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-Added Battle-Rattle Shaman. <ROE>
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.riseoftheeldrazi;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfCombatTriggeredAbility;
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import mage.abilities.effects.common.continious.BoostTargetEffect;
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import mage.cards.CardImpl;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author jeffwadsworth
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*/
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public class BattleRattleShaman extends CardImpl<BattleRattleShaman> {
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public BattleRattleShaman(UUID ownerId) {
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super(ownerId, 136, "Battle-Rattle Shaman", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{3}{R}");
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this.expansionSetCode = "ROE";
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this.subtype.add("Goblin");
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this.subtype.add("Shaman");
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this.color.setRed(true);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
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Ability ability = new BeginningOfCombatTriggeredAbility(Constants.Zone.BATTLEFIELD, new BoostTargetEffect(2, 0, Constants.Duration.EndOfTurn), Constants.TargetController.YOU, true);
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ability.addTarget(new TargetCreaturePermanent());
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this.addAbility(ability);
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}
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public BattleRattleShaman(final BattleRattleShaman card) {
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super(card);
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}
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@Override
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public BattleRattleShaman copy() {
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return new BattleRattleShaman(this);
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}
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}
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