* Some changes to game handling to support replay in the future (not working yet).

This commit is contained in:
LevelX2 2014-02-07 16:07:15 +01:00
parent 9a15bdb933
commit e6f55d3b80
10 changed files with 55 additions and 37 deletions

View file

@ -232,12 +232,14 @@ public interface Game extends MageItem, Serializable {
int doAction(MageAction action);
//game transaction methods
void saveState();
void saveState(boolean bookmark);
int bookmarkState();
void restoreState(int bookmark);
void removeBookmark(int bookmark);
int getSavedStateSize();
boolean isSaveGame();
void setSaveGame(boolean saveGame);
// game options
void setGameOptions(GameOptions options);

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@ -38,7 +38,6 @@ import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.LinkedHashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
@ -177,15 +176,15 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
public static volatile int copyCount = 0;
public static volatile long copyTime = 0;
private transient LinkedList<MageAction> actions;
// private final transient LinkedList<MageAction> actions;
private Player scorePlayer;
private int score = 0;
// private int score = 0;
private Player losingPlayer;
private boolean stateCheckRequired = false;
// used to indicate that currently applied replacement effects have to check for scope relevance (614.12 13/01/18)
private boolean scopeRelevant = false;
private boolean saveGame = false;
private int priorityTime;
@Override
@ -197,7 +196,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
this.freeMulligans = freeMulligans;
this.attackOption = attackOption;
this.state = new GameState();
this.actions = new LinkedList<MageAction>();
// this.actions = new LinkedList<MageAction>();
}
public GameImpl(final GameImpl<T> game) {
@ -213,9 +212,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
this.freeMulligans = game.freeMulligans;
this.attackOption = game.attackOption;
this.state = game.state.copy();
// Issue 350
// this.gameCards = game.gameCards;
// issue #187 (else zoneChangeCounter modified by AI -> illegal target)
// Ai simulation modifies e.g. zoneChangeCounter so copy is needed if AI active
for (Map.Entry<UUID, Card> entry: game.gameCards.entrySet()) {
this.gameCards.put(entry.getKey(), entry.getValue().copy());
}
@ -227,11 +224,12 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
copyCount++;
copyTime += (System.currentTimeMillis() - t1);
}
this.actions = new LinkedList<MageAction>();
// this.actions = new LinkedList<MageAction>();
this.stateCheckRequired = game.stateCheckRequired;
this.scorePlayer = game.scorePlayer;
this.scopeRelevant = game.scopeRelevant;
this.priorityTime = game.priorityTime;
this.saveGame = game.saveGame;
}
@Override
@ -428,9 +426,11 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
}
@Override
public void saveState() {
public void saveState(boolean bookmark) {
if (!simulation && gameStates != null) {
gameStates.save(state);
if (bookmark || saveGame) {
gameStates.save(state);
}
}
}
@ -479,7 +479,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
@Override
public int bookmarkState() {
if (!simulation) {
saveState();
saveState(true);
if (logger.isDebugEnabled()) {
logger.debug("Bookmarking state: " + gameStates.getSize());
}
@ -641,7 +641,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
if (gameOptions.stopOnTurn != null && gameOptions.stopAtStep == PhaseStep.UNTAP) {
if (gameOptions.stopOnTurn.equals(state.getTurnNum())) {
winnerId = null; //DRAW
//saveState();
saveState(false);
return true;
}
}
@ -662,7 +662,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
}
fireStatusEvent(startMessage, false);
//saveState();
saveState(false);
//20091005 - 103.1
if (!gameOptions.skipInitShuffling) { //don't shuffle in test mode for card injection on top of player's libraries
@ -719,7 +719,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
mulligan(player.getId());
}
fireInformEvent(player.getName() + " keeps hand");
//saveState();
saveState(false);
}
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
@ -806,6 +806,8 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
for (Player player: state.getPlayers().values()) {
player.abort();
}
// allow gc
gameCards.clear();
}
}
@ -947,6 +949,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
}
//resetLKI();
applyEffects();
saveState(false);
if (isPaused() || isGameOver()) {
return;
}
@ -2057,7 +2060,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
public int doAction(MageAction action) {
//actions.add(action);
int value = action.doAction(this);
score += action.getScore(scorePlayer);
// score += action.getScore(scorePlayer);
return value;
}
@ -2128,6 +2131,17 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
return this.scopeRelevant;
}
@Override
public boolean isSaveGame() {
return saveGame;
}
@Override
public void setSaveGame(boolean saveGame) {
this.saveGame = saveGame;
}
public void setStartMessage(String startMessage) {
this.startMessage = startMessage;
}

View file

@ -43,7 +43,7 @@ public class GameStates implements Serializable {
private static final transient Logger logger = Logger.getLogger(GameStates.class);
// private List<byte[]> states = new LinkedList<byte[]>();
private List<GameState> states = new LinkedList<GameState>();
private final List<GameState> states = new LinkedList<GameState>();
public void save(GameState gameState) {
// states.add(new Copier<GameState>().copyCompressed(gameState));

View file

@ -173,7 +173,7 @@ public abstract class MatchImpl implements Match {
}
protected void initGame(Game game) throws GameException {
shufflePlayers();
shufflePlayers();
for (MatchPlayer matchPlayer: this.players) {
if (!matchPlayer.hasQuit()) {
matchPlayer.getPlayer().init(game);