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added damagePlayerOrPlaneswalker method to Game to make some things easier, fixed some more cards
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6 changed files with 41 additions and 25 deletions
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@ -471,4 +471,8 @@ public interface Game extends MageItem, Serializable {
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UUID getMonarchId();
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void setMonarchId(Ability source, UUID monarchId);
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int damagePlayerOrPlaneswalker(UUID playerOrWalker, int damage, UUID sourceId, Game game, boolean combatDamage, boolean preventable);
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int damagePlayerOrPlaneswalker(UUID playerOrWalker, int damage, UUID sourceId, Game game, boolean combatDamage, boolean preventable, List<UUID> appliedEffects);
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}
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@ -3159,4 +3159,22 @@ public abstract class GameImpl implements Game, Serializable {
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fireEvent(new GameEvent(GameEvent.EventType.BECOMES_MONARCH, monarchId, source == null ? null : source.getSourceId(), monarchId));
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}
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}
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@Override
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public int damagePlayerOrPlaneswalker(UUID playerOrWalker, int damage, UUID sourceId, Game game, boolean combatDamage, boolean preventable) {
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return damagePlayerOrPlaneswalker(playerOrWalker, damage, sourceId, game, combatDamage, preventable, null);
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}
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@Override
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public int damagePlayerOrPlaneswalker(UUID playerOrWalker, int damage, UUID sourceId, Game game, boolean combatDamage, boolean preventable, List<UUID> appliedEffects) {
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Player player = getPlayer(playerOrWalker);
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if (player != null) {
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return player.damage(damage, sourceId, game, combatDamage, preventable, appliedEffects);
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}
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Permanent permanent = getPermanent(playerOrWalker);
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if (permanent != null) {
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return permanent.damage(damage, sourceId, game, combatDamage, preventable, appliedEffects);
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}
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return 0;
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}
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}
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