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* Roiling Terrain - Fixed exception bug as it was cast.
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parent
04ab3adec5
commit
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2 changed files with 18 additions and 20 deletions
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@ -28,15 +28,13 @@
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package mage.sets.worldwake;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.filter.FilterCard;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.constants.Rarity;
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import mage.filter.common.FilterLandCard;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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@ -52,7 +50,6 @@ public class RoilingTerrain extends CardImpl {
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super(ownerId, 88, "Roiling Terrain", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{2}{R}{R}");
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this.expansionSetCode = "WWK";
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// Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
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this.getSpellAbility().addEffect(new RoilingTerrainEffect());
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this.getSpellAbility().addTarget(new TargetLandPermanent());
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@ -69,12 +66,6 @@ public class RoilingTerrain extends CardImpl {
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}
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class RoilingTerrainEffect extends OneShotEffect {
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private static final FilterCard filter = new FilterCard("lands in graveyard");
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static {
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filter.add(new CardTypePredicate(CardType.LAND));
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}
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public RoilingTerrainEffect() {
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super(Outcome.Sacrifice);
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@ -92,14 +83,16 @@ class RoilingTerrainEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent targetedLand = game.getPermanent(source.getFirstTarget());
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Permanent targetedLand = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (targetedLand != null) {
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Player controller = game.getPlayer(targetedLand.getControllerId());
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targetedLand.destroy(id, game, true);
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int landsInGraveyard = controller.getGraveyard().count(filter, game);
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controller.damage(landsInGraveyard, id, game, false, true);
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targetedLand.destroy(source.getSourceId(), game, true);
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Player targetController = game.getPlayer(targetedLand.getControllerId());
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if (targetController != null) {
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int landsInGraveyard = targetController.getGraveyard().count(new FilterLandCard(), game);
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targetController.damage(landsInGraveyard, source.getSourceId(), game, false, true);
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}
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return true;
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}
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return false;
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}
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}
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}
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