G}{G}");
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this.subtype.add(SubType.ELEMENTAL);
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this.power = new MageInt(6);
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this.toughness = new MageInt(6);
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// Trample
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this.addAbility(TrampleAbility.getInstance());
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// Vivid -- When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control.
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Ability ability = new EntersBattlefieldTriggeredAbility(
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new BoostTargetEffect(
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ColorsAmongControlledPermanentsCount.ALL_PERMANENTS,
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ColorsAmongControlledPermanentsCount.ALL_PERMANENTS
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).setText("up to X target creatures you control get +X/+X until end of turn, " +
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"where X is the number of colors among permanents you control")
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);
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ability.addTarget(new TargetControlledCreaturePermanent(0, 0));
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ability.setTargetAdjuster(new TargetsCountAdjuster(ColorsAmongControlledPermanentsCount.ALL_PERMANENTS));
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this.addAbility(ability.setAbilityWord(AbilityWord.VIVID).addHint(ColorsAmongControlledPermanentsCount.ALL_PERMANENTS.getHint()));
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}
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private Prismabasher(final Prismabasher card) {
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super(card);
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}
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@Override
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public Prismabasher copy() {
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return new Prismabasher(this);
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}
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}
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@ -237,6 +237,7 @@ public final class LorwynEclipsed extends ExpansionSet {
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cards.add(new SetCardInfo("Plains", 274, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Plains", 279, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Prideful Feastling", 238, Rarity.COMMON, mage.cards.p.PridefulFeastling.class));
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cards.add(new SetCardInfo("Prismabasher", 188, Rarity.UNCOMMON, mage.cards.p.Prismabasher.class));
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cards.add(new SetCardInfo("Prismatic Undercurrents", 189, Rarity.UNCOMMON, mage.cards.p.PrismaticUndercurrents.class));
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cards.add(new SetCardInfo("Protective Response", 29, Rarity.UNCOMMON, mage.cards.p.ProtectiveResponse.class));
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cards.add(new SetCardInfo("Puca's Eye", 259, Rarity.UNCOMMON, mage.cards.p.PucasEye.class));
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