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-Added Battle-Rattle Shaman. <ROE>
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2 changed files with 160 additions and 0 deletions
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package mage.abilities.common;
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import mage.Constants;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.target.targetpointer.FixedTarget;
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public class BeginningOfCombatTriggeredAbility extends TriggeredAbilityImpl<BeginningOfCombatTriggeredAbility> {
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private Constants.TargetController targetController;
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public BeginningOfCombatTriggeredAbility(Effect effect, Constants.TargetController targetController, boolean isOptional) {
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this(Constants.Zone.BATTLEFIELD, effect, targetController, isOptional);
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}
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public BeginningOfCombatTriggeredAbility(Constants.Zone zone, Effect effect, Constants.TargetController targetController, boolean isOptional) {
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super(zone, effect, isOptional);
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this.targetController = targetController;
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}
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public BeginningOfCombatTriggeredAbility(final BeginningOfCombatTriggeredAbility ability) {
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super(ability);
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this.targetController = ability.targetController;
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}
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@Override
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public BeginningOfCombatTriggeredAbility copy() {
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return new BeginningOfCombatTriggeredAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.BEGIN_COMBAT_STEP_PRE) {
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switch (targetController) {
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case YOU:
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boolean yours = event.getPlayerId().equals(this.controllerId);
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if (yours) {
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if (getTargets().size() == 0) {
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
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}
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}
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}
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return yours;
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case OPPONENT:
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if (game.getOpponents(this.controllerId).contains(event.getPlayerId())) {
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if (getTargets().size() == 0) {
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
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}
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}
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return true;
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}
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break;
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case ANY:
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if (getTargets().size() == 0) {
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
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}
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}
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return true;
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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switch (targetController) {
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case YOU:
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return "At the beginning of your combat step, " + generateZoneString() + getEffects().getText(modes.getMode());
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case OPPONENT:
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return "At the beginning of each opponent's combat step, " + generateZoneString() + getEffects().getText(modes.getMode());
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case ANY:
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return "At the beginning of each player's combat step, " + generateZoneString() + getEffects().getText(modes.getMode());
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}
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return "";
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}
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private String generateZoneString() {
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switch (getZone()) {
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case GRAVEYARD:
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return "if {this} is in your graveyard, ";
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}
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return "";
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}
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}
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