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* Roiling Terrain - Fixed exception bug as it was cast.
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04ab3adec5
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2 changed files with 18 additions and 20 deletions
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@ -94,9 +94,12 @@ public class SoulbondKeywordTest extends CardTestPlayerBase {
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@Test
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public void testChangeControllerForSoulbondCreature() {
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addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard");
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// Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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// As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
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addCard(Zone.HAND, playerA, "Trusted Forcemage");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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// Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
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addCard(Zone.HAND, playerB, "Act of Treason");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 3);
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@ -121,8 +124,10 @@ public class SoulbondKeywordTest extends CardTestPlayerBase {
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*/
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@Test
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public void testChangeControllerForAnotherCreature() {
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addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard");
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addCard(Zone.HAND, playerA, "Trusted Forcemage");
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addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard"); // 2,1
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// Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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// As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
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addCard(Zone.HAND, playerA, "Trusted Forcemage"); // 2/2
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Zone.HAND, playerB, "Act of Treason");
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