Refactor ControlledCreaturesDealCombatDamagePlayerTriggeredAbility. (#5163)

It now triggers once for each player damaged.

Fixes https://github.com/magefree/mage/issues/5162
This commit is contained in:
Samuel Sandeen 2018-07-29 08:16:07 -04:00 committed by GitHub
parent 14520097a5
commit e5c1dfc4b7
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 160 additions and 64 deletions

View file

@ -1,20 +1,18 @@
package mage.cards.n;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.ControlledCreaturesDealCombatDamagePlayerTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.TapAllTargetPlayerControlsEffect;
import mage.abilities.effects.common.UntapAllEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.constants.Zone;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterLandPermanent;
/**
*
@ -26,7 +24,11 @@ public final class NaturesWill extends CardImpl {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{G}{G}");
// Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
this.addAbility(new ControlledCreaturesDealCombatDamagePlayerTriggeredAbility(new NaturesWillEffect()));
Effect tapAllEffect = new TapAllTargetPlayerControlsEffect(new FilterLandPermanent());
tapAllEffect.setText("tap all lands that player controls");
Ability ability = new ControlledCreaturesDealCombatDamagePlayerTriggeredAbility(Zone.BATTLEFIELD, tapAllEffect, true);
ability.addEffect(new UntapAllEffect(new FilterControlledLandPermanent()));
addAbility(ability);
}
public NaturesWill(final NaturesWill card) {
@ -38,37 +40,3 @@ public final class NaturesWill extends CardImpl {
return new NaturesWill(this);
}
}
class NaturesWillEffect extends OneShotEffect {
public NaturesWillEffect() {
super(Outcome.Benefit);
this.staticText = "tap all lands that player controls and untap all lands you control";
}
public NaturesWillEffect(final NaturesWillEffect effect) {
super(effect);
}
@Override
public NaturesWillEffect copy() {
return new NaturesWillEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Set<UUID> damagedPlayers = (HashSet<UUID>) this.getValue("damagedPlayers");
if (damagedPlayers != null) {
List<Permanent> lands = game.getBattlefield().getActivePermanents(StaticFilters.FILTER_LAND, source.getControllerId(), source.getSourceId(), game);
for (Permanent land : lands) {
if (damagedPlayers.contains(land.getControllerId())) {
land.tap(game);
} else if (land.isControlledBy(source.getControllerId())) {
land.untap(game);
}
}
return true;
}
return false;
}
}

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@ -2,10 +2,14 @@
package mage.cards.s;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.common.ControlledCreaturesDealCombatDamagePlayerTriggeredAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.TransformSourceEffect;
import mage.abilities.keyword.TransformAbility;
@ -17,6 +21,7 @@ import mage.constants.ComparisonType;
import mage.constants.SuperType;
import mage.constants.TargetController;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.token.TreasureToken;
/**
@ -45,6 +50,8 @@ public final class StormTheVault extends CardImpl {
}
public StormTheVault(final StormTheVault card) {
super(card);
}